Chamber of Resolution (Hall)¶
This place is rather busy, as you’ll see as soon as you enter. It’s crawling with Undead Warriors and Stout Undead. These weaklings are bolstered by several Ogres-two in the eastern hall (the one you enter in) and one in the central hall. As usual there’s a chest to loot at the southern end of the central hall, and in addition there are two chests at the northern end of the western hall. At the southern end of the western hall lies a door which leads deeper into the Chamber of Resolution.
Ornate Chest |
Dragon Knight’s Helm |
Dragon’s Pain |
Ring of Sapphire |
Stalwart Earring |
Twilight Manicae |
Rounded Chest (west duo, east chest) |
Rounded Chest (west duo, west chest) |
Crimson Sabatons |
Benevolent Earring |
Frigid Finger |
Grisly Bracers |
Golden Lion Padding |
Matte Robe |
Ring of Amethyst |
Meloirean Cyclops Veil |
Steel Cuirass |
Shadow Greaves |
Chamber of Resolution (Arena)¶
Rather tame for an ‘Arena’ area, your only foe here is a Cockatrice. Once it’s dead, search an alcove to the north to find a rounded chest. Note that there are-like most ‘Arena’ areas, two versions of this place-both are occupied by a Cockatrice and both hold a chest in the northern alcove. In one, however, the Cockatrice will be joined by Geo Saurians and Saurian Sages (there will be gunpowder kegs near the chest) and in the other the Cockatrice will be alone (there will be plants near the chest.)
Rounded Chest |
Crimson Gauntlets |
Dragonroar |
Steel Sallet |
Twilight Greaves |
Wounded Heart |
Chamber of Inspiration¶
More likely than not you’ll enter this ‘Bridge’ area with a Phantasm in your face, trying to possess you. If you can’t deal magick damage, this place isn’t going to be your friend. Phantasms lurk throughout, and along the western end of the natural northern chamber they’ll be joined by Skeleton Sorcerers. These two undead make up your foes in this level. For all your trouble, there’s only one bit of loot, an ornate chest in the south-western room on the second floor.
Ornate Chest |
Dark Buckler |
Dragonroar |
Red Dragon Scale |
Ring of Ruby |
Saving Grace |
Chamber of Hope (Hall)¶
From the entrance head south to reach the central hall. Your opposition here will be several Stout Undead lurking in front of two Hellhounds, who guard the door at the southern end of the hall. Once they’re dispatched, search the abortive side halls to find a rounded chest on either side, next to the gates that prevent you from exploring the western and eastern hall. Once you’re done looting, go through the door to the south that the Hellhounds were guarding.
Rounded Chest (east) |
Rounded Chest (west) |
Crimson Plate |
Beserkin |
Exotic High Boots |
Divine Surcoat |
Grisly Skull |
Gleaming Bangles |
Meloirean Helm |
Grisly Greaves |
Ring of Pearl |
Twilight Mask |
Chamber of Hope (Bridge)¶
Behold! The final chamber in the Everfall! At least, if you’ve been strictly following the guide. This area can be tricky, as a Gorechimera lurks around, and it’ll find its way up to the narrow confines of the second floor-making it a rather close-quarters engagement. Complicating matters are the Skeleton Sorcerers who lurk about, eager to blast you with spells if you neglect them. Readying a High Gicel for when the omniscient beast detects you is a good way to welcome it to death. This area doesn’t disappoint when it comes to loot, either. You’ll find no fewer than nine chests lying around, desperately in need of some plundering. Starting with the second floor, where you enter (in the north-eastern room); you’ll find one chest in the south-western room, along with two warrior remains. Another sits on the western end of the northern balcony, and a third awaits your attentions on the eastern end of the southern balcony.
Rounded Chest (north-west) |
Ornate Chest (south-west) |
Rounded Chest (south-east) |
Dragon’s Presence |
Dragon Knight’s Helm |
Carnation |
Grisly Bone Armor |
Dragon’s Quickening |
Dragonscale Arm |
Holy Cuisses |
Golden Lion Helm |
Nebula Cape |
Meloirean Plate |
Herald’s Helix |
Shadow Greaves |
Sage’s Hood |
Ring of Onyx |
Sultry Pareo |
Head downstairs where you’ll find even more Skeleton Sorcerers-they usually lurk around the stairs, moving up and down as they please, so there’s no telling how many you’ll encounter on either floor. In the north-western room down here you’ll find two rounded chests-one north, one south. Three more await you in the north-eastern room, lined up in a row. A final chest awaits you in the south-western corner of the southern room.
Rounded Chest (north-west duo, south chest) |
Rounded Chest (north-west duo, north chest) |
Dragon Knight’s Helm |
Burnished Bracers |
Dragonbeards |
Dark Lorica |
Fey Whisper |
Dignified Cape |
Frigid Finger |
Dragon’s Risen |
Royal Mantle |
Lordly Cloak |
Solar Providence |
|
Rounded Chest (north-eest trio, west chest) |
Ornate Chest (north-east trio, center chest) |
Rounded Chest (north-east trio, east chest) |
Bloody Thistle |
Dark Buckler |
Barbarian Chief’s Helm |
Carmine Breeches |
Grisly Skull |
Diadem |
Golden Lion Padding |
Philosopher’s Robe |
Dragon’s Pain |
Lordly Cloak |
Threaded Cudgel |
Fearl Cape |
Sultry Cowl |
Wounded Heart |
Savage Fang |
|
Twilight Greaves |
|
Rounded Chest (south) |
Benevolent Earring |
Crimson Armet |
Dragon’s Den |
Golden Wristbands |
Sable Sentinel |
That’s it for the Everfall - the huge, if shamelessly recycled - late-game dungeon of Dragon’s Dogma. If you remember, you’re trying to score 20 Wakestones to give to Quince; the Pawn who awaits you at the ‘Exit’ level of the Everfall, which can be reach via the Pawn Guild. Of course, you shouldn’t let this trifling matter of unraveling the inner working of the cosmos distract you too much from life’s real goal, namely the gathering of sweet, sweet loot. The Everfall is full of it, and not only do Wakestones grant life and reveal mysteries, they sell for a pretty penny, too. Farm the Everfall as much as your patience allows, and when you’ve leveled up enough, gathered enough loot, earned as much cash as you care to earn… well, there are two things left to do: get to the bottom of the Everfall… Figuratively, of course… or take on Bitterblack Isle.
This is the earliest time you should try Bitterblack Isle; after reaching a high level (100+) and grabbing the best gear in the main game. Especially important are having good debilitation resistance (a pair of Dragonbloods should help immensely) and the best Everfall weapons out there. If your Strength or Magick score isn’t over 1500, Bitterblack Isle is going to be quite difficult. If you’ve been making use of Autonomy, might as well drop it now and grab some Pawns, as they’ll likely be more useful than the meager bonuses Autonomy gives. Once you have some of the best weapons Bitterblack Isle has to offer, you can ditch your Pawns again… but it’ll probably be a while.
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