The Wizardry course in Two Point Campus gets unlocked as soon as you open up the Spiffinmoore Campus. After all, what is the point in having a Harry Potter-esque setting if you can carry out a bit of top-tier wand action on the way to your degree?
Wizardry Requirements¶
To start the course you will need the following:
A teacher with a Wizardry qualification. This teacher can then be trained/upgraded to teach the course at a higher level as time passes.
You will also require the following rooms - two of which are on the large side so be wary when doing your initial planning as you will have to fit multiple of these in as your course expands and you get more students coming through the doors.
If you are playing on the Spiffinmoore level the buildings (certainly the ones you start with) can be quite pokey and have several nooks and crannies which are not ideally suited to these long rooms.
- Spells Room
- Potions Room
- Lecture Theatre
The students will also be completing assessments and will need the following rooms in order to pass.
- Spells Room
- Potions Room
- Library
There will be regular requests for items and bookshelves for your library so make sure it is big enough to deal with this,.and also keep your Kudosh back because you will need to spend it on these items rather than frittering it away on new rugs.
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