Gunslinger¶
Grenades
- Incendiary Grenade at Level 2. An explosive grenade that catches enemies on fire, causing additional damage over time.
- Swarm Grenade at Level 7. A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.
- Tripmine Grenade at Level 18. An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger.
Jumping
Double Jump at Level 3. Jump a second time after leaving the ground.
- Better Control at Level 8. Upgrades Double Jump for better directional control while in the air.
- Triple Jump at level 19. Upgrades Double Jump with a third jump.
- Higher Jump at Level 23. Upgrades Double Jump for even greater height.
Super
- Golden Gun at Level 4. Summon a flaming pistol that disintegrates enemies with Solar Light. Has a recharge of four minutes and 30 seconds.
- Deadeye at Level 9. Significantly increases the accuracy of Golden Gun.
- Combustion at Level 20. Killing enemies with Golden Gun causes them to explode.
- Gunfighter at Level 24. Reduces the cooldown of Golden Gun, allowing it to be used more often.
Melee
- Throwing Knife at Level 5. Throw a knife from a distance.
- Circle of Life at Level 10. Killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun. +1 Armor.
- Incendiary Blade at Level 21. Throwing Knife catches enemies on fire, dealing additional damage over time.
- Knife Juggler at Level 25. Precision kills with Throwing Knife immediately reset its cooldown.
Stat Modifier, Tier 1
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Path Forgotten at Level 6. Training focused on toughness and speed. +2 Armor/Agility
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Path Forbidden at Level 14. Training focused on battle Recovery and speed. +2 Recovery/Agility
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Path Unknown at Level 22. Training focused on battle Recovery and toughness. +2 Armor/Recovery
Ability Modifier, Tier 1 -
Scavenger at Level 11. Picking up ammo reduces the cooldown of your grenade and Throwing Knife.
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Keyhole at Level 15. Golden Gun overpenetrates and can damage multiple targets.
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Gunslinger’s Trance at Level 26. Precision kills increase weapon Stability. Stacks up to three times.
Stat Modifier, Tier 2
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Way of the Drifter at Level 12. Training focused on all attributes. +2 Armor/Agility, +1 Recovery
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Way of the Fearless at Level 16. Training focused on toughness at all costs. +5 Armor
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Way of the Nomad at Level 27. Training focused on maximum battle Recovery. +4 Recovery, +1 Agility
Ability Modifier, Tier 2 -
Chain of Woe at Level 13. Precision kills increase weapon reload speed. Stacks up to three times.
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Over the Horizon at Level 17. Increases the range of Golden Gun. +1 Agility.
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Gambler’s Dagger at Level 28. Gain an additional Throwing Knife.
Bladedancer¶
Grenades
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Flux Grenade at Level 2. An explosive grenade that deals additional damage when attached to enemies.
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Skip Grenade at Level 7. A grenade that splits on impact, creating multiple projectiles that seek enemies.
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Arcbolt Grenade at Level 18. A grenade that chains bolts of lightning to nearby enemies.
Jumping -
Double Jump at Level 3. Jump a second time after leaving the ground.
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Higher Jump at Level 8. Upgrades Double Jump for even greater height.
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Better Control at Level 19. Upgrades Double Jump for better directional control while in the air. +1 Recovery.
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Blink at Level 23. A short-distance teleport that replaces Double Jump.
Super
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Arc Blade at Level 4. Charge your blade with Arc Light, and consume your foes with lightning. Has a recharge time of four minutes and 30 seconds.
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Showstopper at Level 9. A lethal area-of-effect explosion with 7-meter radius.
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Razor’s Edge at Level 20. A powerful, ground-based, ranged energy wave.
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Vanish at Level 24. Cloaking effect that allows user to disappear from sight.
Melee -
Blink Strike at Level 5. A powerful melee attack with extended range.
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Backstab at Level 10. Doubles damage when hitting targets from behind.
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Escape Artist at Level 21. Allows the user to cloak instantly after hitting a target with Blink Strike.
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Fast Twitch at Level 25. Reduces the cooldown of Blink Strike.
Stat Modifier, Tier 1
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Path Forgotten at Level 6. Training focused on toughness and speed. +2 Armor/Agility
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Path Forbidden at Level 14. Training focused on battle Recovery and speed. +2 Recovery/Agility
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Path Unknown at Level 22. Training focused on battle Recovery and toughness. +2 Armor/Recovery
Ability Modifier, Tier 1 -
Fleet Footed at Level 11. Increases maximum sprint speed and extends slide distance. +1 Agility.
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Quick Draw at Level 15. Weapons ready immediately after dealing damage with any knife attack.
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Shadowjack at Level 26. Increases the duration of invisibility effects.
Stat Modifier, Tier 2
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Way of the Drifter at Level 12. Training focused on all attributes. +2 Armor/Agility, +1 Recovery
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Way of the Fearless at Level 16. Training focused on toughness at all costs. +5 Armor
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Way of the Nomad at Level 27. Training focused on maximum battle Recovery. +4 Recovery, +1 Agility
Ability Modifier, Tier 2 -
Encore at Level 13. Killing an enemy with Arc Blade extends its duration.
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Stalker at Level 17. Gain invisibility after crouching in place for a short time.
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Hungering Blade at Level 28. Kills with Arc Blade and Blink Strike immediately regenerate health.
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