This page has information for the Dark Knight class in Fire Emblem Warriors: Three Hopes.
Not be to confused with a certain masked vigilante superhero, the Dark Knight is a horse-riding, lance-swinging, magic-casting knight.
Overview¶
Stats¶
Type | HP | STR | MAG | DEX | SPD | LCK | DEF | RES | CHA |
---|---|---|---|---|---|---|---|---|---|
Stat Boost | 200 | 2 | 3 | 3 | 2 (-3) | – | 2 (+2) | 5 | 2 |
Growth Rates | 25% | 20% | 20% | 0% | 0% | 0% | 10% | 10% | 10% |
Fixed Abilities¶
Icon | Ability | Description |
---|---|---|
Black Magic+ | Increases black magic damage to enemies. | |
Dark Magic+ | Increases dark magic damage to enemies. | |
Sword Buster Lv 4 | Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 95%. |
Learnable Abilities and Arts¶
Rank | Icon | Ability/Art | Description |
---|---|---|---|
1-star | Swordbreaker | Effective against enemies equipped with swords. | |
1-star | Dark Lance | Send dark hexes flying at foes. Damage dealt will increase with Mag. | |
2-star | Max HP +1500 | Increases max HP by 1500. | |
2-star | Vanguard’s Benefit | When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead. | |
2-star | Cyclical Specials | Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. | |
2-star | Vengeance | An attack that increases in Mt in relation to the user’s missing HP. | |
3-star | Specials Master | Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. | |
3-star | Driven Spirit | Increases the Warrior Gauge fill rate while Awakened. | |
3-star | Panache | Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated. | |
3-star (Innate) | Range Master | Increases attack range. | |
3-star (Innate) | Nullify Magic | Nullifies enemies’ offensive magic. |
Class Action¶
Hold to charge the Class Gauge and release to unleash a powerfula rea attack. Can move while charging.
The attack will activate magic sigils placed by strong attacks and trigger follow-up attacks. Press and hold during a strong attack to reduce the charge time of the next class action.
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