There are 25 Accessories to unlock and enhance in Tales of Arise. These can be found as enemy drops, in some chests or, most commonly, crafted from Ore. This page details the full list of Accessories.
There are 25 total Accessories in Tales of Arise.
How do Accessories work?¶
You’ll only be able to equip one Accessory per character in Tales of Arise however they have the potential to be very powerful since you can freely customize them based on the Ore that you’ve found. Crafted Accessories will also be stronger than any you find in Chests; this is because they’ll be at the base level without any bonus skills so it’s well worth taking the time to collect Ore whenever possible.
There are 25 different Ores in the game and with it, 25 unique Accessories with both ranging from ranks 1-5 in terms of rarity (with 5 being the highest). The rank of Ore you receive is based on your story progression, along with a modifier that can be enhanced with food such as Dohalim Pancakes. The higher a rank of Ore, the more Bonus Skills it’ll have on it that you can then use to enhance your Accessories further. Using a higher rank Ore for your base Accessories will also allow it to have up to four Bonus Skills meaning that by late game, you’ll only want to craft an Accessory if it’s rank 5.
How to Enhance Accessories¶
Once you’ve created a base Accessory, you can use the Enhance option at an Engraver to unlock the Bonus Skills on it. This will cost Ore Points that can be generated by sacrificing Ore or Accessories (which you should avoid) and you’ll receive points based on the rank (1 point for rank 1, 3 for rank 3 etc.). Each Lv requires more points the last, with a total of 75 points needed for a rank 5 Accessory. With this in mind, you’ll always want to be on the lookout for any Mining Points, even if they’re just for fodder.
How to Transfer Skills¶
Once you reach Ganath Haros, you’ll notice a new option available at the Engravers, Transfer Skills. This will allow you to take any Accessory that has been fully upgrade it and transfer a single Bonus Skill over to another that has been fully upgraded. There is one exception to this, you’ll never be able to transfer the base skill (such as Attack +15%) from an Accessory to a new one, only the Bonus Skills. For this reason, be sure to hold on to any Accessories with Bonus Skills on them rather than using them for Ore Points.
Attack Accessories¶
Name |
Skill |
Ore |
Ore Location |
Warrior Emblem |
Attack +15% |
Brimore |
Glanymede Castle, Lacerda Clif, Safar Sea Cave, Overseer Hill, Traslida Highway, Tietal Plain, Glianne Woodland, Razum Quarry, The Otherworld |
Magic Emblem |
Elemental Attack +15% |
Astral Ore |
Mount Dhiara, Aqfotle Hills, Adan Ruins, Adan Lake, The Otherworld |
Pierce Emblem |
Penetration +30% |
Thorn Ore |
White Silver Plains, Rudhir Forest, Nevira Snowplains, Frozen Valley |
Buff Bangle |
Stat Boost on Enemy Defeat |
Awakening Pebble |
Mount Dhiara, Berg Volcano, Fogwharl Limestone Caverns, Forland Mountains, The Wedge, Uninhabited Island |
Impact Ring |
Penetration +80%, Resistance -80% |
Barbed Crystal |
Shinefall Woods, Lavtu Marshlands, The Otherworld |
Defense Accessories¶
Name |
Skill |
Ore |
Ore Location |
Poison Charm |
Null Poison |
Antidote Rock |
Zionne Mine Tunnels, Sandinus Ravine, Iglia Wastes, Fagan Ruins, Kyrd Garrison, White Silver Plains, Rudhir Forest, Nevira Snowplains, Underground Waterway, Frozen Valley, Aureum Falls |
Freeze Charm |
Null Freeze |
Thermalrock |
Shinefall Woods, Lavtu Marshlands |
Shock Charm |
Null Paralysis |
Paralaxstone |
Zionne Mine Tunnels, Sandinus Ravine, Iglia Wastes, Kyrd Garrison, Glanymede Castle, Lacerda Cliff, White Silver Plains, Rudhir Forest, Nevira Snowplains, Underground Waterway |
Curse Charm |
Null Curse |
Hex Breaker |
Zionne Mine Tunnels, Berg Volcano, Mount Dhiara, Tower of the Wind Spirit, Fogwharl Limestone Caverns, Forland Mountains, The Wedge, Uninhabited Island, Lenegis, Gegham Helgarahi, Tarfhal Helgarahi |
Garnet |
Fire/Water Damage -50% |
Almandine Mass |
Sandinus Ravine, Iglia Wastes, Fagan Ruins, Kyrd Garrison, Lacerda Cliff |
Opal |
Wind/Earth Damage -50% |
Opal Mass |
Safar Sea Cave, Overseer Hill, Traslida Highway, Glianne Woodland, Razum Quarry, Mount Dhiara, Este Luvah Forest |
Alexandrite |
Light/Dark Damage -50% |
Chrysoberyl Mass |
Ulvhan Grotto, White Silver Plains, Rudhir Forest, Nevira Snowplains, Underground Waterway, Frozen Valley |
Black Onyx |
Max HP +15% |
Abyssal Pebble Mass |
Zionne Mine Tunnels, Sandinus Ravine, Iglia Wastes, Kyrd Garrison, Glanymede Castle, Lacerda Cliff, Safar Sea Cave, Traslida Highway, The Otherworld |
