Heat Metal Transmutation
Effects/Special Abilities
2d8 Fire
Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks.
If the creature is only wearing metal armour, it always rcccivcs Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.
10 turns
18mCON SaveConcentration
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