Optional Objectives:
- Parry two attacks
- Dodge two attacks
Talk to Olivier inside the De La Serre estate to begin a cutscene. After the scene you’ll need to run after the De La Serre carriage in the hopes of catching up to deliver the letter, but following it directly on foot will not be an option. As you see the carriage turn right through a gate, that closes behind it, veer right and look for the glowing lift that will propel Arno to the roof when he jumps up to it.
In this case, you will want to run straight ahead after exiting the lift and then turn right at the T section. Continue to follow the carriage from above and when the roof ends use the rope to the left to cross to the adjacent buildings. You can now cross the buildings to reach the market plaza that the carriage stops in.
The carriage appears not to be Del La Serre’s and the objective will change to you needing to get a better look from a high vantage. What better way to get a good vantage point than to head to the nearby cathedral and sync up your first viewpoint to spot the carriages position.
After the sync and the scene that follows, leap of faith off the building by holding R2 + O / R2 + B to the landing below and then quick descend by continuing to hold these buttons, a feature that I greatly appreciate in this installment, to reach the estate gates.
The estate grounds are a restricted area and without an invite Arno won’t be able to just walk straight in. Use Eagle Vision by pressing Triangle / Y to spot the guards and then blend in with the crowd at the front and then on the side of the courtyard to make your way to the entrance. When you reach the carriage at the end of the crowd take cover and use Eagle Vision to check the location of that guard that patrols across the entrance to the building. Stay back and covered until the guard begins to walk right and then slip inside.
Make your way through the rooms to a doorway to the lower gallery and then follow the NPCs up the stairwell. Pass through the first balcony to the main floor and then push your way through the audience to trigger a scene.
Victor and Hugo will have found their own way into the event and you really don’t want to get into to it with them in the middle of such a nice party, so leave the main floor up the stairs to the opposite balcony and head for the waymarker.
After a short scene you’ll be taken by surprised and be thrust into a fight, which activates the two optional objectives. The first part of the fight has you fighting against Hugo, who uses a standard weapon that you’ll need to parry twice, and the second part is against Victor’s heavy attacks, which are best dodged.
After both men are down a scene will occur and you’ll need to escape the police and leave the area to complete the memory.
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