This page lists all the learnable Abilities in Fire Emblem Warriors: Three Hopes.
These Abilities can be obtained by ranking up various classes. For more details, please refer to How to Learn New Abilities and How to Learn Innate Abilities.
All Abilities¶
Icon | Ability | Description | Obtained |
---|---|---|---|
Sword Prowess | Increases damage dealt to enemies when equipped with a sword. | Myrmidon, Mercenary, Thief | |
Lance Prowess | Increases damage dealt to enemies when equipped with a lance. | Soldier, Cavalier, Paladin | |
Axe Prowess | Increases damage dealt to enemies when equipped with an axe. | Fighter, Armored Knight, Brigand, Warrior | |
Bow Prowess | Increases damage dealt to enemies when equipped with a bow. | Fighter, Archer, Sniper, Bow Knight | |
Brawling Prowess | Increases damage dealt to enemies when equipped with gauntlets. | Fighter, Brawler, Grappler, War Master | |
Reason | Increases damage dealt to enemies when equipped with a tome. | Mage, Warlock, Dark Bishop, Gremory | |
Faith | Increases the recovery amount of healing magic. | Monk, Priest, Bishop | |
Sword Prowess Lv 1 | When a sword is equipped: increases damage to enemies by 10%. | (Obtained with one stack of Sword Prowess) | |
Sword Prowess Lv 2 | When a sword is equipped: increases damage to enemies by 20%. | (Obtained with two stacks of Sword Prowess) | |
Sword Prowess Lv 3 | When a sword is equipped: increases damage to enemies by 30%. | (Obtained with three stacks of Sword Prowess) | |
Axe Prowess Lv 1 | When an axe is equipped: increases damage to enemies by 10%. | (Obtained with one stack of Axe Prowess) | |
Axe Prowess Lv 2 | When an axe is equipped: increases damage to enemies by 20%. | (Obtained with two stacks of Axe Prowess) | |
Axe Prowess Lv 3 | When an axe is equipped: increases damage to enemies by 30%. | (Obtained with three stacks of Axe Prowess) | |
Lance Prowess Lv 1 | When a lance is equipped: increases damage to enemies by 10%. | (Obtained with one stack of Lance Prowess) | |
Lance Prowess Lv 2 | When a lance is equipped: increases damage to enemies by 20%. | (Obtained with two stacks of Lance Prowess) | |
Lance Prowess Lv 3 | When a lance is equipped: increases damage to enemies by 30%. | (Obtained with three stacks of Lance Prowess) | |
Bow Prowess Lv 1 | When a bow is equipped: increases damage to enemies by 10%. | (Obtained with one stack of Bow Prowess) | |
Bow Prowess Lv 2 | When a bow is equipped: increases damage to enemies by 20%. | (Obtained with two stacks of Bow Prowess) | |
Bow Prowess Lv 3 | When a bow is equipped: increases damage to enemies by 30%. | (Obtained with three stacks of Bow Prowess) | |
Brawling Prowess Lv 1 | When gauntlets are equipped: increases damage to enemies by 10%. | (Obtained with one stack of Brawling Prowess) | |
Brawling Prowess Lv 2 | When gauntlets are equipped: increases damage to enemies by 20%. | (Obtained with two stacks of Brawling Prowess) | |
Brawling Prowess Lv 3 | When gauntlets are equipped: increases damage to enemies by 30%. | (Obtained with three stacks of Brawling Prowess) | |
Reason Lv 1 | When a tome is equipped: increases damage to enemies by 10%. | (Obtained with one stack of Reason) | |
Reason Lv 2 | When a tome is equipped: increases damage to enemies by 20%. | (Obtained with two stacks of Reason) | |
Reason Lv 3 | When a tome is equipped: increases damage to enemies by 30%. | (Obtained with three stacks of Reason) | |
Faith Lv 1 | Increases the recovery amount of healing magic by 10%. | (Obtained with one stack of Faith) | |
Faith Lv 2 | Increases the recovery amount of healing magic by 20%. | (Obtained with two stacks of Faith) | |
Faith Lv 3 | Increases the recovery amount of healing magic by 30%. | (Obtained with three stacks of Faith) | |
Max HP +500 | Increases max HP by 500. | Soldier | |
Max HP +1000 | Increases max HP by 1000. | Paladin | |
Max HP +1500 | Increases max HP by 1500. | Dark Knight | |
Str +2 | Increases Str by 2. | Fighter | |
Str +5 | Increases Str by 5. | Warrior | |
Str +10 | Increases Str by 10. | Wyvern Lord | |
Mag +2 | Increases Mag by 2. | Mage | |