Grit Emblem |
Resistance +30% |
Enduro Ore |
Ulvhan Grotto, White Silver Plains, Rudhir Forest, Nevira Snowplains, Underground Waterway, Frozen Valley |
Heal Bangle |
Heal 5% HP on Enemy Defeat |
Healing Pebble |
Aureum Falls, Lavtu Marshlands |
Spirit Bangle |
Recover 1 CP on Enemy Defeat |
Transcendent Pebble |
Mount Diara, Forland Mountains, Berg Volcano, Tower of the Wind Spirit, Fogwharl Limestone Caverns, The Wedge, Uninhabited Island, Lenegis, Gegham Helgarahi, Tarfhal Helgarahi |
Resist Ring |
All Elemental Damage -20% |
Inhibitor Crystal |
Mount Dhiara, Aqfotle Hills, Este Luvah Forest, Adan Ruins, Adan Lake, The Otherworld |
Protect Ring |
Physical Damage -20% |
Scaled Crystal |
Este Luvah Forest, Adan Ruins, The Otherworld |
Comeback Ring |
Stagger Time -20% |
Immutable Crystal |
Shinefall Woods, Lavtu Marshlands |
Support Accessories¶
Name |
Skill |
Ore |
Ore Location |
Lucky Bangle |
Item Drop Rate Up |
Lucky Pebble |
Iglia Wastes, Kyrd Garrison, Frozen Valley, Mount Dhiara, Forland Mountains, Uninhabited Island, Berg Volcano, Lenegis |
Swift Ring |
Move/Escape Speed +50% |
Fleetfoot Crystal |
Safar Sea Cave, Traslida Highway, Razum Quarry |
Faerie Ring |
Arte CP Cost -20% |
Pixie Crystal |
Gegham Helgarahi, Tarfhal Helgarahi, The Otherworld |
Stamina Ring |
Half AG Cost Chance 50% |
Brightstone |
Berg Volcano, Fogwharl Limestone Caverns |
Revival Ring |
Revival Chance 50% |
Regenerative Crystal |
Berg Volcano, Frozen Valley, Mount Dhiara, Tower of the Wind Spirit, Fogwharl Limestone Caverns, Forland Mountains, The Wedge, Uninhabited Island, Lenegis, The Otherworld |
Mystic Crest |
Casting Time -20% |
Mysterious Fragment |
Gegham Helgarahi, Tarfhal Helgarahi, The Otherworld |
Bonus Skill List¶
Stat Boosts¶
Name |
Effect |
Attack +20/60 |
Increases Attack by 20/60 |
Defense +20/60 |
Increases Defense by 20/60 |
Elemental Attack +20/60 |
Increases Elemental Attack by 20/60 |
Elemental Defense +20/60 |
Increases Elemental Defense by 20/60 |
Penetration +40/120 |
Increases Penetration by 40/120 |
Resistance +40/120 |
Increases Resistance by 40/120 |
Max HP +200/400 |
Increases max HP by 200/400 |
Resistance Boosts¶
Name |
Effect |
Paralysis Resistance +25% |
Reduces paralysis infliction potential by 25% |
Poison Resistance +25% |
Reduces poison infliction potential by 25% |
Freeze Resistance +25% |
Reduces freeze infliction potential by 25% |
Curse Resistance +25% |
Reduces curse infliction potential by 25% |
Fire/Water Damage -10% |
Decreases damage taken from fire and water element attacks by 10% |
Wind/Earth Damage -10% |
Decreases damage taken from wind and earth element attacks by 10% |
Light/Dark Damage -10% |
Decreases damage taken from light and dark element attacks by 10% |
Damage Boosts¶
Name |
Effect |
Fire Damage +7.5%/+15% |
Increases damage from fire element attacks by 7.5%/15% |
Water Damage +7.5%/+15% |
Increases damage from water element attacks by 7.5%/15% |
Earth Damage +7.5%/+15% |
Increases damage from earth element attacks by 7.5%/15% |
Wind Damage +7.5%/+15% |
Increases damage from wind element attacks by 7.5%/15% |
Light Damage +7.5%/+15% |
Increases damage from light element attacks by 7.5%/15% |
Dark Damage +7.5% /+15% |
Increases damage from dark element attacks by 7.5%/15% |
Max HP Damage +15% |
Increases damage dealt by 15% when at max HP |
Down Damage +5%/+10% |
Increases damage dealt to downed enemies by 5%/10% |
Counterattack Damage +30% |
Increases damage dealt to attacking enemies by 30% |
Support Boosts¶
Name |
Effect |
Half AG Cost: 20% |
Has a 20% chance to halve an arte’s AG cost |
CP Cost -10% |
Reduces CP cost of artes used during combat by 10% |
AG Recovery Speed +4%/+8% |
Increases AG recovery speed by 4%/8% |
BG Charge Rate +4%/+8 |
Increases Boost Gauge charge rate by 4%/8% |
Casting Time -5% |
Reduces spell casting time by 5% |
Move/Escape Speed +15% |
Grants +15% movement speed in battle, and reduces escape time by 15% |
Rare Drop Rate Up S/L |
Makes enemies much more likely to drop rare items when defeated |
Increased Aggro S/L |
Makes enemies much more likely to target you |
Decrease Aggro S/L |
Makes enemies much less likely to target you |
Unique¶
Name |
Effect |
Glutton for Battle |
Increases damage dealt by 5% for each enemy on the field |
Alertness |
Temporarily increases critical hit rate by 5% on successful perfect evades and perfect guards |
Smack Down |
Makes it easier to down enemies with artes |
Coupe de Grace |
Increases damage dealt from artes that consume all AG by 15% |
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