This page lists all of the Unique Abilities in Fire Emblem Warriors: Three Hopes.
Each character has 3 Abilities unique to themselves, which are always equipped. These Abilities are divided into three groups.
- Action Abilities typically kick in when performing actions (such as attacking) or they unlock an additional action.
- Support Abilities grant passive buffs either all the time or depending on the situation.
- Tactical Abilities provide an attack boost or defense boost when the character is given orders while AI controlled.
Action Abilities¶
Icon | Ability | Description | Character |
---|---|---|---|
Shadowflash Lv 1 | Gain a chance to perform a few attacks that instantly defeat non-commander units. Chance increases with hit count. Press to dash a short distance. | Shez | |
Shadowflash Lv 2 | Gain a chance to perform several attacks that instantly defeat non-commander units. Chance increases with hit count. Press to dash a moderate distance. | Shez | |
Shadowflash Lv 3 | Gain a chance to perform many attacks that instantly defeat non-commander units. Chance increases with hit count. Press to dash a long distance. | Shez | |
Solar Prominence Lv 1 | Imbue attacks with fire. | Edelgard | |
Solar Prominence Lv 2 | Imbue attacks with powerful fire. | Edelgard | |
Solar Prominence Lv 3 | Imbue attacks with devastating fire. | Edelgard | |
Dark Conjuration Lv 1 | Gain a low chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press to detonate the spike and inflict dark damage based on power level. | Hubert | |
Dark Conjuration Lv 2 | Gain a moderate chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press to detonate the spike and inflict dark damage based on power level. | Hubert | |
Dark Conjuration Lv 3 | Gain a high chance to impale an attacked enemy with a magic spike. Additional attacks power up the spike. Press to detonate the spike and inflict dark damage based on power level. | Hubert | |
Prismatic Resonance Lv 1 | Gain a low chance to spawn musical notes around the unit when performing regular attacks. Attacking the notes triggers elemental shockwaves. | Dorothea | |
Prismatic Resonance Lv 2 | Gain a moderate chance to spawn musical notes around the unit when performing regular attacks. Attacking the notes triggers elemental shockwaves. | Dorothea | |
Prismatic Resonance Lv 3 | Gain a high chance to spawn musical notes around the unit when performing regular attacks. Attacking the notes triggers elemental shockwaves. | Dorothea | |
Maximum Ambulation Lv 1 | At 300 hits and above: gain an increase in speed proportional to hit count. | Ferdinand | |
Maximum Ambulation Lv 2 | At 200 hits and above: gain an increase in speed proportional to hit count. | Ferdinand | |
Maximum Ambulation Lv 3 | At 150 hits and above: gain an increase in speed proportional to hit count. | Ferdinand | |
Personal Space Lv 1 | Press to create a zone of ice that increases critical hit rate. Has a long cooldown time. | Bernadetta | |
Personal Space Lv 2 | Press to create a zone of ice that increases critical hit rate. Has a moderate cooldown time. | Bernadetta | |
Personal Space Lv 3 | Press to create a zone of ice that increases critical hit rate. Has a short cooldown time. | Bernadetta | |
One for the Books Lv 1 | Hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by one tier. | Caspar | |
One for the Books Lv 2 | Hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by up to two tiers. | Caspar | |
One for the Books Lv 3 | Hold the button when performing strong attacks to charge the attack, increasing attack range and damage dealt by up to three tiers. | Caspar | |
Windstorm Lv 1 | Slightly increase evasion distance. Dodges inflict very minor wind damage. | Petra | |
Windstorm Lv 2 | Moderately increase evasion distance. Dodges inflict minor wind damage. | Petra | |
Windstorm Lv 3 | Greatly increase evasion distance. Dodges inflict moderate wind damage. | Petra | |
Easy Breezy Lv 1 | Complete a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a narrow range. | Linhardt | |
Easy Breezy Lv 2 | Complete a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a moderate range. | Linhardt | |
