Every match of multiplayer plays out like this (remember, there is only one mode available: cooperation!):
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Narrator introduces the party as they get dropped off at the beginning of the selected multiplayer map. There are three maps to choose from: Elven Ruins, Tevinter Ruins, or the Orlesian Manor.
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The narrator will tell you the enemy type you will be facing, which is once again one of three random types. You can’t choose enemy types to face, by the way. The three enemy types are Demons, Venatori, or Red Templars.
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You will now start the game proper. The goal is to make it through five areas to the end of the map. These areas are huge and randomly chosen / pieced together. There are some themes you will see after you run enough maps, so you will get familiar with them in no time. In the first four areas you will fight to a single “checkpoint” door, which has a healing font behind it. The fifth and final area has you placing down an Inquisition Banner and then holding out against several waves of enemies, capped by the enemy commander. The commander will always either be Samson, Calpernia, or a Demon Commander (who looks like an enhanced Greater Terror).
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At map completion (or when you all die), you will get your experience tallied up and any money you earned. From there you want to spend your ability points, buy items from the store, and craft away! Then do it all over again.
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