Evilities have been a mechanic in the Disgaea series since they debuted in Disgaea 3: Absence of Justice. They are passive abilities that can be equipped to your characters, with a wide ranged of effects. This page will list all of the Evilities that unlock for the Archer class, as well as point out any standout Evilities that can be good for builds.
In order to get the Common Evilities from the Classes for other characters, you will need to increase the Class Proficiency for that characters through the subclass system. For example, if you wish to get the Warrior Evilities for Zed, then you need to set the Warrior as his subclass and rank it up, then purchase them from the Skill Shop. Every class has five Common Evilities, with each rank adding an additional Evility to the shop, so you need at least Rank 5 to get all of the Common Evilities from a single class.
As far as Unique Evilities go, each of the classes will have one that will be stuck on that character and cannot be changed out at all. In order to get the classes’ Unique Evilities on other characters, you will first need to master that class through the subclass system. After doing that, you will then need to unlock an Unique Evility slot for that character. For more information on that, visit the How to Unlock More Evility Slots page.
Archer’s Unique Evility¶
The Archer’s Unique Evility is called Support Attack, and it allows the character with it equipped to attack an enemy within range whenever another ally attacks that enemy. This can actually be a pretty good Unique Evility, since it allows you to get some extra hits on an enemy, as long as they are in range of the character(s) with this equipped. Ideally, you’d have it on characters with bows and/or guns, as that allows them you attack from a safer distance, but once you get your attack range up, you can probably put it on anyone.
List of Common Evilities (Archer)¶
Icon | Common Evility | Description | Mana Cost | Slots |
---|---|---|---|---|
Crack Shot | Increase ATK by 5%, HIT by 5%, and SPD by 5% | 100 | 1 | |
Bow Range | Increase attack range by 1 panel when equipped with a bow | 250 | 3 | |
Arrow in the Knee | After attacking, decrease SPD of the target by 10% when equipped with a bow | 1,000 | 3 | |
Fly Swatter | Increase attack power by 100% when attacking flying units | 2,500 | 3 | |
Support Fire | Increase damage dealt with support attacks by 50% | 5,000 | 5 |
The majority of the Common Evilities for the Archer are either not very good (they’re simply outclassed by others), or pretty situational, the latter case being true with requiring a bow being equipped or only working on flying units. The only really good Common Evility in the Archer’s set is Support Fire, since it makes the Support Attack stronger.
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