Easy Breezy Lv 3 | Complete a final regular attack to spawn a pair of wind orbs in front of the unit. The orbs automatically attack in a wide range. | Linhardt | |
Wicked Impulse Lv 1 | Strike with the right timing to generate a small shockwave imbued with an element corresponding to the attack. | Monica | |
Wicked Impulse Lv 2 | Strike with the right timing to generate a moderate shockwave imbued with an element corresponding to the attack. | Monica | |
Wicked Impulse Lv 3 | Strike with the right timing to generate a large shockwave imbued with an element corresponding to the attack. | Monica | |
Quietus Lv 1 | Attacking very slightly fills the Unique Ability Gauge and increases damage dealt to enemies. When the gauge is full, press to attack, instantly defeating non-commander enemies. | Jeritza | |
Quietus Lv 2 | Attacking slightly fills the Unique Ability Gauge and increases damage dealt to enemies. When the gauge is full, press to attack, instantly defeating non-commander enemies. | Jeritza | |
Quietus Lv 3 | Attacking moderately fills the Unique Ability Gauge and increases damage dealt to enemies. When the gauge is full, press to attack, instantly defeating non-commander enemies. | Jeritza | |
Azure Lightning Lv 1 | Imbue attacks with lightning. | Dimitri | |
Azure Lightning Lv 2 | Imbue attacks with powerful lightning. | Dimitri | |
Azure Lightning Lv 3 | Imbue attacks with devastating lightning. | Dimitri | |
Demolisher Lv 1 | Hold the button when performing strong attacks to trigger blasts on impact that deal minor damage to enemies. | Dedue | |
Demolisher Lv 2 | Hold the button when performing strong attacks to trigger blasts on impact that deal moderate damage to enemies. | Dedue | |
Demolisher Lv 3 | Hold the button when performing strong attacks to trigger blasts on impact that deal major damage to enemies. | Dedue | |
Intense Velocity Lv 1 | Dodge in the middle of an attack to increase speed by one tier for a period of time. Will reach maximum speed after 7 dodges. | Felix | |
Intense Velocity Lv 2 | Dodge in the middle of an attack to increase speed by one tier for a period of time. Will reach maximum speed after 5 dodges. | Felix | |
Intense Velocity Lv 3 | Dodge in the middle of an attack to increase speed by one tier for a period of time. Will reach maximum speed after 3 dodges. | Felix | |
Radiant Love Lv 1 | Attacking very slightly fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press to damage enemies and heal allies. | Mercedes | |
Radiant Love Lv 2 | Attacking slightly fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press to damage enemies and heal allies. | Mercedes | |
Radiant Love Lv 3 | Attacking moderately fills the Unique Ability Gauge and gradually restores HP. When the gauge is full, press to damage enemies and heal allies. | Mercedes | |
Wind Stance Lv 1 | While holding , use to create and place a zone of wind. Has a long cooldown time. | Ashe | |
Wind Stance Lv 2 | While holding , use to create and place a zone of wind. Has a moderate cooldown time. | Ashe | |
Wind Stance Lv 3 | While holding , use to create and place a zone of wind. Has a short cooldown time. | Ashe | |
Courageous Aria Lv 1 | Attacking very slightly fills the Unique Ability Gauge. When it is full, press to temporarily strengthen yourself and surrounding allies. | Annette | |
Courageous Aria Lv 2 | Attacking slightly fills the Unique Ability Gauge. When it is full, press to temporarily strengthen yourself and surrounding allies. | Annette | |
Courageous Aria Lv 3 | Attacking moderately fills the Unique Ability Gauge. When it is full, press to temporarily strengthen yourself and surrounding allies. | Annette | |
Gordian Stroke Lv 1 | At 300 hits and above: increase attack range and damage dealt proportional to the hit count. | Sylvain | |
Gordian Stroke Lv 2 | At 200 hits and above: increase attack range and damage dealt proportional to the hit count. | Sylvain | |
Gordian Stroke Lv 3 | At 150 hits and above: increase attack range and damage dealt proportional to the hit count. | Sylvain | |
Icy Plunge Lv 1 | Enemies sent flying explode and deal ice damage to a narrow area. | Ingrid | |
Icy Plunge Lv 2 | Enemies sent flying explode and deal ice damage to a moderate area. | Ingrid | |
