There are six classes you can choose from when you create a character in Tiny Tina’s Wonderlands. This page will pertain to the Spellshot class, and detail both the Action Skills and Skill tree of that class.
The Skill Tree for the Spellshot class
Class Feat - Spellweaving¶
Casting a Spell or reloading a weapon grants the Spellshot a stack of Spellweaving, increasing Spell Damage. Spellweaving stacks automatically decay after a few seconds. Casting a Repeating Spell has a chance to award additional Spellweaving stacks with each Repeating Cast.
Action Skills¶
Polymorph (Default)¶
The Spellshot turns an enemy into a Skeep for a few seconds. If the enemy is immune, the Spellshot instantly casts a free Spell on that enemy and gains two free stacks of Spellweaving. While Polymorph is active, any player that damages the skeep has a chance to cast a free spell. This effect is guaranteed the first time the Fatemaker deals Gun Damage. If the Spellshot casts a free spell this way, they gain a stack of Spellweaving.
Ambi-Hextrous (Unlocks at Level 7)¶
The Spellshot may equip a spell into their Action Skill slot. Whenever the Spellshot presses the Action Skill Button, they cast that spell. The spell will function like the normal spell, and isn’t affected by any passives that reduce Action Skill cooldown.
Passive Skills - Tier 1¶
Icon |
Skill |
Ranks |
Description |
|
Spell Sniper |
5 |
Gain increased Spell Critical Hit Chance. |
|
Magic Bullets |
3 |
A portion of all bonuses the Fatemaker receives to Spell Damage is applied to their guns. |
|
Prestidigitation |
5 |
Gain increased Reload Speed. |
Passive Skills - Tier 2¶
Icon |
Skill |
Ranks |
Description |
|
Font of Mana |
5 |
Gain increased Spell Cooldown Rate. Gain increased Action Skill Cooldown Rate. |
|
Mage Armor |
1 |
Whenever the Fatemaker gains a stack of Spellweaving they restore a portion of their Ward. |
|
Just Warming Up |
5 |
Gain increased Fire Rate for every Spellweaving Stack. |
Passive Skills - Tier 3¶
Icon |
Skill |
Ranks |
Description |
|
Glass Cannon |
1 |
The Fatemaker’s Ward no longer automatically recharges, but they gain drastically increased Spell Damage. |
Passive Skills - Tier 4¶
Icon |
Skill |
Ranks |
Description |
|
Imbued Weapon |
5 |
Whenever the Fatemaker casts a Spell, their Guns deal Bonus Damage of that spell’s element for a short time. This effect stacks once per spell. |
|
High Thread Count |
1 |
Gain increased Max Spellweaving Stacks. |
|
War Caster |
5 |
Kill Skill: Whenever the Fatemaker kills an enemy, there’s a chance their weapon is instantly reloaded. This chance is increased per Spellweaving Stack. |
Passive Skills - Tier 5¶
Icon |
Skill |
Ranks |
Description |
|
Double Knot |
3 |
Whenever you score a Critical Hit with a Spell, deal bonus damage equal to your gun’s element. |
|
One Slot, One Kill |
1 |
Gain increased Gun Damage per Spellweaving Stack. |
Passive Skills - Tier 6¶
Icon |
Skill |
Ranks |
Description |
|
Sever the Thread |
1 |
Gun Critical Hits have a chance to instantly reset all Spell Cooldowns. This skill has a short cooldown. |
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