Corrin Main Game
Basic Info
Known as the Emblem of Fates. Can tap into dragon veins, a magic sleeping in the land.
Inheritable Skills
Bond Level | Skill | Skill Description | SP Cost |
---|---|---|---|
1 | HP +5 | Grants HP+5. | 300 |
2 | HP +7 | Grants HP+7. | 500 |
3 | Quality Time | After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them. | 250 |
4 | Sword Focus 1 | Grants Hit+10 at a cost of Ddg-10 when using a sword. | 100 |
7 | Sword Focus 2 | Grants Hit+15 at a cost of Ddg-10 when using a sword. | 300 |
8 | Draconic Hex | If unit initiates combat, inflicts -4 to all of foe’s basic stats after combat. (Penalties shrink by 1 each turn.) | 2000 |
9 | HP +10 | Grants HP+10. | 1000 |
12 | Sword Focus 3 | Grants Hit+20 at a cost of Ddg-10 when using a sword. | 500 |
13 | Pair Up | Prevents damage from foes’ chain attacks against unit. | 2000 |
14 | Sword Focus 4 | Grants Hit+25 at a cost of Ddg-10 when using a sword. | 700 |
16 | HP +12 | Grants HP+12. | 2000 |
17 | Sword Focus 5 | Grants Hit+30 at a cost of Ddg-10 when using a sword. | 1000 |
18 | Quality Time+ | After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them. | 500 |
19 | HP +15 | Grants HP+15. | 3000 |
Sync Skills
Bond Level | Skill | Skill Description |
---|---|---|
1 | Dragon Vein | Use to add a special effect to certain spaces. |
1 | HP +5 | Grants HP+5. |
1 | Magic +1 | Grants Mag+1. |
1 | Resistance +1 | Grants Res+1. |
1 | Effective: Anankos | Attacks from Corrin count as Effective against this unit. |
2 | HP +7 | Grants HP+7. |
3 | Quality Time | After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them. |
4 | Magic +2 | Grants Mag+2. |
7 | Resistance +2 | Grants Res+2. |
8 | Draconic Hex | If unit initiates combat, inflicts -4 to all of foe’s basic stats after combat. (Penalties shrink by 1 each turn.) |
9 | HP +10 | Grants HP+10. |
12 | Magic +3 | Grants Mag+3. |
13 | Pair Up | Prevents damage from foes’ chain attacks against unit. |
14 | Resistance +3 | Grants Res+3. |
16 | HP +12 | Grants HP+12. |
17 | Magic +4 | Grants Mag+4. |
18 | Quality Time+ | After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them. |
19 | HP +15 | Grants HP+15. |
Unlockable Proficiencies
Sword
No Comments