Barboach - #339
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Description
BARBOACH’s sensitive whiskers serve as a superb radar system. This POKéMON hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Types
Water
Ground
Weaknesses
Grass4x
Pokémon Data
Number | 339 |
---|---|
Height | 0.4m; Weight: 1.9kg |
Gender | 50% ♀, 50% ♂ |
Abilities | Oblivious, Anticipation, Hydration |
Generation | Generation III |
Base Stats
Stat | Value |
---|---|
HP |
50
|
Speed |
60
|
Attack |
48
|
Defense |
43
|
Special Attack |
46
|
Special Defense |
41
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Mud-Slap | Ground |
Special | 20 | 10 | 100 | Has a 100% chance to lower the target's accuracy by one stage. |
6 | Mud Sport | Ground |
Status | — | 15 | — | Halves all Electric-type damage. |
6 | Water Sport | Water |
Status | — | 15 | — | Halves all Fire-type damage. |
9 | Water Gun | Water |
Special | 40 | 25 | 100 | Inflicts regular damage with no additional effect. |
13 | Mud Bomb | Ground |
Special | 65 | 10 | 85 | Has a 30% chance to lower the target's accuracy by one stage. |
15 | Amnesia | Psychic |
Status | — | 20 | — | Raises the user's Special Defense by two stages. |
17 | Water Pulse | Water |
Special | 60 | 20 | 100 | Has a 20% chance to confuse the target. |
20 | Magnitude | Ground |
Physical | — | 30 | 100 | Power varies randomly from 10 to 150. |
25 | Rest | Psychic |
Status | — | 10 | — | User sleeps for two turns, completely healing itself. |
25 | Snore | Normal |
Special | 50 | 15 | 100 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
28 | Aqua Tail | Water |
Physical | 90 | 10 | 90 | Inflicts regular damage with no additional effect. |
32 | Earthquake | Ground |
Physical | 100 | 10 | 100 | Inflicts regular damage and can hit Dig users. |
35 | Muddy Water | Water |
Special | 90 | 10 | 85 | Has a 30% chance to lower the target's accuracy by one stage. |
39 | Future Sight | Psychic |
Special | 120 | 10 | 100 | Hits the target two turns later. |
44 | Fissure | Ground |
Physical | — | 5 | 30 | Causes a one-hit KO. |
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