Rounds¶
Round 1
- Enemy: Hive
- Modifier: Trickle
- Objective: None
Round 2
- Enemy: Cabal
- Modifier: Small Arms
- Objective: Dismantle mines
Round 3
- Enemy: Cabal
- Modifier: Exposure
- Objective: Kill target
Round 4
- Enemy: Hive
- Modifier: Arc Burn
- Objective: Dismantle mines
Round 5
- Enemy: Hive
- Modifier: Solar Burn
- Objective: Kill Urrox, Flame Prince
Urrox, Flame Prince¶
Round 4 is one of the most difficult outside of bosses. The Boomer Knights and Wizards that deal arc damage make sitting in the open space of the mines very difficult. You’ll want to have a Bladedancer or Defender to take as many of these as possible. The mine on the right side can be done easily but the Wizard causes issues, be sure to defeat it once it spawns to make things much easier.
Urrox is an Ultra Knight with a unique ability to scorch the ground for 10 seconds. You’ll want to jump and time your double jumps so that you are floating as long as possible. You need to take cover when this happens as well so you aren’t being killed so easily. There is a Solar Burn for this boss, so Gjallarhorn and Icebreaker will shine as well as Vision of Confluence.
No Comments