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Warhammer 40K: Rogue Trader

Ulfar Builds - Rogue Trader: Melee, Bolter & Flamer Builds

By
Craig Robinson

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1
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This is not a proper build guide for this game. It has almost no talent information, lacks info on several of the weapons, and has no item choices for many of the slots. The internet NEEDS builds for this guy, and if you had one that worked well you did everyone a disservice by not posting it in its entirety. As it stands most of the information on the internet basically says "dont bother using him unless you have to, hes not as good as anyone else in their intended roles and sometimes is barely useable." Since this "guide" lacks enough information to determine if there is a viable build for him, i guess that stands.

2
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He starts at lvl 20 and it has a lot of some general talents up for a Versatile Ranged/CQC combatant. If you decide to make a better build guide for him, it would be very appreciated

39
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Hey Israfil. Yeah, this build page was meant to be more of a general idea of what items and accessories you can use on Ulfar to create a few different builds and playstyles. Considering Ulfar's talents are already pre-set, there isn't much tinkering you can actually do to him to make any builds feel really good. I think he starts with 30 levels already placed in a half-butchered melee soldier arch militant, if memory serves correctly. Not much room to really play with until you start getting the third archetype stuff. It is kind of like you have to work backwards with Ulfar. Overall, there is not much point in taking him.

It was mainly meant to be a more light-hearted and for fun thing. My apologies that it didn't come across that way.

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1
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This is not a proper build guide for this game. It has almost no talent information, lacks info on several of the weapons, and has no item choices for many of the slots. The internet NEEDS builds for this guy, and if you had one that worked well you did everyone a disservice by not posting it in its entirety. As it stands most of the information on the internet basically says "dont bother using him unless you have to, hes not as good as anyone else in their intended roles and sometimes is barely useable." Since this "guide" lacks enough information to determine if there is a viable build for him, i guess that stands.

2
User profile pic

He starts at lvl 20 and it has a lot of some general talents up for a Versatile Ranged/CQC combatant. If you decide to make a better build guide for him, it would be very appreciated

39
User profile pic

Hey Israfil. Yeah, this build page was meant to be more of a general idea of what items and accessories you can use on Ulfar to create a few different builds and playstyles. Considering Ulfar's talents are already pre-set, there isn't much tinkering you can actually do to him to make any builds feel really good. I think he starts with 30 levels already placed in a half-butchered melee soldier arch militant, if memory serves correctly. Not much room to really play with until you start getting the third archetype stuff. It is kind of like you have to work backwards with Ulfar. Overall, there is not much point in taking him.

It was mainly meant to be a more light-hearted and for fun thing. My apologies that it didn't come across that way.

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Guide Information
  • Publisher
    Owlcat Games
  • Platforms,
    PS5, Steam, XB X|S
  • Genre
    RPG
  • Guide Release
    23 November 2023
  • Last Updated
    16 June 2024
    Version History
  • Guide Author

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In the grim dark future of the 41st millennium, there is only war. The Imperium of Man, ruled by God-Emperor of Mankind from atop his Golden Throne, is a vast interstellar empire with countless armies. Despite the Imperium’s apparent strength, however, its enemies are even more numerous and threats to mankind both surround the Imperium and gnaw at it from within. Where the constantly strained military might of the Imperium can’t reach, humanity must find other champions, and blessed with holy Warrants of Trade, Rogue Traders have almost unlimited authority to operate in the unconquered reaches of the galaxy beyond the Imperium’s direct influence. After unexpectedly inheriting the title of Rogue Trader von Valancius, you’ll have to secure your holdings in the Koronus Expanse, establish and develop new colonies, investigate the conspiracy that led to your ascension and fend off threats, internal and externals, humans, xenos and worse…

This guide will provide the following information:

  • Tips and info about various gameplay mechanics, including injuries and trauma, veil degradation, momentum, resolve, heroic acts, weapon types and space exploration.
  • Recruitment guides and builds for every companion in the game.
  • Walkthroughs for main quests, boss battle strategies and the effects your choices have.
  • Complete chapter overviews.
  • Best weapons lists for each chapter.
  • Guides for optional dungeons, side quests, errands and solutions to puzzles.
  • Colony guides, including colony projects and their rewards.
  • A vast database of weapons, armor, accessories, abilities, talents and more!

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