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Warhammer 40K: Rogue Trader

Argenta Heavy Bolter Build Guide - Rogue Trader

By
Craig Robinson

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17 Comments
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4
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At the moment, this build is not effective, since heavy weapons require 3 AP to be fired, wich significantly reduced the possibility of their implementation. In order to use heavy weapons, you need Arch-Militant talent - Heavy Gunner, which reduces the requirement for the number of AP for shooting.

2
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Argenta gets demolition at lvl 2 now not awareness

15
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Thanks for the heads up, we've updated the page.

3
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Heya, on archmilitant 9 you have brutal hunter, an ability she does not get

39
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Thanks for the comments. She's Death World on my save still for some bizarre reason so I sadly wasn't aware it wasn't perfect 1:1 for you :(. Updated it again. Thanks again for your message :)

3
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You also mention "lifetime of scars" during the archmilitant write up

4
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One more caveat: Argenta cannot use the heavy bolter dropped from the boss of the first chapter, since it requires the worldview of a heretic, and Argenta is a Dogmatic one.

39
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Good spot. My Bad. I shall update the suggestion with the Drussian trader who sells one when you reach Rep 4 with them and have 36 Profit Factor. Thanks again :D

2
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Level 9 of her Arch-Militant tree seems to have been changed to a common talent slot, so you can't take Heavy Gunner in that slot anymore.

7
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I have been; Argenta is pretty incredible with this build.

Heads-up that the talent that's listed in the guide now for that same slot, Brutal Hunter, is a Death World talent, and Argenta is Imperial World. I went ahead and bumped up the guide's 2 other common talent choices (Characteristics Training: Agility at AM 19 and Swift Movements at Exemplar 3) for my Argenta. For the new missing spot in Exemplar 3, I'm thinking of doing Characteristics Training: Strength or Ballistics Skill (depending on whether or not I wanna use the heaviest bolters).

39
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Thanks for the ping on this. Yeah, it's probably a hangover from my review build that got changed in a recent patch, and I've not noticed it till these comments came through. Shifted some talents around between Row 9 and 16 to make up for it. Not much is changing to be honest, just a few slightly delayed AP or damage reductions. Thanks again. I hope you enjoy the build!

7
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Yep, this is still an issue with the current version of this guide.

Looks like this happened to a few different Archetypes' Level 9 Unlock 2 talent.

4
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The skill table for the soldier is not true (levels 10, 11, 13 and 14). In this scenario, Argenta will not have enough 5 points of Strength to use heavy weapons.

39
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Yeah you're right the build doesn't work anymore. I just unequipped the Heavy Bolter and I can't requip. Looks like she got nerfed by 5 strength in today's patch. I shall update the build momentarily. Thanks for alerting us! :D

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2
User profile pic

Level 9 of her Arch-Militant tree seems to have been changed to a common talent slot, so you can't take Heavy Gunner in that slot anymore.

7
User profile pic

I have been; Argenta is pretty incredible with this build.

Heads-up that the talent that's listed in the guide now for that same slot, Brutal Hunter, is a Death World talent, and Argenta is Imperial World. I went ahead and bumped up the guide's 2 other common talent choices (Characteristics Training: Agility at AM 19 and Swift Movements at Exemplar 3) for my Argenta. For the new missing spot in Exemplar 3, I'm thinking of doing Characteristics Training: Strength or Ballistics Skill (depending on whether or not I wanna use the heaviest bolters).

39
User profile pic

Thanks for the ping on this. Yeah, it's probably a hangover from my review build that got changed in a recent patch, and I've not noticed it till these comments came through. Shifted some talents around between Row 9 and 16 to make up for it. Not much is changing to be honest, just a few slightly delayed AP or damage reductions. Thanks again. I hope you enjoy the build!

7
User profile pic

Yep, this is still an issue with the current version of this guide.

Looks like this happened to a few different Archetypes' Level 9 Unlock 2 talent.

4
User profile pic

The skill table for the soldier is not true (levels 10, 11, 13 and 14). In this scenario, Argenta will not have enough 5 points of Strength to use heavy weapons.

39
User profile pic

Yeah you're right the build doesn't work anymore. I just unequipped the Heavy Bolter and I can't requip. Looks like she got nerfed by 5 strength in today's patch. I shall update the build momentarily. Thanks for alerting us! :D

4
User profile pic

One more caveat: Argenta cannot use the heavy bolter dropped from the boss of the first chapter, since it requires the worldview of a heretic, and Argenta is a Dogmatic one.

39
User profile pic

Good spot. My Bad. I shall update the suggestion with the Drussian trader who sells one when you reach Rep 4 with them and have 36 Profit Factor. Thanks again :D

3
User profile pic

Heya, on archmilitant 9 you have brutal hunter, an ability she does not get

39
User profile pic

Thanks for the comments. She's Death World on my save still for some bizarre reason so I sadly wasn't aware it wasn't perfect 1:1 for you :(. Updated it again. Thanks again for your message :)

3
User profile pic

You also mention "lifetime of scars" during the archmilitant write up

2
User profile pic

Argenta gets demolition at lvl 2 now not awareness

15
User profile pic

Thanks for the heads up, we've updated the page.

4
User profile pic

At the moment, this build is not effective, since heavy weapons require 3 AP to be fired, wich significantly reduced the possibility of their implementation. In order to use heavy weapons, you need Arch-Militant talent - Heavy Gunner, which reduces the requirement for the number of AP for shooting.

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Guide Information
  • Publisher
    Owlcat Games
  • Platforms,
    PS5, Steam, XB X|S
  • Genre
    RPG
  • Guide Release
    23 November 2023
  • Last Updated
    16 June 2024
    Version History
  • Guide Author

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In the grim dark future of the 41st millennium, there is only war. The Imperium of Man, ruled by God-Emperor of Mankind from atop his Golden Throne, is a vast interstellar empire with countless armies. Despite the Imperium’s apparent strength, however, its enemies are even more numerous and threats to mankind both surround the Imperium and gnaw at it from within. Where the constantly strained military might of the Imperium can’t reach, humanity must find other champions, and blessed with holy Warrants of Trade, Rogue Traders have almost unlimited authority to operate in the unconquered reaches of the galaxy beyond the Imperium’s direct influence. After unexpectedly inheriting the title of Rogue Trader von Valancius, you’ll have to secure your holdings in the Koronus Expanse, establish and develop new colonies, investigate the conspiracy that led to your ascension and fend off threats, internal and externals, humans, xenos and worse…

This guide will provide the following information:

  • Tips and info about various gameplay mechanics, including injuries and trauma, veil degradation, momentum, resolve, heroic acts, weapon types and space exploration.
  • Recruitment guides and builds for every companion in the game.
  • Walkthroughs for main quests, boss battle strategies and the effects your choices have.
  • Complete chapter overviews.
  • Best weapons lists for each chapter.
  • Guides for optional dungeons, side quests, errands and solutions to puzzles.
  • Colony guides, including colony projects and their rewards.
  • A vast database of weapons, armor, accessories, abilities, talents and more!

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