Icy Plunge Lv 3 | Enemies sent flying explode and deal ice damage to a wide area. | Ingrid | |
Martial Prowess Lv 1 | Strike with the right timing to slightly increase damage, attack range, and knockback rate. | Rodrigue | |
Martial Prowess Lv 2 | Strike with the right timing to moderately increase damage, attack range, and knockback rate. | Rodrigue | |
Martial Prowess Lv 3 | Strike with the right timing to greatly increase damage, attack range, and knockback rate. | Rodrigue | |
Dustcloud Lv 1 | Imbue attacks with wind. | Claude | |
Dustcloud Lv 2 | Imbue attacks with powerful wind. | Claude | |
Dustcloud Lv 3 | Imbue attacks with devastating wind. | Claude | |
Rondo of Roses Lv 1 | Attacking fills the Unique Ability Gauge, while nullifying an enemy attack decreases it. When the gauge is full, press to draw in foes a short distance away. | Lorenz | |
Rondo of Roses Lv 2 | Attacking fills the Unique Ability Gauge, while nullifying an enemy attack decreases it. When the gauge is full, press to draw in foes a moderate distance away. | Lorenz | |
Rondo of Roses Lv 3 | Attacking fills the Unique Ability Gauge, while nullifying an enemy attack decreases it. When the gauge is full, press to draw in foes a long distance away. | Lorenz | |
Lightning Bound | Hold the button during strong attacks to slightly increase damage and add lightning. While charging, enemies a short distance away will be drawn in. | Hilda | |
Lightning Bound Lv 2 | Hold the button during strong attacks to moderately increase damage and add lightning. While charging, enemies a moderate distance away will be drawn in. | Hilda | |
Lightning Bound Lv 3 | Hold the button during strong attacks to greatly increase damage and add lightning. While charging, enemies a long distance away will be drawn in. | Hilda | |
Pure Brawn Lv 1 | Charge to power up attacks for a set period. Attacks will strengthen up to 2 tiers based on the number of charges. | Raphael | |
Pure Brawn Lv 2 | Charge to power up attacks for a set period. Attacks will strengthen up to 3 tiers based on the number of charges. | Raphael | |
Pure Brawn Lv 3 | Charge to power up attacks for a set period. Attacks will strengthen up to 4 tiers based on the number of charges. | Raphael | |
Cursed Expulsion Lv 1 | Enemies sent flying explode and deal dark damage to a narrow area. Press to draw in Spellbound enemies. Can be used again after a cooldown. | Lysithea | |
Cursed Expulsion Lv 2 | Enemies sent flying explode and deal dark damage to a moderate area. Press to draw in Spellbound enemies. Can be used again after a cooldown. | Lysithea | |
Cursed Expulsion Lv 3 | Enemies sent flying explode and deal dark damage to a wide area. Press to draw in Spellbound enemies. Can be used again after a cooldown. | Lysithea | |
Dreamer’s Paintbrush Lv 1 | Send enemies flying to spatter the ground with a small amount of paint. Enemies that step in the paint incur elemental damage matching its color. | Ignatz | |
Dreamer’s Paintbrush Lv 2 | Send enemies flying to spatter the ground with a moderate amount of paint. Enemies that step in the paint incur elemental damage matching its color. | Ignatz | |
Dreamer’s Paintbrush Lv 3 | Send enemies flying to spatter the ground with a large amount of paint. Enemies that step in the paint incur elemental damage matching its color. | Ignatz | |
Snowslip Lv 1 | At 300 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count. | Marianne | |
Snowslip Lv 2 | At 200 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count. | Marianne | |
Snowslip Lv 3 | At 150 hits and above: spawn falling ice orbs that deal ice damage to foes at intervals proportional to hit count. | Marianne | |
Careful Study Lv 1 | Allows the unit to string together 2 times the normal number of regular attacks. Based on the number of consecutive hits, speed will increase, and final regular or strong attacks will strengthen. | Leonie | |
Careful Study Lv 2 | Allows the unit to string together 3 times the normal number of regular attacks. Based on the number of consecutive hits, speed will increase, and final regular or strong attacks will strengthen. | Leonie | |