Mag +5 | Increases Mag by 5. | Warlock | |
Mag +10 | Increases Mag by 10. | Dark Bishop | |
Def +2 | Increases Def by 2. | Armored Knight | |
Def +5 | Increases Def by 5. | Fortress Knight | |
Def +10 | Increases Def by 10. | Great Knight | |
Res +2 | Increases Res by 2. | Monk | |
Res +5 | Increases Res by 5. | Bishop | |
Res +10 | Increases Res by 10. | Gremory | |
Dex +2 | Increases Dex by 2. | Thief | |
Dex +5 | Increases Dex by 5. | Assassin | |
Dex +10 | Increases Dex by 10. | Trickster | |
Spd +2 | Increases Spd by 2. | Myrmidon | |
Spd +5 | Increases Spd by 5. | Swordmaster | |
Spd +10 | Increases Spd by 10 | Mortal Savant | |
Pomp & Circumstance | Increases Lck and Cha by 5. | Armored Lord, High Lord, Wyvern Master | |
Carpe Diem | Increases Dex and Spd by 5. | Fluegel, Silverheart | |
Rebellious Spirit | While guarding, causes the unit to perform a Perfect Guard for (Dex × 0.25%) of incoming attacks. | Myrmidon | |
Backbone | Reduces the unit’s chance of getting knocked back by attacks. | Soldier | |
Spirited Seize | Slightly restores the Warrior Gauge upon seizing a stronghold. | Fighter | |
Trust | When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge. | Monk | |
Appraisal | Improves the quality of weapons and materials dropped by fallen enemy commanders. | Thief | |
Thief’s Ploy | Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions. | Thief | |
Thief’s Wisdom | Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit. | Thief | |
Vantage | When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | Mercenary | |
Battalion Vantage | When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges. | Mercenary | |
Mercenary’s Ploy | Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions. | Mercenary | |
Mercenary’s Wisdom | Increases damage dealt by Mercenary, Swordmaster, and Mortal Savant class actions in proportion to Spd. | Mercenary | |
Pegasus Knight’s Ploy | Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit. | Pegasus Knight | |
Pegasus Knight’s Wisdom | Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions. | Pegasus Knight | |
Darting Blow | Increases the amount that successful attacks fill the Awakening Gauge. | Pegasus Knight | |
Tableturner | Extends the period of critical attack time after a Perfect Dodge. | Pegasus Knight | |
Desperation | When HP is at 50% or below: strong attacks will break an enemy’s guard. | Cavalier | |
Battalion Desperation | When battalion endurance is at 1/3 or below: strong attacks will break an enemy’s guard. | Cavalier | |
Knight’s Ploy | Guarantees the enemy’s guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled. | Cavalier | |
Knight’s Wisdom | Increases Warrior Gauge fill rate when using class actions of lance-wielding cavalry. | Cavalier | |
Defensive Tactics | Reduces damage to battalion endurance by 30%. | Armored Knight | |
Armored Infantry’s Ploy | Improves physical damage reduction inside areas created by Armor Knight and Fortress Knight class actions. | Armored Knight | |
Armored Infantry’s Wisdom | Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions. | Armored Knight | |
Death Blow | Keeps the Stun Gauge visible for longer. | Brigand | |
Wild Abandon | Greatly increases damage dealt to enemies, but also greatly increases damage received from them. | Brigand | |
Warrior’s Ploy | When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled. | Brigand | |
Warrior’s Wisdom | Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance. | Brigand | |
Archer’s Ploy | Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions. | Archer | |
Archer’s Wisdom | Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex. | Archer | |
Armsthrift | Slows the degrading of weapon durability when using combat arts or magic. | Archer | |
One Heart One Mind | When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups. | Archer | |
Brawler’s Ploy | Grants the class actions of Brawlers, Grapplers, and War Masters a chance to produce the Stun Gauge. | Brawler | |
Brawler’s Wisdom | Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters. | Brawler | |
Underdog | Increases damage dealt to an enemy in proportion to how much higher the enemy’s level is. | Brawler | |
