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Fallout 3

Level 24 Perks

By
Nathan Garvin

Devil’s Highway

Requirements: Level 24

Ranks: 1

“When you choose the Devil’s Highway perk, your Karma is instantly set to Very Evil.”

Considering how easy it is to get bad karma in this game, picking up Escalator to Heaven makes a bit of sense, but getting a perk to become evil? Find any computer terminal that you’re not supposed to be messing with, and keep interacting with it. Steal stuff. Useless stuff. It doesn’t matter. You do not need a perk for this.

Escalator to Heaven

Requirements: Level 24

Ranks: 1

“When you choose the Escalator to Heaven perk, your Karma is instantly set to Very Good.”

Or you could give some beggars water. This is not hard, and you don’t have much of a reason for alignment changes anyways. Really. Could you want to hire so-and-so so badly that you need to change your alignment? Giving Purified water away makes you a good boy. Simple. To be fair this is the hardest of the alignments to swing, but it’s still not that hard.

Karmic Rebalance

Requirements: Level 24

Ranks: 1

“When you choose the Karmic Rebalance perk, your Karma is instantly set to Neutral.”

See the two above, this is the exact same thing, but only half-assed. If you’re good, be bad until you’re neutral. If you’re bad, be good until you’re neutral. Ta-da.

No Weaknesses

Requirements: Level 24

Ranks: 1

“When you take the No Weaknesses perk, all S.P.E.C.I.A.L. stats that are less than 5 are instantly increased to 5.”

When me and my fiance saw this, our jaws dropped. “No way!” we exclaimed… and began our eager chittering and planning on how to best manipulate this perk to our devious ends. Then we saw Almost Perfect , and this perk became as useless as Intensive Training . If it wasn’t for Almost Perfect , this perk would probably be worth getting… but as it is, it will be rendered useless at level 30.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever…

This guide is intended to be the ultimate completionist’s guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity… or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

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