Once you’re ready, head for the south end of the frigate. Before long you should spot a Plasma Grunt blocking an entrance leading south–to their north is a set of stairs leading down that isn’t blocked. Head down the set of stairs to enter the lower level.
Plasma Frigate B1F¶
Once you’re down in the first floor below deck, you’ll come upon Hugh talking with some Grunts. He’ll then run off and the Grunts will continue patrolling. It’s time to whoop some Team Plasma ass! First, take on the Grunt patrolling the west side of the main corridor.
Trainer Battle: Team Plasma Grunt¶
Now take on the Grunt patrolling the east side of the main corridor.
Trainer Battle: Team Plasma Grunt¶
Pokemon | Level | Type |
---|---|---|
Scrafty | 47 | Dark/Fighting |
Now let’s head into the south-west of the six rooms. Inside you’ll find a really messy cafeteria and kitchen. Alright, time to clean up this place… er, the trainers and items at least. Begin by heading behind the kitchen counter and you’ll be stopped by a bored Plasma Grunt. So it’s excitement you want, huh?
Trainer Battle: Team Plasma Grunt¶
Pokemon | Level | Type |
---|---|---|
Garbodor | 47 | Poison |
Once he’s been utterly defeated, he will give you a hint for the password that you need to enter the Storage Room, which is found to the north of where you partook in the double battle. To complicate matters, the password varies and can be a Pokemon’s name or a numeric password.
So you can’t cheat by looking up the password online. Sorry! If the password is a Pokemon, however, he will tell you the Pokemon’s type . Or if it’s a numeric password, he’ll tell you that the password has four numbers and three of the numbers are the same . Better jot this down…
Along the middle, you’ll find the Electrizer to the right and a female Grunt who wants to punish you to the left.
Trainer Battle: Team Plasma Grunt¶
After the battle, she will reward you with the Plasma Card , which is needed to input the password in the first place. Ooh, you’ll definitely want to hang onto this! Next, go up and speak to the female Grunt in the top-left corner to be shown images of Zekrom and Reshiram.
This will add their partial data to your Pokedex for reference. Also, if you were paying attention, you’ll have been told that Zekrom is an Electric-type Pokemon, while Reshiram is a Fire-type Pokemon. Did the first Grunt in the room mention something related? Hmm…
Anyway, you’ve seen everything here, so head through the door in the top-right corner to exit this room. You’ll emerge back in the central room, on the other side of the central western door. Aha, so the central western and south-west doors both lead to the same place.
Cool, let’s continue and head into the north-west room. Towards the far west, a Plasma Grunt is standing guard. Let’s see if he has anything to say…
Trainer Battle: Team Plasma Grunt¶
Pokemon | Level | Type |
---|---|---|
Weezing | 47 | Poison |
Cough, cough… Oh, he does have something to say and that’s the first letter or first number of the password. This is vital information! Write it down somewhere! If the password is a Pokemon, you may have figured out what the password is. If it’s a number though, you’ll need to do more research.
Leave the room and head for the north-east room next. Looks like another Plasma Grunt is patiently standing guard at the back of the room. Head on over to entertain them.
Trainer Battle: Team Plasma Grunt¶
Pokemon | Level | Type |
---|---|---|
Drapion | 47 | Poison/Dark |
Upon defeat, this Grunt will reveal the Pokemon’s second type , if the password is a Pokemon. Or, if the password is a number, she’ll be less than helpful and say her favourite number is 0 . Um, thanks? Well, chances are there’s a 0 in the password somewhere (spoilers: there is).
Exit this room too and head for the central eastern room. Nobody will battle you here or give you any hints, but you can use the bunk beds to rest yourself and your Pokemon. Yeah, it’s kind of awkward with the Grunts watching you, but it’s safe…
Finally, head for the south-eastern room. Inside, you’ll find two Grunts; the first one will ambush you as you move halfway across the room. Brace yourself!
Trainer Battle: Team Plasma Grunt¶
Pokemon | Level | Type |
---|---|---|
Whirlipede | 46 | Bug/Poison |
Watchog | 46 | Normal |
Once he realises how awesome you are, he’ll spill the beans and reveal that the password is either the name of a Legendary Pokemon from Unova or a numeric code and he’ll state what the second digit is. If it’s the former, you must have sussed out the password by now.
Well, we’ve got one more Grunt to go, so this had better be worth it. Continue right along the the room and you’ll soon be stopped again.
Trainer Battle: Team Plasma Grunt¶
For your final hint, you’ll either be told the colour of the Pokemon or the last number . At this stage, you should have all the clues that you need. Check your notes if the answer isn’t immediately clear. If the password is a Pokemon, the answer is Reshiram , Zekrom or Kyurem (case-insensitive).
Meanwhile, if the password is a number, you just need to use a simple process of elimination. You’ll have been told the first, second and last number. These numbers should all be the same and you know that exactly three numbers are the same, so the missing, third number must be different.
It might not be obvious, but the third number is 0, so the password is ##0# , where # are all the same number. If you’ve been told than any one of the numbers is 2, for example, then the password would be 2202. Unfortunately we can’t check your password for you, but it shouldn’t be hard!
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