Devil’s Highway
Requirements: Level 24
Ranks: 1
“When you choose the Devil’s Highway perk, your Karma is instantly set to Very Evil.”
Considering how easy it is to get bad karma in this game, picking up Escalator to Heaven makes a bit of sense, but getting a perk to become evil? Find any computer terminal that you’re not supposed to be messing with, and keep interacting with it. Steal stuff. Useless stuff. It doesn’t matter. You do not need a perk for this.
Escalator to Heaven
Requirements: Level 24
Ranks: 1
“When you choose the Escalator to Heaven perk, your Karma is instantly set to Very Good.”
Or you could give some beggars water. This is not hard, and you don’t have much of a reason for alignment changes anyways. Really. Could you want to hire so-and-so so badly that you need to change your alignment? Giving Purified water away makes you a good boy. Simple. To be fair this is the hardest of the alignments to swing, but it’s still not that hard.
Karmic Rebalance
Requirements: Level 24
Ranks: 1
“When you choose the Karmic Rebalance perk, your Karma is instantly set to Neutral.”
See the two above, this is the exact same thing, but only half-assed. If you’re good, be bad until you’re neutral. If you’re bad, be good until you’re neutral. Ta-da.
No Weaknesses
Requirements: Level 24
Ranks: 1
“When you take the No Weaknesses perk, all S.P.E.C.I.A.L. stats that are less than 5 are instantly increased to 5.”
When me and my fiance saw this, our jaws dropped. “No way!” we exclaimed… and began our eager chittering and planning on how to best manipulate this perk to our devious ends. Then we saw Almost Perfect , and this perk became as useless as Intensive Training . If it wasn’t for Almost Perfect , this perk would probably be worth getting… but as it is, it will be rendered useless at level 30.
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