Careful Study Lv 3 | Allows the unit to string together 4 times the normal number of regular attacks. Based on the number of consecutive hits, speed will increase, and final regular or strong attacks will strengthen. | Leonie | |
Galvanic Surge Lv 1 | Attacking slightly fills the Unique Ability Gauge. When it is full, press to temporarily increase speed and imbue attacks with lightning. | Holst | |
Galvanic Surge Lv 2 | Attacking moderately fills the Unique Ability Gauge. When it is full, press to temporarily increase speed and imbue attacks with lightning. | Holst | |
Galvanic Surge Lv 3 | Attacking greatly fills the Unique Ability Gauge. When it is full, press to temporarily increase speed and imbue attacks with lightning. | Holst | |
Deceit Lv 1 | Press to create an orb of wind that draws in enemies and then explodes. Has a long cooldown time. | Yuri | |
Deceit Lv 2 | Press to create an orb of wind that draws in enemies and explodes. Has a moderate cooldown time. | Yuri | |
Deceit Lv 3 | Press to create an orb of wind that draws in enemies and explodes. Has a short cooldown time. | Yuri | |
Personality Shift Lv 1 | Generate a small number of orbs with each attack. The orbs will be light or dark depending on the stage, up to a total of 6. Press to launch the orbs. | Constance | |
Personality Shift Lv 2 | Generate several orbs with each attack. The orbs will be light or dark depending on the stage, up to a total of 10. Press to launch the orbs. | Constance | |
Personality Shift Lv 3 | Generate many orbs with each attack. The orbs will be light or dark depending on the stage, up to a total of 13. Press to launch the orbs. | Constance | |
Golden Fists Lv 1 | At 300 hits and above: power up attacks proportional to the hit count. Sending enemies flying grants a very small amount of gold. | Balthus | |
Golden Fists Lv 2 | At 200 hits and above: power up attacks proportional to the hit count. Sending enemies flying grants a small amount of gold. | Balthus | |
Golden Fists Lv 3 | At 150 hits and above: power up attacks proportional to the hit count. Sending enemies flying grants a fair amount of gold. | Balthus | |
Nether Sigh Lv 1 | Strong attacks and the unit’s final regular attack generate small zones in front of the unit that deal dark damage. Press to detonate the zones and cause a small explosion. | Hapi | |
Nether Sigh Lv 2 | Strong attacks and the unit’s final regular attack generate mid-sized zones in front of the unit that deal dark damage. Press to detonate the zones and cause a moderate explosion. | Hapi | |
Nether Sigh Lv 3 | Strong attacks and the unit’s final regular attack generate large zones in front of the unit that deal dark damage. Press to detonate the zones and cause a large explosion. | Hapi | |
Thunderous Refrain Lv 1 | Attacking generates lightning-imbued musical staves and fills the Unique Ability Gauge. When the gauge is full, press to deal a small amount of damage around the staves. | Manuela | |
Thunderous Refrain Lv 2 | Attacking generates lightning-imbued musical staves and fills the Unique Ability Gauge. When the gauge is full, press to deal a moderate amount of damage around the staves. | Manuela | |
Thunderous Refrain Lv 3 | Attacking generates lightning-imbued musical staves and fills the Unique Ability Gauge. When the gauge is full, press to deal a large amount of damage around the staves. | Manuela | |
Windswept Lv 1 | Imbue non-regular attacks with wind. Press to rend Windtorn enemies with air blades. Has a long cooldown time. | Seteth | |
Windswept Lv 2 | Imbue non-regular attacks with wind. Press to rend Windtorn enemies with air blades. Has a moderate cooldown time. | Seteth | |
Windswept Lv 3 | Imbue non-regular attacks with wind. Press to rend Windtorn enemies with air blades. Has a short cooldown time. | Seteth | |
Luminous Prayer Lv 1 | Gain a chance to spawn an orb of light around the unit when performing regular attacks. Press to fire a beam of light toward all orbs. | Flayn | |
Luminous Prayer Lv 2 | Gain a chance to spawn 2 orbs of light around the unit when performing regular attacks. Press to fire a beam of light toward all orbs. | Flayn | |
Luminous Prayer Lv 3 | Gain a chance to spawn 3 orbs of light around the unit when performing regular attacks. Press to fire a beam of light toward all orbs. | Flayn | |
