The Batman is a bruiser on the Multiversus roster list, with the capability of beating many enemies up in the air and on the ground. The mixture of moves and playstyle makes him a rather interesting character. To make those playstyles even better, you need the right tools for the job. Here are the best Batman perks in Multiversus to compliment those playstyles.
Best Batman Perks in Multiversus¶
Best Batman Perks in Multiversus | Description | Slot |
---|---|---|
Bouncerang | Hitting an enemy with the Batarang while returning to Batman will apply maximum stacks of weakened. | Signature Perk |
Coffeezilla | Your team cooldowns are reduced by 10% | Utility Perk |
Up, Up, and A-Slay | Your team deals 5% increased damage with attacks that knock back enemies upward. | Offense Perk |
Hit ‘Em While They’re Down | Your team deals 5% increased damage when hitting debuffed enemies. | Offense Perk |
Triple Jump | Your team receives an extra jump after hitting an enemy in the air. | Utility Perk |
The benefits of always taking Up,Up, and Hit ’Em Offensive perks are that Batman’s main skill combos revolve around getting enemies into the air. Therefore, getting the extra knockback is vital. Moreso, your basic up attacks in the air grant weakened debuff to them, meaning they take increased damage from the weakened effect and the perk. You also get weakness stacks on enemies with your Batarang and Smoke Bomb, fitting both perk builds for Batman.
The choice, however, is between Triple Jump and Coffeezilla depends on the match-up. You may need Coffeezilla to get lowered cooldowns on the Bat Bomb, Smoke Bombs and Batarang. The benefits of this allow you to fight much better horizontally, as your Smoke Grenade comes in handy for resets, while the Bat Bomb helps to extend combos against horizontal-focused enemies and gets them into the air where you’re the strongest.
Meanwhile, Triple Jump allows you to get some really storing vertical combos off. In fact, you can easily blast zone an enemy in the skybox on 70-90 HP from platform to the sky using a combination of horizontal uppercuts, aerial upward combo, followed by jumping x2 signature uppercuts. It’s still possible to do them without the third jump, but it requires total precision with your skills, whereas a third jump makes it much easier, followed by the Bat Bomb explosion to confirm the kill.
We hope this rundown on these five perks allows you to understand the best Batman perks in Multiversus better. Also, if you find a character hard-counters you, feel free to adapt and add in a perk to make it so you perform better against them. It’s part of the fun of maining and gaining MMR on a fighter.
No Comments