So, once you’re ready, you should prepare for the invasion of Yaksha, the Dark kingdom. The Dark type is weak to Fighting and Bug, and is immune to Psychic. Who do you want to bring?
Well, Fighting-types are preferred for this, because of the potential to abuse double-weaknesses. An Electric type will help out with one of the Pokémon and a Grass/Water type is good for another one.
So, our party ended up being Jolteon, Jigglypuff, two Machops, Carnivine, and Scyther.
Battle: Nobunagas Army (Turns: 20)¶
**Opponent Pokémon** | **Type** |
---|---|
Zoroark | Dark |
Krokorok | Dark/Ground |
Pawniard | Dark/Steel |
Scrafty | Dark/Fighting |
Zubat | Poison/Flying |
Scraggy | Dark/Fighting |
**Win Conditions** | **Lose Conditions** |
---|---|
Beat all of the enemy Pokémon. | Have your Pokémon KO’ed. |
Zoroark is weak to Fighting and Bug, and immune to Psychic. Its move is Night Daze, which hits all adjacent tiles, may lower target accuracy, and does extra damage to Psychic and Ghost. Its ability, Pride, raises Attack and Defense when under the effect of a status ailment.
Krokorok is weak to Grass, Water, Ice, and Bug, and immune to Psychic and Electric. Its move is Bite, which hits an adjacent enemy, may cause flinching, and does extra damage to Psychic and Ghost. Its ability, Moxie, raises its Attack for one turn after beating an enemy.
Pawniard is weak to Fighting (4x), Fire, and Ground, and is immune to Psychic and Poison. Its move is Assurance, which hits an adjacent enemy, doubles in power if the target has already taken damage, and does extra damage to Ghost and Psychic. Its ability is Parry, letting it block some contact attacks.
Scrafty is weak to Fighting and Flying, and is immune to Psychic. Its move is Hi-Jump Kick, which will hit an enemy two tiles away, damages the user if the attack misses, and does extra damage to Ice, Rock, Steel, and Normal. Its ability is Shed Skin, which lets it heal its own status ailments.
Zubat is weak to Psychic, Ice, Rock, and Electric, and is immune to Ground. Its move is Wing Attack, which hits an adjacent enemy and does extra damage to Bug, Fighting, and Grass. Its ability, Melee, will let it hit adjacent enemies in the heat of battle.
Scraggy is weak to Fighting and Flying, and is immune to Psychic. Its move is Faint Attack, which hits an adjacent enemy without failing, and will do super-effective damage to the Ghost and Psychic types. Its ability is Shed Skin, which lets it heal its own status ailments.
There’s not a whole lot at all to mention about this fight. You’ll just pretty much have to try and not get attacked by a bunch of enemies at once, which won’t often happen in a six-on-six. Also try to avoid the Pokémon who have immunities to your moves – Jolteon should avoid Krokorok, for example.
Strengthen Your Team Further¶
So then, we’ve finally claimed exactly half of Nobunaga’s kingdoms. It seems like his plan to destroy Ransei is falling apart.
After having conquered the southern four of Nobunaga’s kingdoms, the last of which we chose to do being Yaksha, a man named Mitsuhide will come to you with his Lapras. He has decided to tell you that, despite having been not beaten, your efforts are futile. It soon revealed that Mitsuhide is one of the Nobunaga’s closest advisors, so we think we can disregard his comments. But it is also apparent that Nobunaga’s strongest men guard the remaining three kingdoms Nobunaga has…
Three? We’re confused, but the game says seventeen exist. We have conquered exactly thirteen. 13 + 3 = 16, 16
So, three kingdoms: Valora, the Steel specialists; Spectra, the ghastly Ghost users; and Nixtorm, the frosty Ice users. (See, we’re even forgetting the Dragon-type!) So, which first? The two we can reach are Valora and Spectra. Steel, despite resisting eleven types, also has some weaknesses. These weaknesses are ones we have often used before: Ground, Fire, and Fighting.
We would still want to look for some recruits, though, so we’ll begin there. When we started this list, we’re assuming that it is July of Year 4. The best shot would be the Ravine in Greenleaf .
Battle: Wild/Warriors Pokémon (Turns: 10)¶
**Win Conditions** | **Lose Conditions** |
---|---|
Beat all of the enemy Pokémon. | Have your Pokémon KO’ed. |
Machop is weak to Flying and Psychic. Its move is Karate Chop, which hits an adjacent enemy, has a raised critical-hit rate, and deals extra damage to Rock, Ice, Steel, and Normal. Its ability is Guts, which raises its Attack when under a status effect.
Chingling is weak to Ghost, Dark, and Bug. Its move is Confusion, which hits a tile three tiles away, may cause confusion, and will deal extra damage to Poison and Fighting. Its ability, Levitate, immunizes it from Ground moves.
Gurdurr is weak to Flying and Psychic. Its move is Wake-Up Slap, which hits an adjacent enemy, and does greater damage to Sleeping targets, Rock, Ice, Steel, and Normal. Its ability is Thrust, letting it push back enemies with attacks.
Treecko is weak to Fire, Ice, Bug, Poison, and Flying. Its move is Absorb, which takes HP from the enemy, and deals extra damage to Water, Ground, and Rock. Its ability is Overgrow, raising its Attack when its HP is low.
Here, you’ll want to focus on Machop. We know, you’d prefer Gurdurr, but it is one of those special Pokémon that you can’t recruit without meeting certain, unknown condition. Machop is key in two of the next kingdom fights. Treecko may be a nice Link, Pokémon. So first gang up on Machop, then do as you will.
Battle: Wild/Warriors Pokémon (Turns: 10)¶
**Win Conditions** | **Lose Conditions** |
---|---|
Beat all of the enemy Pokémon. | Have your Pokémon KO’ed. |
Tepig is weak to Rock, Ground, and Water. Its move, Ember, will hit a target two tiles away. It deals super-effective damage to Fire, Ice, Bug, and Steel. Like all Fire-type starter Pokémon, it has the Blaze ability, which will raise its Attack once its HP is low.
Aron is weak to Fighting (4x), Ground (4x), and Water. It is immune to Poison. Its move is Metal Claw, which hits an adjacent enemy, may up the user’s Attack, and does extra damage to Ice and Rock. Its ability is Sturdy, preventing one-hit KO attacks.
So, what do you want to do here? That Tepig is a decently-powerful recruit, and will aide greatly in two of the to-be kingdom fights. Aron is not so much a Pokémon you want, though Linking with them will help versus Nixtorm, so we recommend Linking with them. So, in short, gang up on Tepig and win in less than four turns – should be easy – and Link with Arons.
And on September of Year 4, we find recruitments to be not as good. Pick who you want. We won’t cover these, as usual, because we don’t see them to be worth it.
– In Aurora, you’ll find a (special) Gurdurr and a Beedrill Warrior.
– In Ignis, you’ll find a Magikarp Warrior.
– In Fontaine, you’ll find a Ralts Warrior.
– In Pugilis, you find special Shinx and Pineco Warriors.
– In Avia, you find Gible (knowing Dragon Rage), Abra, and Cottonee Warriors.
– In Chrysalia, you find an Anorith Warrior.
– In Cragspur, you find a special Cubchoo Warrior and a normal Joltik user.
– In Yaksha, you find a Beedrill Warrior.
Again, we bet you noticed that Gible up there. It uses Dragon Rage, which always does 40 damage. You need Pokémon better than that, so it isn’t worth it .
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