Loadouts in Call of Duty: Black Ops 2 are incorporated into the new ‘Pick 10’ system. The game provides players with a number of open slots in which to place all of the weapons/perks/attachments and gadgets they desire. The catch? there is only 10 slots available, meaning that you will not have enough room to totally deck your character out.
The slots are broken down as such:
- 1 X Primary Weapon
- 2 X Primary weapon Attachments
- 1 X Secondary weapon
- 1 X Secondary Attachment
- 1 X Lethal
- 2 X Tactical
- 3 X Perks
- 3 X Wildcards
Equipping specific Wildcards will allow you to open additional slots for perks, weapon attachments and lethal/tactical equipment for those who desire such things.
Note that there is no such thing as an incorrect loadout, so play around with your different weapons, attachments and perks until you find the type of load out that you feel comfortable with. In the next section we will share a few loadouts that we use for engaging in various types of gameplay.
Short Range¶
Primary Weapon > Vektor K10 (SMG) OR KSG (Shotgun) Primary Attachment > Extended Clip Secondary Weapon > Your Choice! Secondary Attachment -> None. Lethal > Grenade OR Semtex Tactical > Flashbang Perk 1 > Lightweight Perk 2 > Toughness Perk 3 > Dead Silence + Extreme Conditioning Wildcard > Perk 3 Greed Note 1: The shotgun/SMG listed are my favorites, but any one will do! Note 2: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players. The grenades and flashbangs will help you out if you get in a tight spot, whilst the perks ensure you move silently, run for longer and can take a hit or two without flinching.
Short-Mid Range¶
Primary Weapon > MSMC Primary Attachment > Long Barrel + Target Finder Secondary Weapon > Your Choice! Secondary Attachment > Your Choice! Lethal > Grenade OR Semtex Tactical > Flashbang Perk 1 > Lightweight Perk 2 > Toughness Perk 3 > Extreme Conditioning Wildcard > None! Note 1: The SMG listed is my favorite, but any one will do! Note 2: This set up will give the SMG a slightly longer range, making it effective both up close and at a medium distance as well. he grenades and flashbangs will help you out if you get in a tight spot, whilst the perks ensure you move silently, run for longer and can take a hit or two without flinching.
Mid-Long Range¶
Primary Weapon > MA81 Primary Attachment > Laser Sight + (FMJ OR Extended Mag) + Target Finder Secondary Weapon > None! Secondary Attachment > None! Lethal > Semtex OR Grenade Tactical > Flashbang OR Smoke Grenade Perk 1 > Blind Eye Perk 2 > cold Blooded Perk 3 > Extreme Conditioning Wildcard > Primary Gunfighter Note 1: The Assault Rifle listed is my favorite, but any one will do! Note 2: This set up will give you a great assault rifle perfect for mid-long range engagements. The FMJ OR Extended Magattachments can be mixed up to either provide additional damage or ammo whilst the other attachments increase range and accuracy. The perks ensure you will be harder to detect and can sprint further without stopping.
Sniper time!¶
Primary Weapon > DSR-50 Primary Attachment > Ballistics CPU + Fast Mag Secondary Weapon > Your Choice! Secondary Attachment > None. Lethal > Bouncing Betty OR Claymore Tactical > Your choice! Perk 1 > Blind Eye + Ghost Perk 2 > Cold Blooded Perk 3 > Awareness Wildcard > Perk 1 Greed Note: The sniper rifle listed is my favorite, but any one will do! Note: This set up is great for sniping. The DSR-50 is perhaps the best of its class in the game and the fast mag and ballistic CPU attachments will help you with aiming whilst speeding up reloads. The perks ensure you will be harder to detect and can hear when enemy soldiers are approaching your position easier. The Claymore/Bouncing betty can be planted at the entrance to your vantage point to protect you from other players whilst you snipe away!
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