This page has information for the Gremory class in Fire Emblem Warriors: Three Hopes.
The Gremory is an arcane specialist who can peerlessly wield all forms of magic.
Overview¶
Stats¶
Type | HP | STR | MAG | DEX | SPD | LCK | DEF | RES | CHA |
---|---|---|---|---|---|---|---|---|---|
Stat Boost | – | – | 8 | 3 | 2 | – | – | 6 | 1 |
Growth Rates | 15% | 0% | 35% | 10% | 0% | 0% | 0% | 20% | 15% |
Fixed Abilities¶
Icon | Ability | Description |
---|---|---|
Black Magic Mastery | Reduces cooldown for black magic. | |
Dark Magic Mastery | Reduces cooldown for dark magic. | |
White Magic Mastery | Reduces cooldown for white magic. | |
Bow Buster Lv 4 | Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 95%. |
Learnable Abilities and Arts¶
Rank | Icon | Ability/Art | Description |
---|---|---|---|
1-star | Res +10 | Increases Res by 10. | |
1-star | Bowbreaker | Effective against enemies equipped with bows. | |
1-star | Flare | When attacking, enemies incur a reduction in Res proportional to the unit’s Lck. | |
1-star (Mercedes) | Fortify | Advanced light magic. Greatly heals allies across a wide area. | |
1-star (Marianne) | Aura | Advanced light attack magic. Assail foes with a column of light. | |
1-star (Sothis) | Abraxas | Advanced light attack magic. Calls light from the heavens down on foes. | |
2-star (Except Shez, Arval) | Reason | Increases damage dealt to enemies when equipped with a tome. | |
2-star (Shez, Arval) | Pact | Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains. | |
2-star (Lysithea, Hapi, Monica) | Hades Ω | Advanced dark magic. Calls on the morbid might of the underworld. | |
2-star (Dorothea, Constance, Sothis) | Agnea’s Arrow | The most powerful form of black magic. A sweltering flame that reduces all to ash. | |
2-star (Arval) | Dark Spikes Τ | Advanced dark magic. | |
3-star | Magic Attack Range+ | Extends the range of long-distance tome attacks. | |
3-star | Defiant Mag | When HP is at 25% or below: increases Mag by 20. | |
3-star (Edelgard) | Fire Assist | When this unit is an adjutant: adds a fire element to the active unit’s strong attacks. | |
3-star (Bernadetta, Marianne) | Ice Assist | When this unit is an adjutant: adds an ice element to the active unit’s strong attacks. | |
3-star (Dorothea, Hilda) | Lightning Assist | When this unit is an adjutant: adds a lightning element to the active unit’s strong attacks. | |
3-star (Annette) | Wind Assist | When this unit is an adjutant: adds a wind element to the active unit’s strong attacks. | |
3-star (Mercedes, Constance) | Light Assist | When this unit is an adjutant: adds a light element to the active unit’s strong attacks. | |
3-star (Lysithea) | Dark Assist | When this unit is an adjutant: adds a dark element to the active unit’s strong attacks. | |
3-star (Innate) | Nullify Magic | Nullifies enemies’ offensive magic. | |
Class Action¶
Hold to attack in a wide range in front of you. Specify the range with . The Class Gauge will charge over time and when landing strong attacks.
Press and hold during a strong attack to add the element of that strong attack to the next class action.
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