As you’re exploring the Item World, you will undoubtedly run across special NPCs on floors that are a little different. These are Innocents and they are usually neutral during a battle, meaning they will attack whomever they want. If you happen to defeat an Innocent, then they will become subdued on that item and will grant their power to it. While it’s not necessarily the only way for them to appear, Innocents are usually on the item before you dive into the Item World. When looking at the item card, you can hit the right analog stick to the right to view a second page, where you should see if there are Innocents or not.
If there is a reddish face next to the Innocent, then it means they are unsubdued. If the face is yellow, that means they are subdued, which is done using the method listed above. A subdued Innocent will have its value doubled, plus you will be able to move that Innocent to another item, if you wish. You will also be able to combine the same type of Innocents (Gladiator and Gladiator), but only if they are subdued. Note that Innocents have a cap of some kind, like the Gladiator for example, which can only reach 99,999,999.
Some Innocents have a soft cap, meaning that while you can only have 99,999,999 of a single Gladiator, you can equip more than one Gladiator to reap their benefits. However, some have a hard cap, meaning no matter how many stacks you equip of that kind of Innocent, you will never gain the benefit of the extra ones. It’s important to find the hard cap for the Innocents that have them (all listed below), as you don’t want to waste the precious slots and not gain any benefits.
List of Stat-Raising Innocents¶
Innocent |
Description |
Soft Cap |
Hard Cap |
Dietician |
Add bonus points to an item’s HP |
999,999,999 |
None |
Master |
Add bonus points to an item’s SP |
999,999,999 |
None |
Gladiator |
Add bonus points to an item’s ATK |
99,999,999 |
None |
Sentry |
Add bonus points to an item’s DEF |
99,999,999 |
None |
Tutor |
Add bonus points to an item’s INT |
99,999,999 |
None |
Physician |
Add bonus points to an item’s RES |
99,999,999 |
None |
Marksman |
Add bonus points to an item’s HIT |
99,999,999 |
None |
Coach |
Add bonus points to an item’s SPD |
99,999,999 |
None |
Professional |
Increase Critical damage by Innocent value x0.1 |
1,000 |
1,000 |
List of Status-Ailment Innocents¶
Innocent |
Description |
Soft Cap |
Hard Cap |
Alchemist |
Inflict Poison status upon attack |
100 |
100 |
Hypnotist |
Inflict Sleep status upon attack |
100 |
100 |
Witch Doctor |
Inflict Paralysis status upon attack |
100 |
100 |
Amnesiac |
Inflict Amnesia status upon attack |
100 |
100 |
Drainer |
Inflict Weaken status upon attack |
100 |
100 |
Charmer |
Inflict Charm status upon attack |
100 |
100 |
Pharmacist |
Increase Poison resistance |
100 |
100 |
Coffee Maker |
Increase Sleep resistance |
100 |
100 |
Medicine Man |
Increase Paralysis resistance |
100 |
100 |
Psychologist |
Increase Amnesia resistance |
100 |
100 |
Toxicologist |
Increase Weaken resistance |
100 |
100 |
Pastor |
Increase Charm resistance |
100 |
100 |
List of Resistance-Raising Innocents¶
Innocent |
Description |
Soft Cap |
Hard Cap |
Firefighter |
Increase fire resistance |
100 |
100 |
Aeronaut |
Increase wind resistance |
100 |
100 |
Cryophile |
Increase water resistance |
100 |
100 |
Boxer |
Increase resistance against Fist-type weapons |
20 |
20 |
Fencer |
Increase resistance against Sword-type weapons |
20 |
20 |
Color Guard |
Increase resistance against Spear-type weapons |
20 |
20 |
Sharpshooter |
Increase resistance against Bow-type weapons |
20 |
20 |
Deadeye |
Increase resistance against Gun-type weapons |
20 |
20 |
Lumberjack |
Increase resistance against Axe-type weapons |
20 |
20 |
Baton Twirler |
Increase resistance against Staff-type weapons |
20 |
20 |
List of Other Innocents¶
Innocent |
Description |
Soft Cap |
Hard Cap |
Statistician |
Increase EXP gain by Innocent value % |
900 |
900 |
Manager |
Increase Mana gain by Innocent value % |
1,900 |
1,900 |
Broker |
Increase HL gain by Innocent value % |
300 |
300 |
Mentor |
Increase skill EXP gain by Innocent value % |
1,900 |
1,900 |
Instructor |
Increase Weapon Mastery gain by Innocent value % |
1,900 |
1,900 |
Supervisor |
Increase Class Proficiency gain by Innocent value % |
1,900 |
1,900 |
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