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Aid the Underduke Quests

Category iconDescription

"Aid" iconAid the Underduke can be started by speaking with Farlin in Rivington or by visiting Sharess’ Caress.

Objectives

  • Visit the Guildhall.
    • We overheard some gossip at Sharess’ Caress. Nine-Fingers, leader of the city’s criminal Guild, is having her territory threatened by a new player on the scene: the Stone Lord. We should head to the Guildhall to find out more.
    • We helped some members of the city’s criminal Guild repulse an attack by a new player on the scene - the Stone Lord. It seems their operations are under threat. We should head to the Guildhall to find out more.
  • "Help" iconHelp Jaheira find Minsc.
    • We met the guildmaster Nine-Fingers Keene. She revealed that the Stone Lord threatening her operations is none other than Jaheira’s old friend Minsc. Keene’s set a trap to finish him - Jaheira wants us to save him first.
  • Search for the Stone Lord.
    • Jaheira has left the party. Nine-Fingers still wants Minsc - the Stone Lord - dealt with.
  • Find the Stone Lord at the Counting House.
    • We found a note indicating that Nine-Fingers plans to ambush the Stone Lord at the city’s Counting House. We need to get there first if we want to save him.
    • Uktar, Guild bursar, revealed that Nine-Fingers plan to ambush the Stone Lord at the city’s Counting House. We need to get there first if we want to save him.
    • Two drunken Guild members let slip that Nine-Fingers plans to ambush the Stone Lord at the city’s Counting House. We need to get there first if we want to save him.
    • We met the guildmaster Nine-Fingers Keene. She’s set a trap for her new rival, the Stone Lord. He’s to be ambushed in the city’s Counting House. She asked us to head over and make sure it all goes as planned.
  • Deal with the Stone Lord at the Counting House.
    • The lower levels of the Counting House are off-limits to the public. We need a vault pass from Head Clerk Meadhoney to enter.
    • Head Clerk Meadhoney revealed that the Stone Lord was taken down into the vaults by the Head Banker a short time ago.
    • The lowest level of the Counting House is protected by a great vault door. We need to enter a code to pass.
    • We found a book of significant dwarven dates in the Head Banker’s office. A certain entry was circled - 1356.
    • The Stone Lord - Minsc - escaped Nine-Fingers’ trap and teleported away. We should search the vault for clues on where he went.
  • Find the Stone Lord in the Sewers.
    • A cultist in the Counting House carried a note mentioning some hideout in the ‘Cistern’. We should head down to the Sewers to search for the Stone Lord.
    • A dead cultist in the vault mentioned some hideout underneath the city. We should head down to the sewers to search for the Stone Lord.
    • We found a trail of muddy footprints in the vault. They reek of the sewer - that’s where we should go next to find the Stone Lord
  • Search the Sewers for the Stone Lord.
    • We entered the sewers. The Stone Lord must be here somewhere.
  • Deal with Minsc.
    • We found the Stone Lord’s hideout in the sewers.
  • Return to the Guildhall.
    • The Stone Lord is dealt with. We should tell Nine-Fingers.
    • We found a note on the doppelganger who was manipulating Minsc. The Zhentarim have taken the cult’s coin to stage a coup on the Nine-Fingers and her Guild. The guildmaster will want to know.
    • We saw the Stone Lord meeting with the Zhentarim. The cult are paying the Zhentarim for some service at the Guildhall - we should find out what.
  • Resolve the Guildhall conflict.
    • We returned to find the Guildhall at war - the Zhentarim face off against the Guild, hoping to topple Nine-Fingers Keene.
  • Speak to Roah.
    • We threw our lot in with the Zhentarim. Thanks to us, the Guild is under their control now. We should report to Roah.
  • Speak to Friol.
    • We threw our lot in with the Zhentarim. Thanks to us, the Guild is under their control now. We should report to Friol.
  • Speak to Nine-Fingers.
    • We helped Nine-Fingers defeat the Zhentarim. We should speak to the guildmaster.
  • We threw in our lot with the Zhentarim. Thanks to us, the Guild is under their control now - they will aid us in our final fight against the cult.
  • We helped the Guild defeat the Zhentarim. They will aid us in the final fight against the cult.
  • The battle for the Guildhall is done, with no one left to fill the power vacuum. Neither faction is in any state to help us in our fight against the Absolute.
  • We’ve launched our final attack against the brain. The Guild and the Zhentarim will have to resolve their differences without our help.
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