Jyuratodus General Information¶
The Jyuratodus features in surprisingly few quests. You’ll first encounter it during the assignment Sinister Shadow in the Swamp, after which you should unlock The Piscine Problem. You won’t have to hunt it again, but after completing the High Rank expedition to the Wildspire Waste, you’ll unlock a quest to hunt down a High Rank Jyuratodus, Up to Your Waist in the Waste.
General Information | . |
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Type | Piscine Wyvern |
Quests | Sinister Shadow in the Swamp (3*), The Piscine Problem (3*), Up to Your Waist in the Waste (6*) |
Variants | Low Rank / High Rank / Tempered (Threat Level 1) |
Jyuratodus Strengths and Weaknesses¶
The head and the tail are Jyuratodus’s weak spots, with the tail taking somewhat less Ammo damage than the head, but otherwise the two are equally receptive to pain. Jyuratodus’s head, body, fins and tail are all breakable.
Like the Barroth, Jyuratodus can cover itself in mud, and since it dwells in a swamp, it’ll coat itself frequently. The effects are somewhat different, however, as when coated in mud, Jyuratodus is, as usual, resistant to Fire and weak to Water, but it’s also resistant to Thunder while wearing its wet, earthen armor. Without such a coating, it’s… well, still pretty resilient against Fire, resistant to Water and vulnerable to Thunder damage. It takes little damage from Ice or Dragon in either event.
Jyuratodus is vulnerable only to the Stun ailment, although of the remaining ailments, Poison and Paralysis are more effective than Sleep and Blast.
Barroth would run to the swamp to wallow in mud and to rest in its lair, but Jyuratodus will stay in the swamp exclusively, meaning you might want to more seriously consider using gear with the Aquatic Expertise skill when you hunt it. This will speed up your movement in water, and reduce the effect water has on your ability to evade attacks. Other than that, bring Nulberries to combat the Waterblight that Jyuratodus’s mud can inflict (it, too, can expel mud when it attacks, but it can also spit globs of muddy mucus), and consider gathering Watermoss on your way to the monster’s lair, as it can - in tandem with a Thunder weapon - allow you to deal more damage.
Elements (Dry) | . |
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Fire | * |
Water | X |
Thunder | * * * |
Ice | * |
Dragon | * |
Elements (Mud) | . |
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Poison | X |
Sleep | * * * |
Paralysis | X |
Blast | * |
Stun | * |
Ailments | . |
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Poison | * * |
Sleep | * |
Paralysis | * * |
Blast | * |
Stun | * * * |
Jyuratodus Attacks¶
This massive mudskipper-mimic monster is the first Piscine Wyvern you’ve faced thus far, and shares many similarities with the Barroth. First, it prefers to dwell in swamps, but unlike the Barroth, it doesn’t flirt with dryer climates. It will, however, coat itself in mud, having a similar armoring effect as that of the Barroth, albeit much weaker and more easily removed with water elemental attacks and Watermoss. Just because the two live in the same area doesn’t mean they’re friends, however, and if you can lure the Barroth and the Jyuratodus together, you can witness a good, old-fashioned territorial dispute.
Fortunately, the Jyuratodus isn’t quite as aggressive as the Barroth, and it’s movements and attacks are somewhat slower and more predictable. If you happen to use the Charge Blade, you’ll find this foe easier to hit and more susceptible to the stun ailment. Characters with faster weapons may need to stay on their toes more and be less aggressive. The Jyuratodus makes up for its lack of gusto with… viscous mud. A character caught in the Jyuratodus’s mud will find their mobility greatly impeded, leaving themselves vulnerable to abuse. If that’s not bad enough, the Jyuratodus’s mud can, like the Barroth’s, cause Waterblight.
For all that, Jyuratodus’s attacks lack variety, largely consisting of lunges, bites, tail sweeps and charges (although its charges are slower, more wiggly affairs). It can also spit gobs of mud out, and will usually spit three times in succession when it rears its head. What aids Jyuratodus, despite its lack of offensive diversity and relatively sluggish movements is the terrain. Being somewhat deep water, you’ll find yourself hindered quite a bit unless you have access to armor with the Aquatic Expert skill, which you can get by crafting Gajau Boots, or a Jyura Helm (or later on, by using Mirewalker Jewels). In the absence of either, try to stick to what land you can, as it’ll help your mobility. Unfortunately, while the Jyuratodus will not abandon its watery home, it’s not hindered like you are, as it can, if it feels pressured, stand up on its fins and walk about (and attack) awkwardly from this posture.
Carves (Low Rank) | Frequency |
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Jyuratodus Scale | * * * * * |
Jyuratodus Shell | * * * * |
Jyuratodus Fang | * * * |
Jyuratodus Fin | * * * * |
Rewards (Low Rank) | Frequency |
---|---|
Jyuratodus Shell | * * * * |
Jyuratodus Scale | * * * * |
Jyuratodus Fang | * * * |
Jyuratodus Fin | * * |
Monster Bone M | * * * |
Aqua Sac | * * * |
Carves (High Rank) | Frequency |
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Jyuratodus Scale+ | * * * * * |
Jyuratodus Carapace | * * * * |
Jyuratodus Fang+ | * * * |
Jyuratodus Fin+ | * * * * |
Wyvern Gem | * |
Rewards (High Rank) | Frequency |
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Jyuratodus Carapace | * * * * |
Jyuratodus Scale+ | * * * * |
Jyuratodus Fang+ | * * * |
Jyuratodus Fin+ | * * |
Monster Keenbone | * * * |
Torrent Sac | * * * |
Wyvern Gem | * |
The only noteable drop of any significant rarity from the Jyuratodus is its Wyvern Gem, which, while also obtainable from many other monsters (including the Barroth, Tobi-Kadachi, Paolumu, Radobaan, Diablos, Lavasioth, and Black Diablos) it’s arguably most easily obtained from Barroth or Jyuratodus, so if you must farm in, these are probably the monsters to target.
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