This page has information for the Trickster class in Fire Emblem Warriors: Three Hopes.
The Trickster is a sly and agile sword-swinging rogue. What they lack in raw power, they make up for with their speed and resourcefulness.
Overview¶
Stats¶
Type | HP | STR | MAG | DEX | SPD | LCK | DEF | RES | CHA |
---|---|---|---|---|---|---|---|---|---|
Stat Boost | – | – | – | 5 | 6 | 5 | – | 2 | 1 |
Growth Rates | 20% | 0% | 0% | 25% | 35% | 15% | 0% | 10% | 0% |
Fixed Abilities¶
Icon | Ability | Description |
---|---|---|
Locktouch | Allows the unit to open chests without a key and unlock special gates. | |
Pass | Makes it easier to perform Perfect Guards. | |
Lucky Seven | Temporarily increases one of the following stats when an enemy commander is defeated: Str, Mag, Dex, Spd, Lck, Def, or Res. | |
Axe Buster Lv 4 | Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 95%. |
Learnable Abilities and Arts¶
Rank | Icon | Ability/Art | Description |
---|---|---|---|
1-star | Pass | Makes it easier to perform Perfect Guards. | |
1-star | Axebreaker | Effective against enemies equipped with axes. | |
1-star | Electric Grounder | Strike with a trio of lightning-charged slashes. Deals damage based on Mag. | |
1-star | Magic Blade | Strike the surrounding area with magical blades. Deals damage based on Mag. | |
2-star | Dex +10 | Increases Dex by 10. | |
2-star | Forethought | Restores the Awakening and Warrior Gauges when using combat arts or magic. | |
2-star | Medical Expertise | Increases the potency of vulneraries, concoctions, and elixirs by 50%. | |
3-star | Patience | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. | |
3-star | Burst of Valor | Restores the Warrior Gauge with each critical hit. | |
3-star | Burst of Resolve | Restores the Awakening Gauge with each critical hit. | |
3-star (Innate) | Gather | Brings nearby enemies in front of the unit before starting regular attack 1. |
Class Action¶
Press to deplete the Class Gauge and attack while moving forward. These attacks can be chained. The Class Gauge will fill over time. Can immediately follow-up with a regular action after a class action.
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