Lanturn - #171
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Description
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Types
Water
Electric
Weaknesses
Grass2x
Ground2x
Pokémon Data
Number | 171 |
---|---|
Height | 1.2m; Weight: 22.5kg |
Gender | 50% ♀, 50% ♂ |
Abilities | Volt Absorb, Illuminate, Water Absorb |
Generation | Generation II |
Base Stats
Stat | Value |
---|---|
HP |
125
|
Speed |
67
|
Attack |
58
|
Defense |
58
|
Special Attack |
76
|
Special Defense |
76
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Stockpile | Normal |
Status | — | 20 | — | Stores energy up to three times for use with Spit Up and Swallow. |
0 | Swallow | Normal |
Status | — | 10 | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
0 | Spit Up | Normal |
Special | — | 10 | 100 | Power is 100 times the amount of energy Stockpiled. |
1 | Supersonic | Normal |
Status | — | 20 | 55 | Confuses the target. |
1 | Eerie Impulse | Electric |
Status | — | 15 | 100 | Lowers the target's Special Attack by two stages. |
1 | Electro Ball | Electric |
Special | — | 10 | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
1 | Spotlight | Normal |
Status | — | 15 | — | Forces the target's opponents to aim at the target for the rest of the turn. |
1 | Bubble | Water |
Special | 40 | 30 | 100 | Has a 10% chance to lower the target's Speed by one stage. |
1 | Thunder Wave | Electric |
Status | — | 20 | 90 | Paralyzes the target. |
12 | Water Gun | Water |
Special | 40 | 25 | 100 | Inflicts regular damage with no additional effect. |
17 | Confuse Ray | Ghost |
Status | — | 10 | 100 | Confuses the target. |
20 | Bubble Beam | Water |
Special | 65 | 20 | 100 | Has a 10% chance to lower the target's Speed by one stage. |
23 | Spark | Electric |
Physical | 65 | 20 | 100 | Has a 30% chance to paralyze the target. |
29 | Signal Beam | Bug |
Special | 75 | 15 | 100 | Has a 10% chance to confuse the target. |
33 | Flail | Normal |
Physical | — | 15 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
37 | Discharge | Electric |
Special | 80 | 15 | 100 | Has a 30% chance to paralyze the target. |
43 | Take Down | Normal |
Physical | 90 | 20 | 85 | User receives 1/4 the damage it inflicts in recoil. |
47 | Aqua Ring | Water |
Status | — | 20 | — | Restores 1/16 of the user's max HP each turn. |
51 | Hydro Pump | Water |
Special | 110 | 5 | 80 | Inflicts regular damage with no additional effect. |
54 | Ion Deluge | Electric |
Status | — | 25 | — | Changes all normal moves to electric moves for the rest of the turn. |
58 | Charge | Electric |
Status | — | 20 | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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