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Except Pounce, most of these attacks can be blocked or rolled away from with relative ease. For Pounce, either run/roll away from it. The harder part of the battle is finding an opportunity to get some damage in. It appears that the best time is when it’s either doing Pounce or Pyro Spin, as you can hit the boss whilst it’s doing the animation for its attack.
To do this, during Pounce. Keep near enough to the boss when it lands where you won’t get hit, but you’re not too far away either, this’ll allow you to get a singular attack for each Pounce it does. With Pyro Spin, keep walking to its right in a circular motion attacking away, and when the fire starts getting close to you, start sprinting to get some distance. You can get a minimum of two hits on the boss here. Finally, if you need to heal, try to keep a bit of space from the boss, as it’ll try to interrupt you with its Thrust attack.
For a full strategy guide, see our boss page here.
A large feline-hound looking guardian that serves as a “Watchdog” for the Burial Tree of the Stormfoot Catacombs.
You can also encounter the Erdtree Burial Watchdog in the Weeping Peninsula, where it will be accompanied by multiple imps!
Beastman of Farum Azula (Limgrave) • Bell Bearing Hunter (Limgrave) • Black Knife Assassin (Limgrave) • Bloodhound Knight Darriwil • Crucible Knight • Deathbird (Limgrave) • Demi-Human Chief • Erdtree Burial Watchdog (Limgrave) • Flying Dragon Agheel • Grafted Scion (Chapel of Anticipation) • Grave Warden Duelist (Limgrave) • Guardian Golem • Mad Pumpkin Head • Margit, the Fell Omen • Night's Cavalry (Limgrave) • Patches (Boss) • Soldier of Godrick • Stonedigger Troll (Limgrave Tunnels) • Tibia Mariner (Summonwater Village) • Tree Sentinel • Ulcerated Tree Spirit (Limgrave)
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