Metagross - #376
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Description
METAGROSS has four brains in total. Combined, the four brains can breeze through difficult calculations faster than a supercomputer. This POKéMON can float in the air by tucking in its four legs.
Types
Steel
Psychic
Weaknesses
Ground2x
Fire2x
Ghost2x
Dark2x
Pokémon Data
Number | 376 |
---|---|
Height | 1.6m; Weight: 550.0kg |
Gender | -- |
Abilities | Clear Body, Light Metal |
Generation | Generation III |
Base Stats
Stat | Value |
---|---|
HP |
80
|
Speed |
70
|
Attack |
135
|
Defense |
130
|
Special Attack |
95
|
Special Defense |
90
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Hammer Arm | Fighting |
Physical | 100 | 10 | 90 | Lowers user's Speed by one stage. |
1 | Take Down | Normal |
Physical | 90 | 20 | 85 | User receives 1/4 the damage it inflicts in recoil. |
1 | Confusion | Psychic |
Special | 50 | 25 | 100 | Has a 10% chance to confuse the target. |
1 | Metal Claw | Steel |
Physical | 50 | 35 | 95 | Has a 10% chance to raise the user's Attack by one stage. |
1 | Magnet Rise | Electric |
Status | — | 10 | — | User is immune to Ground moves and effects for five turns. |
23 | Pursuit | Dark |
Physical | 40 | 20 | 100 | Has double power against, and can hit, Pokémon attempting to switch out. |
26 | Bullet Punch | Steel |
Physical | 40 | 30 | 100 | Inflicts regular damage with no additional effect. |
29 | Miracle Eye | Psychic |
Status | — | 40 | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
32 | Zen Headbutt | Psychic |
Physical | 80 | 15 | 90 | Has a 20% chance to make the target flinch. |
35 | Scary Face | Normal |
Status | — | 10 | 100 | Lowers the target's Speed by two stages. |
38 | Psychic | Psychic |
Special | 90 | 10 | 100 | Has a 10% chance to lower the target's Special Defense by one stage. |
41 | Agility | Psychic |
Status | — | 30 | — | Raises the user's Speed by two stages. |
44 | Meteor Mash | Steel |
Physical | 90 | 10 | 90 | Has a 20% chance to raise the user's Attack by one stage. |
52 | Iron Defense | Steel |
Status | — | 15 | — | Raises the user's Defense by two stages. |
60 | Hyper Beam | Normal |
Special | 150 | 5 | 90 | User foregoes its next turn to recharge. |
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