Behemoth¶
A Behemoth is a monstrous creature apparently comprised of Red lyrium. They are often seen fighting alongside Red Templars.
Info | Description |
---|---|
Location: | Many |
Level Range: | 12-30 |
Health Modifer: | 1.5 |
Armor: | Very High |
Resistances: | Fire |
Vulnerabilities: | Cold |
Immunities: | Physical Effects/Fear/Paralyze/Sleep/Weaken/Burning |
Horror¶
Red Templar Horrors are Red Templars who have been corrupted by the use of Red Lyrium, twisting their bodies into Abomination-like forms. Horrors distinguish themselves from other Red Templars through the great spikes of Red Lyrium that grow through their backs.
They have learned partially to control the growth of the Red Lyrium within their own body and can use it as projectiles. Horrors can shoot spikes of Red Lyrium on their target in ranged combat. Additionally, they can surround themselves with a barrier that deals spirit damage to all enemies around them, when they go into melee combat.
Horrors are vulnerable to spirit damage, but resistant to electrical damage. Red Templar Knights can transform other Red Templars into Horrors by overcharging the Red Lyrium within their body.
Info | Description |
---|---|
Location: | Many |
Level Range: | 4-30 |
Health Modifer: | 1 |
Armor: | High |
Resistances: | Electricity |
Vulnerabilities: | Spirit |
Immunities: | Shock. Fear/Paralyze/Freeze/Sleep when enraged. |
Red Templar Archer¶
Treat the Red Templar Archer like you would a regular archer.
Info | Description |
---|---|
Location: | Many |
Level Range: | 4-30 |
Health Modifer: | 0.75 |
Armor: | Low |
Resistances: | None |
Vulnerabilities: | None |
Immunities: | None |
Red Templar Foot Soldier¶
The Red Templar Foot Soldier functions like a standard Foot Soldier and should be combated in the same manner.
Info | Description |
---|---|
Location: | Many |
Level Range: | 4-30 |
Health Modifer: | 1 |
Armor: | Average |
Resistances: | None |
Vulnerabilities: | None |
Immunities: | None |
Red Templar Guardsman¶
Wielding a shield and defending against most attacks, the Red Templar Guardsman should be dispatched like a standard Guardsman.
Info | Description |
---|---|
Location: | Many |
Level Range: | 8-30 |
Health Modifer: | 1.25 |
Armor: | High |
Resistances: | None |
Vulnerabilities: | Electricity |
Immunities: | None |
Red Templar Knight¶
Red Templar Knights are similar to Bruisers, hulking around and dealing lots of damage with massive armor. Freeze them in place and shatter them for the best results.
Info | Description |
---|---|
Location: | Many |
Level Range: | 8-30 |
Health Modifer: | 1.25 |
Armor: | Very High |
Resistances: | Cold |
Vulnerabilities: | Fire |
Immunities: | Physical Effect/Paralyze/Freeze/Chill |
Shadow¶
Info | Description |
---|---|
Location: | Many |
Level Range: | 12-30 |
Health Modifer: | 1.2 |
Armor: | Average |
Resistances: | None |
Vulnerabilities: | None |
Immunities: | Fear/Freeze/Sleep/Snare |
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