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Fallout 3

Pugilism Illustrated

By
Nathan Garvin

Abandoned Car Fort Area - Internment Truck

North, north-west along the highway past the Abandoned Car Fort you’ll find a truck, in the back of which are plenty of skeletons along with this book.

Anacostia Crossing Station

North of Rivet City you’ll find the Anacostia Crossing Station. The book is on a table in the first large room north-east of the entrance from the Capital Wasteland.

Anchorage War Memorial Area

Along the river north of the Anchorage Memorial in a Super Mutant outpost. Near the tent is a truck with a wooded ramp leading up to its bed. The book is inside the truck, on a shelf.

Arefu - Alan’s House

After making peace between Arefu and the Family head back to the house in front of the highway leading up to Arefu. The dead Brahmin are gone, replaced with living ones, and the house is now inhabited. This book is inside the house, on a table by the door.

Arlington Library Area - Raider Fort

South-east of the Flooded Metro you’ll find a Raider fort along the road. On a counter inside you’ll find this book.

Charnel House Area - Radio Signal Papa November Drainage Chamber

Head west of Charnel House to find a radio tower, which when activated will get you the Papa November Radio Signal. Head over a cliff to the north-east to find a Drainage Chamber. The book is on the floor by the ladder.

Chaste Acres Dairy Farm - Silo

This book is located on the floor in the silo near the Chaste Acres Dairy Farm.

Chryslus Building - Chryslus Building Lower Offices

In the middle of the room where the Minigun wielding Super Mutant was (the one who had the Chryslus Building Master Key) you’ll find a counter north of a bunch of desks near a Nuka-Cola Vending Machine. On top of the counter are a number of bins, within which this book hides.

Clifftop Shacks - Southern Shack

In the southern-most shack in the Clifftop Shacks area. The book is on a shelf.

Dukov’s Place

Upstairs in Dukov’s room, on the shelves behind the bed.

Faded Pomp Estates

Just east of the map marker, you’ll find this book in one of the many destroyed houses, lying on top of several other, useless, books. It’s right in front of a fireplace, by a matress.

Jury Street Metro Station Area - Raider Church

In an abandoned church south-west of the Jury Street Metro Station. The book is in one of the building’s corners, between a sink and a toilet.

Little Lamplight - Living Quarters

Directly south of the door to the Reactor Chamber on your area map, it’s in a room beyond a locked [Average] door on the upper level of the Living Quarters. The book is within, on a shelf.

L.O.B. Enterprises

In the L.O.B. Enterprises building, in a storeroom in the north-eastern corner of the building (the room full of metal shelves). The book is on a shelf.

Metro Central

There is a locked supply closet across from the exit to the Museum Station. The book is inside, on one of the metal shelves.

Minefield - Zane House

In Minefield you’ll find the Zane House, north-east of the Benson House. The book is upstairs on a bed being held by a teddy bear.

Moonbeam Outdoor Cinema

On a picnic table near some cars. The book is laying on top of a large destroyed book.

Roosevelt Academy

In the Roosevelt Academy, in a bathroom near the administration offices. The book is on the floor near the body of a dead Raider.

Roosevelt Academy - Maintenence and Evacuation Tunnel

On a metal shelf near a locked [Average] door leading to the sewer portion of the level. The book is near the midpoint of the area.

Satcom Array NN-03d-C

West of the MDPL-21 Power Station you’ll find a number of satelite towers guarded by raiders. In the one named SatCom Array NN-03d-C you’ll find the book on the edge of a toilet. Everybody poops, and the best time to read about fist fighting is while you’re defacating.

Springvale Area

Inside a standing mailbox near a blue car. Pretty much directly south of a Small Ranch, and directly east of Vault 101.

White House Plaza Area - Utility Tunnel

This book is found in the Pennsylvania Avenue section of the D.C. ruins. Near the White House gate, find a Utility Tunnel and go down. The book is in the first room on the right, on the corner of a table.

Vault 108 - Living Quarters

In the Vault 108 Living Quarters, in the room north west of the large, two-storied atrium. The book is on a counter near a metal cooking pot.

Warrington Station

In the room that Roy Phillips and his gang stay in, the book is in a wooden crate on a shelf.

Warrington Station - Lucky’s

Near the Warrington Station is a shop called “Lucky’s”. The book is inside the shop behind the counter, in a compartment near the floor.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

Share this free guide:

War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever…

This guide is intended to be the ultimate completionist’s guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity… or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

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