Marshadow - #802
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Description
Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth.
Types
Fighting
Ghost
Weaknesses
Flying2x
Psychic2x
Fairy2x
Ghost2x
Pokémon Data
Number | 802 |
---|---|
Height | 0.7m; Weight: 22.2kg |
Gender | -- |
Abilities | Technician |
Generation | Generation VII |
Base Stats
Stat | Value |
---|---|
HP |
90
|
Speed |
125
|
Attack |
125
|
Defense |
80
|
Special Attack |
90
|
Special Defense |
90
|
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Fire Punch | Fire |
Physical | 75 | 15 | 100 | Has a 10% chance to burn the target. |
1 | Assurance | Dark |
Physical | 60 | 10 | 100 | Power is doubled if the target has already received damage this turn. |
1 | Thunder Punch | Electric |
Physical | 75 | 15 | 100 | Has a 10% chance to paralyze the target. |
1 | Laser Focus | Normal |
Status | — | 30 | — | Guarantees a critical hit with the user's next move. |
1 | Counter | Fighting |
Physical | — | 20 | 100 | Inflicts twice the damage the user received from the last physical hit it took. |
1 | Pursuit | Dark |
Physical | 40 | 20 | 100 | Has double power against, and can hit, Pokémon attempting to switch out. |
1 | Shadow Sneak | Ghost |
Physical | 40 | 30 | 100 | Inflicts regular damage with no additional effect. |
1 | Drain Punch | Fighting |
Physical | 75 | 10 | 100 | Drains half the damage inflicted to heal the user. |
1 | Ice Punch | Ice |
Physical | 75 | 15 | 100 | Has a 10% chance to freeze the target. |
5 | Force Palm | Fighting |
Physical | 60 | 10 | 100 | Has a 30% chance to paralyze the target. |
11 | Feint | Normal |
Physical | 30 | 10 | 100 | Hits through Protect and Detect. |
15 | Rolling Kick | Fighting |
Physical | 60 | 15 | 85 | Has a 30% chance to make the target flinch. |
20 | Copycat | Normal |
Status | — | 20 | — | Uses the target's last used move. |
26 | Shadow Punch | Ghost |
Physical | 60 | 20 | — | Never misses. |
30 | Role Play | Psychic |
Status | — | 10 | — | Copies the target's ability. |
35 | Jump Kick | Fighting |
Physical | 100 | 10 | 95 | If the user misses, it takes half the damage it would have inflicted in recoil. |
41 | Psych Up | Normal |
Status | — | 10 | — | Discards the user's stat changes and copies the target's. |
45 | Spectral Thief | Ghost |
Physical | 90 | 10 | 100 | Steals the target's stat increases, then inflicts damage. |
50 | Close Combat | Fighting |
Physical | 120 | 5 | 100 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
56 | Sucker Punch | Dark |
Physical | 70 | 5 | 100 | Only works if the target is about to use a damaging move. |
60 | Endeavor | Normal |
Physical | — | 5 | 100 | Lowers the target's HP to equal the user's. |
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