Concentration | Moderately extends the time before the hit count expires. | Brawler | |
Essence of Light | Causes light-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Priest | |
Miracle | Allows the unit to survive a single blow that would otherwise reduce HP to zero. | Priest | |
Kinship | Makes it easier for the unit to receive support points during battle. | Priest | |
Priest’s Ploy | Increases the recovery amounts of Priest and Bishop class actions. | Priest | |
Priest’s Wisdom | Increases damage dealt by Priest and Bishop class actions in proportion to Lck. | Priest | |
Lifeforce | Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. | Mage | |
Mage’s Ploy | Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. | Mage | |
Mage’s Wisdom | Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. | Mage | |
Emperor’s Ploy | Guarantees ignited enemies will explode when using Armored Lord and Emperor class actions. | Armored Lord | |
King’s Ploy | Increases the number of permitted lance throws during High Lord and Great Lord class actions. | High Lord | |
Leader’s Ploy | Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions. | Wyvern Master | |
Perspective | Increases damage dealt to enemies proportional to the number of allied strongholds. | Armored Lord, High Lord, Wyvern Master | |
Dual Wielder’s Ploy | Increases the attack range of Asura and Fluegel class actions. | Fluegel | |
Mage Knight’s Ploy | Increases the elemental potency of Silverheart and Enlightened One class actions. | Silverheart | |
True Awakening | Extends the duration of Awakenings. | Fluegel, Silverheart | |
Boost Critical | Increases critical hit rate. | Swordmaster, Assassin, Fortress Knight, Paladin, Wyvern Rider, Warrior, Sniper, Grappler, Warlock, Bishop | |
Sneak Attack | Attacking foes from behind greatly increases damage in proportion to the unit’s Dex. | Assassin | |
Lethality | Grants a (Dex × 0.25%) chance of instantly defeating non-commander units. | Assassin | |
Despoil | Awards gold for defeating enemies. | Assassin | |
Apex Sword | Increases critical hit damage when equipped with a sword. | Swordmaster, Assassin | |
Expert Guard | Makes it easier to perform Perfect Guards. | Swordmaster | |
Provoke | Draws attacks, increasing the frequency that surrounding foes attack the unit. | Swordmaster | |
Aegis | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with bows or tomes. | Paladin | |
Apex Lance | Increases critical hit damage when equipped with a lance. | Paladin | |
Anchor | Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. | Fortress Knight | |
Pavise | Grants a (Dex × 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. | Fortress Knight | |
Smite | When using cavalry or armored classes, dashing through enemies inflicts damage. | Fortress Knight | |
Apex Axe | Increases critical hit damage when equipped with an axe. | Fortress Knight, Wyvern Rider, Warrior | |
Heavy Hitter | Gives strong attacks a low chance to produce the Stun Gauge. | Warrior | |
Wrath | When HP is at 50% or below: greatly increases damage dealt by critical rushes. | Warrior | |
Battalion Wrath | When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes. | Warrior | |
Defiant Str | When HP is at 25% or below: increases Str by 20. | Wyvern Rider | |
Offensive Tactics | When a battalion is deployed: increases damage to enemies by 20%. | Wyvern Rider | |
Wyvern Rider’s Ploy | Guarantees an enemy’s guard will break when activating the class actions of axe-wielding fliers with at least one bar filled. | Wyvern Rider | |
Wyvern Rider’s Wisdom | Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers. | Wyvern Rider | |
Apex Bow | Increases critical hit damage when equipped with a bow. | Sniper | |
Awakening Assist | When this unit is an adjutant: increases the fill rate of the active unit’s Awakening Gauge. | Sniper | |
Warrior Assist | When this unit is an adjutant: increases the fill rate of the active unit’s Warrior Gauge. | Sniper | |
Apex Gauntlet | Increases critical hit damage when equipped with gauntlets. | Grappler | |
