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Kingdom Hearts III

Opening

By
Ben Chard
&
Jarrod Garripoli

Choosing your Difficulty

Before you begin your journey with Sora and friends once more, your first choice will be to choose a difficulty level. You have three to choose from, Beginner, Standard and Proud. If you’re a Trophy chaser, then you’ll be relieved to hear that there’s no difficulty related Trophies this time around however beware that with all the tools that you’re given in Kingdom Hearts III, it’s by far the easiest in the series.

Beginner mode essentially plays itself and is not suggested at all, you’ll get more Kupo Coins (these will revive you upon death) and you’ll be able to keep your eyes closed whilst playing. Standard mode is more akin to the previous game’s beginner modes in terms of it’s difficulty. Finally, Proud is closest to a standard playthrough on the previous games where the main difficulty will come early on without the use of the Cure spell.

There’s also one other huge difference the difficulty modes will affect, and that’s how much work you need to do to unlock the game’s signature secret movie. For Kingdom Hearts III, it’s all about finding the Lucky Emblems, hidden Mickey Mouse symbols that need to be snapped. For Beginner mode you’ll need to snap all 90 of the Emblems, 60 on Standard and only 30 on Proud.

If you’ve played through any other Kingdom Hearts you should aim to play on Proud mode, even if you’ve never touched it before in the previous games. For this reason, this guide is written on the Proud difficulty mode and will reflect that choice.

A New Beginning

Following the game’s cryptic opening cutscene, Sora will find himself back in the Deep Dive, witnessing his memories. Take a while to get used to the controls that appear on screen such as how to move Sora.

You’ll next be introduced to the Situation commands which can be performed by pressing the [TRIANGLE]/[Y] button in certain situations. This will become one of the most important buttons throughout your adventure, use it now to examine the mirror. The memories that swirl around Sora are from the previous games and you’ll then get the opportunity to make some important choices.

First up is your desire, approach the three frames to find your choices are Wisdom, Vitality or Balance. These affect Sora’s base stats and are do exactly as they say, Wisdom for more MP, Vitality for HP or a healthy balance.

HP 90 120 105
120 100 110
28 28 28
15 15 15
8 8 8
15 15 15

Ultimately, there’s not too much differences in your choices and you’ll be able to augment it with equipment and abilities down the line. The extra HP helps early on when playing on Proud so that’s a good Desire to shoot for.

(1 of 2) Your choices here determine your starting stats

Your choices here determine your starting stats (left), along with the order in which you learn abilities. (right)

You’ll next get your second important decision to make, this time choosing a Power to complement your Desire. This one is a slightly more important than the last as it will affect what order Sora learns his abilities in. This time, the choices are Guardian, Warrior and Mystic and as their names may suggest, focus on each of Sora’s possible strengths. The table below gives you an idea of the first 20 Levels under each choice.

Your choice all comes down to your playstyle, if you like rushing in and racking up the combos, then Warrior is your choice. Making use of Magic (which is extremely powerful in Kingdom Hearts III) then you’ll want to hit up the Mystic or if you want a bit more survivability (useful on Proud) then take a look at the Guardian. There’s not a wrong choice here so go with what your heart tells you and make your choice to proceed with your first battle.

You’ll be up against some simple Shadows, take the time to get used to locking on with the [R1]/[RB] button and using the [X]/[A] button to chain attacks into a combo. Following the defeat of the smaller Shadows you’ll face off against a Darkside, a giant heartless with the ability to summon balls of darkness and more regular Shadows.

(1 of 2) The ball will damage you while he charges his attack

The ball will damage you while he charges his attack (left), keep locked onto the hand to air combo him with ease. (right)

Keep on the move and stay locked onto the hand of the Darkside, on Proud mode you’ll find this will be your most difficulty fight due to having no healing items or spells yet. The Shadows will relenquish HP prizes (green balls) upon their death to restore your HP, seek these out if your HP drops low. Once you see the Darkside charging, continue to wail on him and then prepare to begin dodging the incoming balls of darkness. Following it’s defeat, you’ll learn two new abilties for Sora.

Character Ability
Sora Fire, Water

You’ll get an option to continue with the tutorials at this point (which can be accessed in the main menu) or continue with the game, go ahead and continue your journey for now. This will unlock the A New Journey Trophy.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS4
  • Genre
    Action RPG
  • Guide Release
    28 January 2020
  • Last Updated
    10 March 2021
    Version History
  • Guide Author
    Ben Chard

Share this free guide:

The Ultimate Battle is Upon Us. Team up with old friends and new allies full of a diverse cast of Disney Heroes. Visit eight Disney themed worlds as you seek to end the ultimate battle with Darkness once and for all.The guide for Kingdom Hearts III + Re Mind DLC features all there is to see and do including a walkthrough featuring every Treasure and Lucky Emblem, strategies on taking down the Flantastic Seven and more! All details on the Re Mind DLC including indepth strategies for every Limitcut boss and the ultimate challenge in Kingdom Hearts III.

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