Current Mission - Follow the Girl¶
You’ll start on a ledge; work your way down this linear path. After the two Tarzan points, on next rappel point use a wall kick to leap to the ledge. Jump over and shimmy to the left, use the hook point and rappel down.
$$$item 3574
Run into the tunnel ahead and meet the girl again. The bridge is out so we’ll need the keys, take the tunnel on the left and follow the path round toward the area with torches glowing.
New Enemy - Gremlin¶
Dispatch the Gremlins and search the corpse for key number one.
$$$item 3601
Return to the bridge and insert your key, the bridge will extend half way. Run up this half a bridge and then drop off, take this bridge into an adjacent room to the right and inspect the glowing door.
On cue a Giant Spider will appear, tame the beast and then use it to tear a hole in the door. Hop off, run through the hole and heal up is necessary, and then grab key number two. Head back to the bridge and insert the key, the bridge will now extend all the way so power across it and into this new room, grab the ledges in front and use the hook to haul Gabriel up.
$$$item 3602
Continue up and around here to the top of the shaft where you can refill on magic, and a huge swarm of gremlins!
This attack is brutal; the best way to tackle it is with upward slashes and guillotines, activating light magic if you take hits, there are so many gremlins that you’ll regain the health incredibly quickly. Once you fend off for a while a cut-scene will start and you get to meet the girl properly.
Trial¶
Objective: Finish the level without using a grip attack against a single Gremlin
Gremlins are a pain, but you’ll have to ignore the right trigger for now. Upwards slashes to guillotine are an effective way to deal with gaggles of the little beggars, as are Daggers and Holy Water. But more importantly, play on easy to avoid intense frustration.
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