Neon is the second power that Delsin acquires in the story, with it focused more on precision and faster speed over Smoke. In fact, Neon can be considered the best way to travel around the map, especially once you get the Endless Speed upgrade.
Store signs are one of the sources Delsin can use to refill his Neon energy (left). We also see his Neon Beam attack, which is the standard R2 shot (right).
Hold O to transform into a blazing streak of Neon light. Useful for crossing the city or escaping combat to recover. Runs over obstacles and directly up walls.
Story
Photon Jump
Press X during a Light Speed run to jump high into the air.
Press L1 to throw an expanding bubble of Neon energy. Enemies caught in this stasis field will be frozen in time, unable to move or fight. This makes it easier to target their weakspots to earn Good Karma, or just shoot them in the head to earn Evil Karma.
Story
Stasis Bubble 1
Uses 25% less Neon Energy.
1 Shard
Stasis Bubble 2
Uses 50% less Neon Energy.
2 Shards
Extended Bubble
Increase the duration of Stasis Bubbles.
4 Shards
Enhanced Stasis
Enemies trapped in a Stasis Bubble can be Subdued with a single Neon Beam.
Lv. 3 Good Karma, 6 Shards
Deadly Stasis
Enemies killed while trapped in a Stasis Bubble will be obliterated, earning Evil Karma.
It’s been seven years since the Cole McGrath episodes and the world has clearly changed. Anyone showing signs of being a so-called “bio-terrorist” is immediately handed over to the Department of Unified Protection (DUP) – a government agency created to ensure there is never a repeat of the catastrophic events of Empire City and New Marais. So Delsin, who has never been particularly respectful of authority, finds himself caught in the DUP dragnet, and decides he’s not going to go quietly.
All missions, including Good and Evil Karma.
DLC missions, including the enigmatic Paper Trail.
Collectibles, including images for the hard to find ones.
Trophy guide detailing how to get the elusive Platinum Trophy.
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