The game opens up with a cutscene and once you gain control of Delsin, you’ll be in charge of doing a little bit of graffiti. You will need to turn the controller sideways, and then shake it as if it was a real can of spraypaint. What you need to do is spray in the stencil areas with the R2 button. The first color is white and there’s quite a bit, so keep spraying until it moves to another stencil with black paint.
When you’re finished, there will be another cutscene and you’ll have to escape through the back door. The path to the longhouse is fairly linear, so you won’t really need directions to get there. At the longhouse, yet another cutscene will play out, which will bring an end to this mission and automatically start the next.
It’s been seven years since the Cole McGrath episodes and the world has clearly changed. Anyone showing signs of being a so-called “bio-terrorist” is immediately handed over to the Department of Unified Protection (DUP) – a government agency created to ensure there is never a repeat of the catastrophic events of Empire City and New Marais. So Delsin, who has never been particularly respectful of authority, finds himself caught in the DUP dragnet, and decides he’s not going to go quietly.
All missions, including Good and Evil Karma.
DLC missions, including the enigmatic Paper Trail.
Collectibles, including images for the hard to find ones.
Trophy guide detailing how to get the elusive Platinum Trophy.
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