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Agility |
Guns determines your effectiveness with any weapon that uses conventional ammunition (.22 LR, .357 Magnum, 5mm, 10mm, 5.56mm, .308, .45-70 Gov’t etc.).
The Guns skill consists of a stupidly wide variety of weapons with an equally stupidly wide variety of ammunition. Including such mainstays as the 9mm Pistol, Hunting Rifle, Assault Carbine, Light Machine Gun, Riot Shotgun, Sniper Rifle and… Anti-Material Rifle?… It is a truly diverse and powerful weapon skill set. It is in direct competition with Energy Weapons for your primary ranged arms, and a strong case can be made that Gun are, in fact, superior. Guns typically deal more damage (especially with Hand Loader) and settle at a comfortable Strength requirement of six… even for the Sniper Rifle. If anything, Guns might suffer from having too many options. Do you go with the Brush Gun for its low Action Point costs, get the Cowboy perk, and get your Repair skill up to 90 in order to make 45-70 Gov’t Hand Load ammo, or stick with the Sniper Rifle, Gobi Rifle, or The Machine and use .308 Hand Load ammo? Or do you do both? Heck, you can even decide to play with revolvers and stick with the Ranger Sequoia. No matter what you decide to do, you can expect to deal a lot of damage with Guns, at close range, long range or from even beyond the Perception range of your enemy. It’s a lot of power and versatility for one skill, and everybody who really wants to kill things - and kill them well - won’t be disappointed by putting at least 75 points in Guns.
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