Resident Evil 6 has four difficulties available from the start: Amateur, Normal, Veteran and Professional. Completing a campaign on Professional unlocks a fifth difficulty for that campaign called ‘No Hope’. There are various statistics tweaked depending on the difficulty:
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Amateur difficulty performs quick time events (QTE’s) for you automatically.
On higher difficulties, enemies will be stronger in the following aspects: -
Enemies attack more frequently.
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Enemies move faster.
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Enemies stand up faster after being floored.
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Enemies hit more often during multi-hit attacks.
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The chance that a J’avo mutates increases.
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Stunning/Dazing enemies is harder; chance for this decreases.
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The interval between enemy fire is shorter. In other words, enemies wait less long before shooting again.
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Duration of a stun/daze is shorter for both gunshots and flash grenades.
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Enemies have better accuracy and will hit you more frequently as a result.
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Grapple attacks are greatly sped up and thus have a higher chance of actually grabbing you.
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You incur more hits and damage during grapple attacks.
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Rasklapanjes recover more quickly after their temporary death.
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