Goodneighbor Unique Locations
Description
Goodneighbor, formerly known as Scollay Square before the Great War, stands as a significant settlement within the Financial District of Boston in the world of Fallout 4. Led by Mayor John Hancock, this eclectic town serves as a haven for ghouls, criminals, and other individuals who find themselves at odds with mainstream Commonwealth society.
Background / History
- Established in 2240 by exiled criminals from Diamond City, Goodneighbor grew into a bustling community with its own unique culture and governance.
- Mayor John Hancock rose to power after overthrowing the previous ruler, Vic, and instituted a philosophy of “Of the people, for the people” to guide the town’s affairs.
- Despite efforts by Hancock and the Neighborhood Watch to maintain order, Goodneighbor remains a hotbed of criminal activity, including murder, extortion, and drug trafficking.
Layout
- The town features various establishments such as Kill or Be Killed (weapons shop), Daisy’s Discounts (general store), and The Third Rail (bar).
- Other notable locations include Bobbi’s place, Hotel Rexford, Memory Den, and Old State House, each contributing to the town’s diverse atmosphere.
Inhabitants
- Companions like John Hancock and Robert MacCready can be found in Goodneighbor, alongside residents such as Daisy, Doctor Amari, and Whitechapel Charlie.
- Triggermen, drifters, and members of the Neighborhood Watch populate the streets./
Companions:
Companions |
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John Hancock |
Robert MacCready |
Residents
Residents |
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Bobbi No-Nose |
Cedric Hopton (optional) |
Clair Hutchins |
Daisy |
Doctor Amari |
Emogene Cabot (optional) |
Fahrenheit |
Finn |
Fred Allen |
Ham |
Irma |
Kent Connolly |
KL-E-0 |
Magnolia |
Marowski |
Rufus Rubins |
Sammy (deceased) |
Stan Slavin |
Vault-Tec rep |
Whitechapel Charlie |
Generic NPCs:
Generic NPCs |
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19 drifters |
10 Neighborhood Watch |
Various Triggermen |
Notable Loot
Related quests |
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Art Appreciation |
Building a Better Crop |
Creation Club Neon Winter |
Dangerous Minds |
Emergent Behavior |
Emogene Takes a Lover |
Familiar Faces |
Hazardous Material |
Long Road Ahead |
MacCready for Action |
Notes
- Goodneighbor draws inspiration from real-world history, with its name derived from Boston’s Scollay Square and its culture reflecting elements of pre-War urban life.
- The Memory Den’s design is based on the Gordon’s Scollay Square Olympia Theatre, adding an authentic touch to the game’s depiction of the area.
Bugs
- Players may encounter occasional bugs when entering Goodneighbor, such as character animation glitches, which can typically be resolved by simple actions like drawing a weapon.
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