Krabby - #098
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Description
Its pincers are not only powerful weapons, they are used for balance when walking sideways.
Types
Water
Weaknesses
Grass2x
Electric2x
Pokémon Data
Number | 098 |
---|---|
Height | 0.4m; Weight: 6.5kg |
Gender | 50% ♀, 50% ♂ |
Abilities | Hyper Cutter, Shell Armor, Sheer Force |
Generation | Generation I |
Base Stats
Stat | Value |
---|---|
HP |
30
|
Speed |
50
|
Attack |
105
|
Defense |
90
|
Special Attack |
25
|
Special Defense |
25
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Mud Sport | Ground |
Status | — | 15 | — | Halves all Electric-type damage. |
1 | Bubble | Water |
Special | 40 | 30 | 100 | Has a 10% chance to lower the target's Speed by one stage. |
5 | Vise Grip | Normal |
Physical | 55 | 30 | 100 | Inflicts regular damage with no additional effect. |
9 | Leer | Normal |
Status | — | 30 | 100 | Lowers the target's Defense by one stage. |
11 | Harden | Normal |
Status | — | 30 | — | Raises the user's Defense by one stage. |
15 | Bubble Beam | Water |
Special | 65 | 20 | 100 | Has a 10% chance to lower the target's Speed by one stage. |
19 | Mud Shot | Ground |
Special | 55 | 15 | 95 | Has a 100% chance to lower the target's Speed by one stage. |
21 | Metal Claw | Steel |
Physical | 50 | 35 | 95 | Has a 10% chance to raise the user's Attack by one stage. |
25 | Stomp | Normal |
Physical | 65 | 20 | 100 | Has a 30% chance to make the target flinch. |
29 | Protect | Normal |
Status | — | 10 | — | Prevents any moves from hitting the user this turn. |
31 | Guillotine | Normal |
Physical | — | 5 | 30 | Causes a one-hit KO. |
35 | Slam | Normal |
Physical | 80 | 20 | 75 | Inflicts regular damage with no additional effect. |
39 | Brine | Water |
Special | 65 | 10 | 100 | Has double power against Pokémon that have less than half their max HP remaining. |
41 | Crabhammer | Water |
Physical | 100 | 10 | 90 | Has an increased chance for a critical hit. |
45 | Flail | Normal |
Physical | — | 15 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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