Flowers, and Mushrooms, and Presents, Oh My!¶
Next up is Wonderland, the land of everything mushrooms and mischevy. After the opening scene you’ll receive the Key of Beginnings . The starting room has a black flower that needs to be broken up in order to move to the next room. In addition to these flowers are plenty of other objects that can be interacted with to produce items.
Make your way over to the Room of Beginnings where you’ll have to fight some Card Soldiers. It can be a little dangerous, but they come in waves so use Cure when you get a chance and hold off on Potions until your reload counter gets high. You’ll receive the Card Soldier Enemy Card for completing this fight and receive the Key of Guidance .
Enter the Room of Guidance for a quick scene and collect the Key to Truth . With this in hand, save your game and make your way to the Room of Truth where you’ll find the Trickmaster.
BOSS - Trickmaster¶
The Trickmaster uses his batons to swing and hit you, but you can only hit his midsection to deal any damage. Fight from the table with a jump and swing combination, just beware the 0 cards that the Trickmaster will use to stop you in your tracks. Using the Jafar-Genie Enemy Card is useful as it will prevent the Trickmaster from card breaks and allow you to get a lot of easy damage in. There is a possibility that he will knock the table down, but if you’re patient, a Gimmick Card will appear that raises the table back up. Trickmaster drops Trickmaster Enemy Card .
You don’t receive any items in the aftermath, so just head on to the next floor.
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