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Overview

Meltdown is another of Black Ops 2’s symmetrical maps based around the chimney of a power plant. The teams begin at opposite points on the east and west sides of the map. At each starting point, there is a small indoor corridor allowing access round the corner to the south [East/West Corner]. in the cenre of each area is a two story building [ANKA building] on the west and [Control Building] to the east. These buildings have through access to the east and west as well as a second floor for a nice vantage point over the surrounding open ground. To the south of the [ANKA/Control Buildings] is a passage leading from the exit to the [East/West Corner] structures to an open door beneath the [Chimney Stack]. To the North of the starting areas is a lower area leading to a path proceeding along a waterfront [Northern Path]. This path stretches all the way from the East side to the West side of the map and features three passages through to the main street before the [Chimney Stack]. At either end, there is a small set of stairs and a raised platform for a vantage point over the rest of the [North Path]. In the centre of the map at the Southern end, you wil find the centrepiece of the map - the [Chimney Stack]. There is a circular path leading around the bottom of this as well as stairs leading down to the floor below, which in turn has doors exiting to the east and west opposite the [East/West Corner] buildings. To the north of the [Chimney Stack] and across the road ar a pair of buildings you can enter [Centre East] and [Centre West]. These are quite small, but feature windows overlooking the open ground below. Between these two buildings you will find a set of stairs leading down to the [North Path]. beneath the ramped road in the centre of the map is a tunnel [Central Tunnel] leading from one end of the map to the other.

Objective locations

Capture the Flag

Flag A - Outside the western exit to the [ANKA Building] on the West side of the map.

Flag B - Outside the eastern exit to the [Control Building] on the East side of the map.

Demolition

Site A - In the room below the [Chimney Stack] .

Site B - Next to the large generator structures in the centre of the [North Path] .

Domination

Flag A - Outside the western exit to the [ANKA building] on the West side of the map.

Flag C - Outside the easter exit to the [Control Building] on the East side of the map.

Hardpoint

Site 1 - In the room below the [Chimney Stack].

Site 2 - At the easternmost point of the [North Path].

Site 3 - At the westernmost point of the [North Path].

Site 4 - Next to the large generator structures in the centre of the [North Path].

Headquarters

Site 1 - In the room below the [Chimney Stack] .

Site 2 - Next to the large generator structures in the centre of the [North Path].

Site 3 - Inside, on the ground floor of the [Control Building] on the East side of the map.

Site 4 - Inside, on the ground floor of the [ANKA Building] on the West side of the map.

Site 5 - Opposite the [Chimney Stack] between the [Centre East/West] buildings.

Site 6 - At the westernmost point of the [North Path] .

Site 7 - At the easternmost point of the [North Path] .

Search and Destroy

Site A - In the room below the [Chimney Stack].

Site B - Next to the large generator structures in the centre of the [North Path] .

Suggested Loadouts

Short Range Primary Weapon > Vektor K10 (SMG) OR KSG (Shotgun) Primary Attachment > Extended Clip Secondary Weapon > Your Choice! Secondary Attachment > None. Lethal > Grenade OR Semtex Tactical > Flashbang Perk 1 > Lightweight Perk 2 > Toughness Perk 3 > Dead Silence + Extreme Conditioning Wildcard > Perk 3 Greed Note 1: The shotgun/SMG listed are my favorites, but any one will do! Note 2: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players. The grenades and flashbangs will help you out if you get in a tight spot, whilst the perks ensure you move silently, run for longer and can take a hit or two without flinching. Mid-Long Range Primary Weapon > M8A1 Primary Attachment > Laser Sight + (FMJ OR Extended Mag) + Target Finder Secondary Weapon > None! Secondary Attachment > None! Lethal > Semtex OR Grenade Tactical > Flashbang OR Smoke Grenade Perk 1 > Blind Eye Perk 2 > Cold Blooded Perk 3 > Extreme Conditioning Wildcard > Primary Gunfighter Note 1: The Assault Rifle listed is my favorite, but any one will do! Note 2: This set up will give you a great assault rifle perfect for mid-long range engagements. The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy. The perks ensure you will be harder to detect and can sprint further without stopping.

Map Specific Tactics

Action Hot Spots

The primary action location on this map is at the base of the [Chimney Stack] upon the platform and the opposing ramps in the centre of the map.

The second action centre is along the [North Path] , where the action usually results from players retreating through alleyways from or moving up to flank enemies at the the primary hotspot.

General Tips

The [Central Tunnel] and in the room beneath the [Chimney Stack] players with close-combat weapons will hold an advantage. Out in the open, you are better off sticking to a mid-long range weapon due to the open spaces.

Try to stay out of the hot spot at the top of the ramp at the base of the [Chimney Stack] There are vantage points from buildings at both ends of the map overlooking this area.

Both the [Central Tunnel] the base of the [Chimney Stack] and the [North Path] give options to move from one end of the map to the other and also provide ample opportunity to easily flank enemies in the central hotspot.

Sniping Positions

[ANKA Building]/[Control Building] 2nd floor: There are several windows giving a vantage point over the centre of the map (which happens to be the primary hot spot) as well as the street to the north and the entrance to the [Chimney Stack] .

[Centre East] and [Centre West] buildings: The windows offer views in the direction of both teams’ spawn points, but are small and have an open doorway opposite leading to one of the more active hotspots on the map. Best to not stay here for too long.

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Guide Information
  • Publisher
    Activision
  • Platforms,
    PC, PS3, Wii U, XB 360
  • Genre
    FPS
  • Guide Release
    29 January 2013
  • Last Updated
    7 December 2020
  • Guide Author
    Paul Williams

Share this free guide:

Black Ops II sets you off on secret operations as Frank Woods – the protagonist from the original Black Ops game. The non-linear storyline will see you battling during a futuristic Cold War, as well as tackling flashbacks from historical missions and playing as various members of the Mason family. Every decision you make during this story will affect future consequences, giving you a different experience every time you play. With new futuristic weapons, the chance to master a number of different vehicles and modes of transport, and a mysterious villain - known simply as Raul Menendez - Black Ops II is set to be the ultimate Call of Duty game.

Shoot your way to victory in our massive and in-depth strategy guide to Call of Duty Black Ops 2. Inside we’ll show you:

  • How to get the best ending in Single Player.
  • Every single player mission cracked wide open.
  • Find all 33 hidden Intel’s (with HD screenshots).
  • Zombie mode busted wide open with full map and Easter Egg guides!
  • Rule multiplayer with our killer class load-outs.
  • Every multiplayer map with all modes and areas covered in detail!
  • Every achievement listed.

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