Combat: Hybrid
Weapons: Knives, Swords, Bows, Staves, Rods, Lv. 1 – 5 white magic, Lv. 1 – 5 black magic
Red Mages have the magic power of mages without sacrificing the versatility melee provides, with their only drawback being that they have a lower magic level limit, and roughly half the MP of a Black or White Mage. However, they are very small drawbacks compared to their advantage. I highly recommend you use multiple red mages in the early game before you get more jobs so that you can have a wide range of options with weapons and team setups.
A vast majority of the early dungeons involve the use of Mini or Toad , for example. Red Mages can adapt to almost every situation, making them invaluable early on. Later, they suffer from low stat growths, unfortunately. I would define the Red Mage as the best early game job when your characters need to be able to do bits of everything, to be left behind when they “graduate” into more specialized roles. However, it’s no slouch at job level 99 either.
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