Armamentalist Class¶
Prerequisites |
Mastery Bonus |
Warrior and Mage |
MP +20 |
The Armamentalist is an adept that combines the abilities of the Warrior and Mage, almost becoming a magic knight. They have great support skills in Kabuff, Oomph and Insulatle, all of which they learn by level 4. The latter half of the skills they learn are mostly attack-oriented, such as Zap, a stronger version of Lightning (costs 6 MP, though). They also learn Flame/Lightning/Kacrackle Slash, covering all of the elements, plus Miracle Slash (the final skill) heals the character based on the portion of the damage inflicted.
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HP -10%
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MP +10%
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Strength +15%
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Agility -10%
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Resilience -15%
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Wisdom 0%
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Style 0%
Rank/Title |
Spell/Ability |
Battles (Total) |
(1) Firestarter |
Bounce, Midheal |
0 (0) |
(2) Powerbearer |
Swoosh, Flame Slash |
10 (10) |
(3) Stormbringer |
Kabuff, Insulatle |
10 (20) |
(4) Spellbinder |
Oomph, Lightning Slash |
12 (32) |
(5) Frostburner |
Zap, Kacrackle Slash |
24 (56) |
(6) Novablaster |
Kasnooze, Bazoom |
30 (86) |
(7) Earthshaker |
Kafrizzle, Kasizzle |
37 (123) |
(8) Forcewielder |
Miracle Slash |
50 (173) |
Gladiator Class¶
Prerequisites |
Mastery Bonus |
Warrior and Martial Artist |
STR +15 |
The Gladiator is an evolution of the basic physical classes, with a passive that increases the frequency of their critical hits. Gritty Ditty is similar to Kabuff, and Multislice is similar to Roundhouse Kick. Helm Splitter is a great skill, as not only does it deal damage, it can also reduce an enemy’s defense (0 MP). Falcon Slash, for 2 MP, hits an enemy twice, with each hit dealing 75% damage of a normal attack. Metal Slash is great when farming Metal Slimes, as it’s guaranteed damage. Lastly, Multifists will hit randomly four times at 50% power each for 2 MP, which can be great for bosses, as all four hits will connect.
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HP +20%
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MP -40%
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Strength +15%
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Agility +10%
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Resilience +10%
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Wisdom -20%
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Style 0%
Rank/Title |
Spell/Ability |
Battles (Total) |
(1) Flyweight |
Gust Slash |
0 (0) |
(2) Featherweight |
Undead Undoer, Mean Sweep |
12 (12) |
(3) Lightweight |
Gritty Ditty, Double-Edged Slash |
16 (28) |
(4) Welterweight |
Toxic Dagger, Helm Splitter |
20 (48) |
(5) Middleweight |
Weird Whacker, Klepto Clobber |
24 (72) |
(6) Cruiserweight |
Falcon Slash, Metal Slash |
24 (96) |
(7) Heavyweight |
Multislice |
24 (120) |
(8) Undisputed Champion |
Multifists |
50 (170) |
Luminary Class¶
Prerequisites |
Mastery Bonus |
Dancer, Troubadour, and Jester |
Style +20 |
Luminary’s passive will make it so you might stun/charm enemies in battle, making them lose a turn. Spooky Aura will help lower an enemy groups resistance to ailments and spell damage, while Cursed Verse is similar to Kasap. Focus Pocus’ description is a bit misleading, as it restores some MP every turn for a set number of turns, but it’s self only and doesn’t carry over to other classes. Hustle Dance is a weaker Multiheal, but still a nice skill, since it doesn’t cost any MP. Pyre o’ Fire sounds like a great ability and it can cause some serious damage, it has a 1/3 chance of failing. Lastly, Song of Salvation takes two turns to attempt to revive all characters back to full health.
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HP -20%
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MP -10%
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Strength -20%
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Agility -10%
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Resilience -10%
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Wisdom 0%
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Style +15%
Rank/Title |
Spell/Ability |
Battles (Total) |
(1) Wannabe |
Dazzleflash |
0 (0) |
(2) Drama Student |
Kaclang, Tap Dance |
8 (8) |
(3) Debutante |
Spooky Aura, Harvest Moon |
12 (20) |
(4) Fresh Face |
Focus Pocus |
12 (32) |
(5) Supporting Role |
Cursed Verse, Gritty Ditty |
20 (52) |
(6) Headliner |
Hustle Dance |
28 (80) |
(7) Award Winner |
Kerplunk Dance, Pyre o’ Fire |
32 (112) |
(8) Stage Legend |
Song of Salvation |
40 (152) |
Monster Masher Class¶
Prerequisites |
Mastery Bonus |
Thief and Shepherd |
Resilience +15 |
The Monster Masher has a specialized role, but it does have more uses out of it than just that. Its passive allows it to have a greater chance to tame a monster after battle, which can be used for creating Traveller’s Tablets at Monster Meadows. That’s where Animal Magnetism comes into play, in addition to the passive, which can be used up to five times on a monster that basically makes it so it’s 100% recruitable (with some exceptions). Outside of that, the Monster Masher has access to a lot of breath attacks, all of which use 0 MP. Scorch, the last skill, can even do upwards of 150+ damage to all enemies.
