Each playable character has a stamina bar, which is the smaller bar below the health meter, divided into several smaller chunks. The performance of most melee attacks costs one stamina slot, which must then be recovered before it can be put to use. Recovery is limitless, but there are some restrictions on the speed of recovery as you can see in the table below. For example, walking, normal running, or even aiming while standing still all significantly impair your stamina recovery rate and cause it to take twice as long. On the other hand, laying completely still on the ground speeds the recovery rate by three times the normal speed. Relax, will you?!
It’s furthermore important to note that if you use up more stamina than you have, in other words when you use up the last slot when it wasn’t completely full yet, your character will enter into a mode of exhaustion. In this mode your character cannot dash nor perform any regular melee attacks (only a weak kick, merely good for opening boxes and such). A red exhaustion bar will temporarily replace the stamina bar, and until this bar has been fully recharged, your character remains impaired. The recovery of the exhaustion bar takes three times as long as it takes to fill a regular stamina slot, although once it’s filled it does automatically grant the first slot of your stamina bar. When your character is exhausted he/she cannot dash, and running is 12.5% slower than normal.
Recovery Rate Mechanics¶
**Mixture** | **Amount of Tablets** | **Recovery per slot** |
---|---|---|
Standing Still | 100% | 3 seconds |
Walking/Running | 50% | 6 seconds |
Aiming | 50% | 6 seconds |
Dashing | None | -- |
Melee Moves | None | -- |
Rolling | None | -- |
Ducking | 100% | 3 seconds |
Crawling | 100% | 3 seconds |
Laying still | 300% | 1 second |
Use a tablet | Instant | Full recovery |
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