Rejuvenation | Restores HP every 800 hits. | Grappler | |
Luck Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit’s Lck. | Bishop | |
Apex Tome | Increases critical hit damage when equipped with a tome. | Dark Mage, Warlock, Bishop | |
Renewal | Restores a slight amount of HP at regular intervals. | Bishop | |
Battalion Renewal | When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals. | Bishop | |
Fiendish Blow | Increases the power of elemental effects. | Warlock | |
Essence of Fire | Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Warlock | |
Essence of Ice | Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Warlock | |
Essence of Lightning | Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Warlock | |
Essence of Wind | Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Warlock | |
Aggression | Increases the Warrior Gauge fill rate when attacking foes with status effects. | Warlock | |
Essence of Darkness | Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | Dark Mage | |
Poison Strike | Grants attacks a chance to poison enemies. | Dark Mage | |
Dark Mage’s Ploy | Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. | Dark Mage | |
Dark Mage’s Wisdom | Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. | Dark Mage | |
Lifetaker | Restores a small amount of HP when an enemy commander is defeated. | Dark Mage | |
Transmute | Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time. | Dark Mage | |
Pass | Makes it easier to perform Perfect Guards. | Trickster | |
Axebreaker | Effective against enemies equipped with axes. | Mortal Savant, Enlightened One, Trickster, Saint, Asura | |
Forethought | Restores the Awakening and Warrior Gauges when using combat arts or magic. | Trickster | |
Medical Expertise | Increases the potency of vulneraries, concoctions, and elixirs by 50%. | Trickster | |
Patience | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. | Trickster | |
Burst of Valor | Restores the Warrior Gauge with each critical hit. | Trickster | |
Burst of Resolve | Restores the Awakening Gauge with each critical hit. | Trickster | |
Gather | Brings nearby enemies in front of the unit before starting regular attack 1. | Trickster (Innate) | |
Special Dance | Increases the potency of a dancer unit’s class actions. | Dancer | |
Rally Strength | When this unit is an adjutant: increases the active unit’s Str by 10. | Dancer (Raphael) | |
Rally Magic | When this unit is an adjutant: increases the active unit’s Mag by 10. | Dancer (Ingrid) | |
Rally Speed | When this unit is an adjutant: increases the active unit’s Spd by 10. | Dancer (Ignatz) | |
Rally Defense | When this unit is an adjutant: increases the active unit’s Def by 10. | Dancer (Seteth) | |
Rally Resistance | When this unit is an adjutant: increases the active unit’s Res by 10. | Dancer (Monica) | |
Rally Dexterity | When this unit is an adjutant: increases the active unit’s Dex by 10. | Dancer (Ferdinand) | |
Rally Luck | When this unit is an adjutant: increases the active unit’s Lck by 10. | Dancer (Flayn) | |
Rally Charm | When this unit is an adjutant: increases the active unit’s Cha by 10. | Dancer (Dorothea) | |
Rally Deluxe | When this unit is an adjutant: increases the active unit’s Str, Spd, and Res by 10. | Dancer (Annette) | |
Charm Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit’s Cha. | Dancer | |
Big Game Hunter | Increases damage dealt to enemy commanders. | Mortal Savant | |
Counterstrike | Successful Perfect Guards inflict elemental damage. The element is determined by the active unit. | Mortal Savant | |
Serene Stance | Prevents hits from bows and tomes from knocking back the unit mid-attack. | Mortal Savant | |
Dual Onslaught | Factors Mag into physical attacks and Str into magical attacks when calculating damage. | Mortal Savant | |
Counterbreak | Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10. | Mortal Savant, Saint | |
Proficient Witstrike | Calculates damage for all attacks using the unit’s Mag stat. | Mortal Savant (Innate) | |
Goddess’s Blessing | If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind. | Saint | |