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HP -5%
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MP -5%
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Strength 0%
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Agility +10%
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Resilience 0%
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Wisdom +20%
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Style +5%
Rank/Title |
Spell/Ability |
Battles (Total) |
(1) Slime Stalker |
Poison Breath, Animal Magnetism |
0 (0) |
(2) Animal Assailer |
Kabuff, Sweet Breath |
14 (14) |
(3) Zombie Zapper |
Insulatle, Fire Breath, Cool Breath |
12 (26) |
(4) Metal Mauler |
Magic Barrier, Burning Breath |
20 (46) |
(5) Demon Defeater |
Kasap, Flame Breath |
20 (66) |
(6) Troll Trouncer |
Puff!, Venom Mist |
12 (78) |
(7) Dragon Defeater |
Inferno, Chilly Breath |
25 (103) |
(8) Master Masher |
Scorch |
40 (143) |
Paladin Class¶
Prerequisites |
Mastery Bonus |
Martial Artist and Priest |
HP +20 |
The Paladin is a cross between a knight and a healer, having access to some skills that make it tank hits for other party members, as well as healing skills. Multiheal is a great healing skill for bosses later on in the main story, especially once they start using party-wide spells/skills. You will want to be careful using Selflessness and Forbearance, as the Paladin could take a lot of damage. Having access to Oomph and Kazing are useful, especially the latter in times of need. Pearly Gates is a powerful skill, but it only hits an enemy group and it costs a whopping 20 MP; Thin Air is a much better choice.
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HP 0%
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MP 0%
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Strength +10%
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Agility +15%
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Resilience 0%
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Wisdom +15%
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Style 0%
Rank/Title |
Spell/Ability |
Battles (Total) |
(1) Bronze Knight |
Selflessness, Stomp |
0 (0) |
(2) Iron Knight |
Thin Air |
20 (20) |
(3) Steel Knight |
Kasap, Double Up |
20 (40) |
(4) Silver Knight |
Kaswoosh, Multiheal |
24 (64) |
(5) Gold Knight |
Magic Barrier, Forbearance |
28 (92) |
(6) Crystal Knight |
Oomph, Kazing |
24 (116) |
(7) Royal Knight |
Kerplunk, Disruptive Wave |
36 (152) |
(8) Holy Knight |
Pearly Gates |
50 (202) |
Pirate Class¶
Prerequisites |
Mastery Bonus |
Thief and Sailor |
Agility +15 |
The Pirate can be a great class, since it has high Agility and its passive allows you to steal items from enemies after the battle, similar to the Thief class. The Pirate has access to Thin Air, a great attack for 0 MP, and it also had Defending Champion, a self-use skill that greatly reduces damage. The class has a bunch of spells that look water-based (Maelstrom, Jolly Rager and Coral Grief), but they’re not. Having access to Oomph is great and Sword Dance is a great skill to use against bosses, since it only costs 2 MP, and it’s actually better than Multifists.
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HP +5%
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MP -10%
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Strength +10%
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Agility +10%
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Resilience +20%
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Wisdom -10%
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Style 0%
Rank/Title |
Spell/Ability |
Battles (Total) |
(1) Bilge Rat |
Midheal, Squelch |
0 (0) |
(2) Deck Swabber |
Jolly Rager |
16 (16) |
(3) Scurvy Dog |
Coral Grief, Backdraft |
24 (40) |
(4) Salty Seadog |
Defending Champion, Thin Air |
24 (64) |
(5) Buccaneer |
Kaswoosh, Lifeboat |
24 (88) |
(6) Swashbuckler |
Kamikazee, Oomph |
24 (112) |
(7) Dread Pirate |
Maelstrom |
24 (136) |
(8) Scourge of the Sea |
Sword Dance |
30 (166) |
Sage Class¶
Prerequisites |
Mastery Bonus |
Mage and Priest |
Wisdom +20 |
The Sage is a class is the purely magical in nature, utilizing both attack magic and support magic. As you would guess and see from the stats below, they can be quite squishy, since their Resilience and HP get reduced. They have access to Oomph, Insulatle, Kabuff, Magic Barrier, Multiheal, and Kazing; all of those are great support spells. On the offensive side, there is Kacrackle, Kasizzle, Kaswoosh, Kafrizzle and Kaboom. Summon allows you to call in a spirit to help out once per battle, depending on the caster’s level. The Sage’s passive grants it reduced MP consumption depending on the rank, up to 40% reduction at level 7/8.
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HP -20%
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MP +20%
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Strength -30%
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Agility +5%
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Resilience -20%
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Wisdom +20%
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Style 0%
Rank/Title |
Spell/Ability |
Battles (Total) |
(1) Student |
Thwack, Drain Magic |
0 (0) |
(2) Scholar |
Oomph, Insulatle |
12 (12) |
(3) Professor |
Kacrackle, Kasnooze |
18 (30) |
(4) Philosopher |
Kabuff, Magic Barrier |
20 (50) |
(5) Savant |
Kasizzle, Multiheal |
28 (78) |
(6) Genius |
Kaswoosh, Kazing |
32 (110) |
(7) Enlightened One |
Kafrizzle, Kaboom, Summon |
40 (150) |
(8) Oracle |
Kathwack |
50 (200) |
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