1) Test Day!
Bobblehead - Medicine
You’ll return to the game being examined by your dad. Your goal for this part of the game: take the G.O.A.T., a ‘career’ test that’ll determine your future in the vault. No pressure. Question good old dad, if you want, and he’ll spin some pro-vault rhetoric. Outside bad, inside good, the Overseer is a tyrant, but… well, he’s the bossman, so put up with his shit. Notice how dad dances around certain confirmations-“it’s what the Overseer says, isn’t it?” isn’t a direct answer to the quest we ask. He also seems to know how much the outside world sucks. Hmm… When you’re done talking with the old man, take the Bobblehead - Medicine from his desk. You can also go look at his computer for a few tidbits of information… but there’s nothing essential there. Still, who can resist peeking at the medical histories of their fellow vault dwellers?
2) Amata and the Tunnel Snakes
Head out the doors and take a right to find Butch and his gang picking on Amata. Either choose to help her or not. If you help her, talk to Butch. You can be mean to Amata, and help Butch pick on her, or tell Butch to leave her alone. The best option is to succeed at a Speech check, but with a Charisma score of 1, that’s not this character’s strong point. If you succeed you’ll get some Karma and experience… so, either reload until you succeed, or get on with your life-there’s an infinite amount of experience and karma waiting for us.
3) The G.O.A.T.
Head into the classroom and talk to Mr. Brotch. You can opt out of the test by picking the last option, and then pick the first option to choose what skills you want… or you can have Brotch do if for you, and just tell him what you’re interested in… or you can go and take the G.O.A.T. If you want the trophy/achievement, you should just take the test.
While taking the G.O.A.T. you’ll be asked random questions and be given four seemingly random answers. How you answer determines what job Brotch says you qualify for… and Tags! three of your skills. Talk to Brotch and you’ll get the option to change any of those tagged skills… that’s all the G.O.A.T. is for. If you didn’t read my section on Skills earlier, and you don’t care for a lot of advice, pick the Lockpick , Repair , and Sneak skill. As you leave the classroom after (or if you opted out, perhaps during) the test, the present will fade away in a flash of white light, and the prologue is finally over…
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