Items Checklist |
---|
Monocle |
Discoveries |
---|
Military Insignia |
Skits Checklist |
---|
Fodra’s Ultimate Weapon |
Titles Checklist |
---|
Asbel: Enlightened Swordsman |
Enter the Citadel for a scene and then head back outside to the save point for the Fodra’s Ultimate Weapons skit.
Follow the path for a Monocle in the chest and then you move the closest (to the camera) set of blocks right twice and the further set right once, getting the Intruder Defense skit. You can now follow the path to take an elevator up to the 2F.
Follow the path to the next puzzle and move the blocks toward the front, continuing through the south door for an Hourglass before you take the north door to the elevator and head up to the 3F.
Continue along the path to a split and take the south path to reach an elevator, taking it to the 4F and following the path to a Decaying Sword , and the return to the previous intersection and continue east. Grab the Mastery Tonic C before you move the set of blocks to the left twice and then watch the Simple Enough skit. You can now head through the door and take the lift up to the small room above.
You’ll need to move the red set of blocks right once to allow you to move the yellow set of block on the north wall right as well, unblocking the door, and then move the other set of yellow block toward the front, allowing you to reach left door for the Military Insignia discovery and My Responsibility skit.
You can now head back and exit through the northern door to continue. Grab the Book of Fortune and then move the yellow set of blocks left twice and the green set right three times. You can now head through the door to grab the Panacea Bottle x3 and then exit to the south to board another lift.
Enter the door, grabbing the Strange Gear , and then move the set of blocks left three times before continuing east. Take the elevator up and head west to grab the Debonaire Dandy in the chest, while seeing what’s making all the noise, and then head back downstairs to the set of block and exit to the west. Grab the 4400 Gald before you head through door and move the green set of blocks left three times before taking the lift up again.
Clear a path to the two doors by moving the closest set of yellow blocks back and then head through the northern door for 750 Unit(s) of Eleth in a chest. Examine the Amarcian Key (Discovery) , gaining the Amarcian Key and It’s Gotta Fit Somewhere skit, and then move the closest set of yellow blocks right and the further set of blocks left once.
Ignore the left door, as it is a shortcut back the way you came, and head back to the south to take the northeast door to the save point for the If Anyone Can Do It… skit. You can now head through the door for a scene and a fight.
Boss: Centurioid¶
This fight is more annoying than difficult, due to how fast the minions attack as well as their ability to duplicate and respawn, so focus on taking out the minions first, who are weak to B-Artes, to reduce the damage output. Once the minions are down you can focus on the boss, who has the ability to perform melee combos that can dish out some critical damage and can also attack from a distance.
Watch the scene to gain the Derris Rings , Derris Bit and titles for everyone:
- Asbel: Enlightened Swordsman
- Sophie: Protos Heis
- Hubert: Enlightened Gunner
- Cheria: Enlightened Healer
- Malik: Enlightened Bladeranger
- Pascal: Enlightened Shotstaff
Head back to the save point for the Where’s My Ring? skit and then re-enter the room to take the warp out.
No Comments