Counterattack | Enemies take damage proportional to the damage they inflict. | Death Knight, Saint | |
Swordbreaker | Effective against enemies equipped with swords. | Falcon Knight, Dark Knight, Holy Knight, Great Lord, Death Knight | |
Item Expertise | Increases the potency of recovery items by 50%. | Falcon Knight | |
Harmonious Specials | When this unit is the active unit or an adjutant: increases the damage of Partner Specials. | Falcon Knight | |
Speed Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit’s Spd. | Falcon Knight | |
Sol | Restores HP proportional to the unit’s Lck each time an enemy commander is defeated. | Falcon Knight | |
Muster | Temporarily increases all stats by 10 after a successful Perfect Dodge. | Falcon Knight | |
Flyswatter | Increases both the Awakening and Warrior Gauge fill rates when attacking enemies that have been launched into the air. | Falcon Knight (Innate) | |
Vanguard’s Benefit | When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead. | Dark Knight | |
Cyclical Specials | Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. | Dark Knight | |
Specials Master | Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. | Dark Knight | |
Driven Spirit | Increases the Warrior Gauge fill rate while Awakened. | Dark Knight | |
Panache | Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated. | Dark Knight | |
Range Master | Increases attack range. | Dark Knight, Holy Knight (Innate) | |
Solitary Stand | Increases damage dealt to enemies when no allied units are deployed nearby. | Holy Knight | |
United Front | Increases damage dealt to enemies in proportion to the number of allied commanders nearby. | Holy Knight | |
Adjutant’s Benefit | When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead. | Holy Knight | |
Cyclical Awakening | Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded. | Holy Knight | |
Defiant Res | When HP is at 25% or below: increases Res by 20. | Holy Knight | |
Nullify Cavalry Effect | Nullifies effectiveness against cavalry units. | Holy Knight | |
Shining Guardian | Reduces the damage allies sustain when inside the same allied stronghold as the unit. | Holy Knight | |
Exalted Breath | When using magic to restore the caster’s or an ally’s HP, the caster’s Awakening Gauge is restored proportionally. | Holy Knight (Innate) | |
Armored Cavalry’s Ploy | Increases the attack range of Great Knight class actions. | Great Knight | |
Armored Cavalry’s Wisdom | Increases damage dealt by Great Knight class actions in proportion to Def. | Great Knight | |
Lancebreaker | Effective against enemies equipped with lances. | Wyvern Lord, Great Knight, Emperor | |
Knucklebreaker | Taking a hit while guarding causes the enemy to incur damage proportional to the unit’s Def. The enemy’s Str is also temporarily reduced by 10. | Great Knight | |
Luna | When attacking, causes enemies to incur a reduction in Def proportional to the unit’s Lck. | Great Knight | |
Stalwart Stance | Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack. | Great Knight | |
Defiant Def | When HP is at 25% or below: increases Def by 20. | Great Knight | |
Nullify Armored Effect | Nullifies effectiveness against armored units. | Great Knight | |
Ironclad | Nullifies enemy attacks that would break, penetrate, or otherwise bypass the unit’s guard. | Great Knight (Innate) | |
Inspiring Agility | Enables dash attacks for all classes. | Great Knight (Innate) | |
Undaunted | Greatly increases damage dealt to enemies, but prevents the unit from guarding. | Wyvern Lord | |
Howl | Makes it easier to knock back enemy commanders. | Wyvern Lord | |
Defiant Crit | When HP is at 25% or below: drastically increases damage dealt by critical rushes. | Wyvern Lord | |
Nullify Flying Effect | Nullifies effectiveness against flying units. | Wyvern Lord | |
Safeguard | When this unit is the active unit: restores HP to the adjutant periodically. | Wyvern Lord | |
Heaviest Hitter | Causes strong attacks to produce the Stun Gauge at a high rate. | Wyvern Lord (Innate) | |
Domineer | Increases damage dealt to enemies on foot. | Wyvern Lord (Innate) | |
