Raid is a large map based on a large mansion. It is an assymetrical map with teams starting on the north and south ends of the mansion. At the very centre of the map is a [Central Courtyard] surrounded on four sides by the various sections of the building that make up the mansion itself. To the northeast of the [Central Courtyard] is a [Gallery] with some art and a gold sculpture. This building provides access to the [Central Courtyard] as well as the north and west sides of the map. The upstairs room provides a vantage point overlooking the West side of the map. The south of the courtyard is a large room comprising the mansion’s [Living Area]. This allows access to the South and a vantage point looking over the East. On the far West of the map is a [Pool Area] with a central hot tub, a circular bar building to the south and entrance to a room of the mansion at the north, with an upstairs room [Bedroom] giving a vantage point over the [Pool Area] below. At the far south of the [Pool Area] you will find a [Basketball Court]. The Eastern part of the [Pool Area] has a passage allowing access to the [Central Courtyard]. On the Eastern side of the map, you will find a large [Roundabout] in the centre, with the [Gallery] to the north and a building to the south [Laundry]. In the [Laundry] building we can climb up to the second floor for a vantage point overlooking the [Roundabout].The Western part of the [Roundabout] area has a passage allowing access to the [Central Courtyard]. The first team will spawn in a [Garage] at the very north of the map. Upon exiting here, they can climb the stairs in fron to the [Central Courtyard], take the path to the right to the [Bedroom] and the [Pool Area] or take the road to the left for the [Gallery] and [Roundabout]. The other team will spawn on a dirt patch at the very south of the map. From here they can go straight ahead to the [Living Area] and the [Central Courtyard], go down the stairs to the left for the [Basketball Court] and the [Pool Area] or take the path to the right for the [Laundry] and [Roundabout].
Short Range Primary Weapon > Vektor K10 (SMG) OR KSG (Shotgun) Primary Attachment > Extended Clip Secondary Weapon > Your Choice! Secondary Attachment > None. Lethal > Grenade OR Semtex Tactical > Flashbang Perk 1 > Lightweight Perk 2 > Toughness Perk 3 > Dead Silence + Extreme Conditioning Wildcard > Perk 3 Greed Note 1: The shotgun/SMG listed are my favorites, but any one will do! Note 2: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players. The grenades and flashbangs will help you out if you get in a tight spot, whilst the perks ensure you move silently, run for longer and can take a hit or two without flinching. Short-Mid Range Primary Weapon > MSMC Primary Attachment > Long Barrel + Target Finder Secondary Weapon > Your Choice! Secondary Attachment > Your Choice! Lethal > Grenade OR Semtex Tactical > Flashbang Perk 1 > Lightweight Perk 2 > Toughness Perk 3 > Extreme Conditioning Wildcard > None! Note 1: The SMG listed is my favorite, but any one will do! Note 2: This set up will give the SMG a slightly longer range, making it effective both up close and at a medium distance as well. he grenades and flashbangs will help you out if you get in a tight spot, whilst the perks ensure you move silently, run for longer and can take a hit or two without flinching.
There are additional combat hotspots around the statue in the [Roundabout] area and occasionally across at the [Pool Area] but these are not anywhere near as busy as the [Central Courtyard] .
If you are feeling as little campy, hide in one of the corners of the [Basketball Court] and eliminate people as they trave through the area in an attempt to avoid the major hot spots.
Anywhere in or around the [Central Courtyard] , its hallways and the nearby buildings is best suited to short range weaponry such as SMGs and Shotguns.
[Gallery] Second floor: Accessible from the north of the map, the [Gallery’s] second floor provides a view across [Roundabout] area including the passage leading to the [Central Courtyard].
[Laundry] Second floor room and balcony: Accessible from the south of the map, the [Laundry] gives an a clear view across the [Roundabout] area as well as the passages to and from the southern spawn point.
[Bedroom] Second floor: Accessible from the north of the map, the [Bedroom] provides an unimpeded view across the entire [Pool Area] including the passage leading to the [Central Courtyard].
Black Ops II sets you off on secret operations as Frank Woods – the protagonist from the original Black Ops game. The non-linear storyline will see you battling during a futuristic Cold War, as well as tackling flashbacks from historical missions and playing as various members of the Mason family. Every decision you make during this story will affect future consequences, giving you a different experience every time you play. With new futuristic weapons, the chance to master a number of different vehicles and modes of transport, and a mysterious villain - known simply as Raul Menendez - Black Ops II is set to be the ultimate Call of Duty game.
Shoot your way to victory in our massive and in-depth strategy guide to Call of Duty Black Ops 2. Inside we’ll show you:
How to get the best ending in Single Player.
Every single player mission cracked wide open.
Find all 33 hidden Intel’s (with HD screenshots).
Zombie mode busted wide open with full map and Easter Egg guides!
Rule multiplayer with our killer class load-outs.
Every multiplayer map with all modes and areas covered in detail!
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