Almost Perfect
Requirements: Level 30
Ranks: 1
“Take the Almost Perfect perk, and all S.P.E.C.I.A.L. stats are instantly raised to 9.”
A perk which sets all your attributes to 9. What can I really say? It makes all perks that add to attributes utterly obsolete. It makes the old build obsolete. It makes old perks obsolete. It makes caring about your attributes, well, less important. This is the definitive perk of the expansion, and it changes the game. Getting a 9 in all attributes is better than any number of Intensive Training perks, it’s better than No Weaknesses , it gives you bonuses to everything the attributes do… obviously, it raises them all to 9! What can you really say? You’d be an utter fool not to get this perk at level 30. Enjoy your near perfection.
Keep in mind that if you get a Bobblehead, it counts as if said attribute had been raised. For example, if you have a base of 6 Endurance, and you get the Bobblehead, the game will count your Endurance as a base of 7, not 6 + 1… like with items. When you get the Almost Perfect perk, it will raise your Endurance up to 9. If you get your Bobblehead AFTER you get the Almost Perfect perk, you can raise your attribute up to 10, if you get your Bobbleheads BEFORE you get the Almost Perfect perk, you will not be able to get up to 10. So get Almost Perfect , and then find the Bobbleheads. Also, keep in mind the large jump in skills you’ll get when you get Almost Perfect . If you start with a Charisma of 1, as suggested in thie giude, bringing up your Charisma up to 10 will give 18 points into both Barter and Speech . Just keep in mind how your skills will change if you want to conserve points.
Nuclear Anomaly
Requirements: Level 30
Ranks: 1
“With the Nuclear Anomaly perk, whenever your Health is reduced to 20 or less, you will erupt into a devasating nuclear explosion. Note that any allies in the vicinity will also suffer the effects of the blast!”
When you drop to 20 Health or less? That’s cutting it awful close, don’t you think? Anyways, why bother? It doesn’t stop you from getting shot, if the enemies are far away. It can kill your allies, townsfolk, and the like… So lets think reasonably here… if you let this explode during a bad time and lose a friendly NPC or piss off story characters, will you really even save the game? No, you’d reload, if you even live to bother. This perk sucks. Oh, plus it’s competing against the best perk in the game. At least Bethesda is making the choice easy for you.
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