Gauntletbreaker | Effective against enemies equipped with gauntlets. | Bow Knight, Barbarossa | |
Defiant Spd | When HP is at 25% or below: increases Spd by 20. | Bow Knight | |
Dexterity Catalyst | Increases the Warrior Gauge fill rate in proportion to the unit’s Dex. | Bow Knight | |
Battle Instincts | Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full. | Bow Knight | |
Sharpshooter | Causes critical hits to instantly defeat non-commander units. | Bow Knight (Innate) | |
Tomebreaker | Effective against enemies equipped with tomes. | War Master | |
Quick Riposte | When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict. | War Master | |
Piercing Gaze | Restores the Warrior Gauge every 800 hits. | War Master | |
Piercing Cry | Restores the Awakening Gauge every 800 hits. | War Master | |
Prepared to Die | Rapidly restores the Warrior Gauge when HP is at 25% or below and the Warrior Gauge is less than one bar. | War Master (Innate) | |
Bowbreaker | Effective against enemies equipped with bows. | Gremory, Dark Bishop | |
Flare | When attacking, enemies incur a reduction in Res proportional to the unit’s Lck. | Gremory | |
Pact | Greatly increases the Warrior Gauge fill rate, but also increases the damage the unit sustains. | Gremory | |
Magic Attack Range+ | Extends the range of long-distance tome attacks. | Gremory | |
Defiant Mag | When HP is at 25% or below: increases Mag by 20. | Gremory | |
Fire Assist | When this unit is an adjutant: adds a fire element to the active unit’s strong attacks. | Gremory | |
Ice Assist | When this unit is an adjutant: adds an ice element to the active unit’s strong attacks. | Gremory | |
Lightning Assist | When this unit is an adjutant: adds a lightning element to the active unit’s strong attacks. | Gremory | |
Wind Assist | When this unit is an adjutant: adds a wind element to the active unit’s strong attacks. | Gremory | |
Light Assist | When this unit is an adjutant: adds a light element to the active unit’s strong attacks. | Gremory | |
Dark Assist | When this unit is an adjutant: adds a dark element to the active unit’s strong attacks. | Gremory | |
Nullify Magic | Nullifies enemies’ offensive magic. | Dark Knight, Gremory, Dark Bishop (Innate) | |
Impossible Feat | When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time. | Dark Bishop | |
Covenant | Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains. | Dark Bishop | |
Absorb Strength | Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop | |
Absorb Magic | Grants a minor boost to Mag each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop | |
Absorb Dexterity | Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop | |
Absorb Speed | Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop | |
Absorb Luck | Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop | |
Absorb Defense | Grants a minor boost to Def each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop | |
Absorb Resistance | Grants a minor boost to Res each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop | |
Absorb Charm | Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle. | Dark Bishop | |
Seasoned Tactics | Restores battalion endurance when an enemy commander is defeated. | Emperor, Great Lord, Barbarossa | |
Stormer of the Land | Reduces damage taken from an enemy proportional to how much lower the enemy’s Cha is. | Emperor | |
Savior of the Meek | Makes it easier to knock back enemies in proportion to how much lower an enemy’s Str is. | Great Lord | |
Seeker of Greatness | Increases critical hit rate proportional to how much lower the enemy’s Dex is. | Barbarossa | |
Renewed Carnage | Gradually restores the Warrior Gauge. | Asura | |
The Creation | Completely prevents knockback if at least one bar of the Warrior Gauge is filled. | Asura | |
Saint’s Power | Gradually restores the Awakening Gauge. | Enlightened One | |
Goddess’s Vessel | Completely prevents knockback if at least 50% of the Awakening Gauge is filled. | Enlightened One | |
Mastermind | Increases class Exp gained on the battlefield. | By default (Lysithea, Jeritza) | |
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