Twofold Ruin Lv 1 | Press to make attacks hit twice for a period of time and deal a small amount of additional damage. This skill can be reused periodically. | Catherine | |
Twofold Ruin Lv 2 | Press to make attacks hit twice for a period of time and deal a moderate amount of additional damage. This skill can be reused periodically. | Catherine | |
Twofold Ruin Lv 3 | Press to make attacks hit twice for a period of time and deal a large amount of additional damage. This skill can be reused periodically. | Catherine | |
Cold Calculation Lv 1 | Strike with the right timing to slightly increase critical hit rate and imbue attacks with ice. | Shamir | |
Cold Calculation Lv 2 | Strike with the right timing to moderately increase critical hit rate and imbue attacks with ice. | Shamir | |
Cold Calculation Lv 3 | Strike with the right timing to greatly increase critical hit rate and imbue attacks with ice. | Shamir | |
Divine Pulse Lv 1 | Press to stop time. A follow-up attack will trigger when time restarts, based on damage dealt during the stoppage. Has a long cooldown time. | Byleth | |
Divine Pulse Lv 2 | Press to stop time. A follow-up attack will trigger when time restarts, based on damage dealt during the stoppage. Has a moderate cooldown time. | Byleth | |
Divine Pulse Lv 3 | Press to stop time. A follow-up attack will trigger when time restarts, based on damage dealt during the stoppage. Has a short cooldown time. | Byleth | |
Blade Breaker Lv 1 | Hold the button when performing strong attacks to slightly increase damage, guard break, and explode enemies sent flying. | Jeralt | |
Blade Breaker Lv 2 | Hold the button when performing strong attacks to increase damage up to two tiers proportional to the charge, guard break, and explode enemies sent flying. | Jeralt | |
Blade Breaker Lv 3 | Hold the button when performing strong attacks to increase damage up to three tiers proportional to the charge, guard break, and explode enemies sent flying. | Jeralt | |
Purifying Rain Lv 1 | Attacking slightly fills the Unique Ability Gauge. When it is full, press to rain fire down on enemies. | Rhea | |
Purifying Rain Lv 2 | Attacking moderately fills the Unique Ability Gauge. When it is full, press to rain fire down on enemies. | Rhea | |
Purifying Rain Lv 3 | Attacking greatly fills the Unique Ability Gauge. When it is full, press to rain fire down on enemies. | Rhea | |
Divine Caprice Lv 1 | Every 300 hits, create a magic sigil imbued with an element that will attack automatically. Max 3 sigils. | Sothis | |
Divine Caprice Lv 2 | Every 300 hits, create a powerful magic sigil imbued with an element that will attack automatically. Max 3 sigils. | Sothis | |
Divine Caprice Lv 3 | Every 300 hits, create a devastatingly powerful magic sigil imbued with an element that will attack automatically. Max 3 sigils. | Sothis | |
Duality Lv 1 | Imbue attacks with either light or dark. Press to switch between the two and trigger an additional attack. | Arval | |
Duality Lv 2 | Imbue attacks with either light or dark. Press to switch between the two and trigger an additional powerful attack. | Arval | |
Duality Lv 3 | Imbue attacks with either light or dark. Press to switch between the two and trigger an additional devastating attack. | Arval | |
Camaraderie Lv 1 | At 600 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack. | Gatekeeper | |
Camaraderie Lv 2 | At 450 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack. | Gatekeeper | |
Camaraderie Lv 3 | At 300 hits and above: a strong attack or final regular attack summons fellow gatekeepers to perform a follow-up attack. | Gatekeeper | |
Support Abilities¶
Icon | Ability | Description | Character |
---|---|---|---|
Mortal Coil Lv 1 | When HP is at 90% or above: increases the Warrior Gauge fill rate. | Shez | |
Mortal Coil Lv 2 | When HP is at 75% or above: increases the Warrior Gauge fill rate. | Shez | |
Mortal Coil Lv 3 | When HP is at 60% or above: increases the Warrior Gauge fill rate. | Shez | |
Emperor’s Prestige Lv 1 | Causes enemies that are guarding to nonetheless sustain 50% of calculated damage. | Edelgard | |
Emperor’s Prestige Lv 2 | Causes enemies that are guarding to nonetheless sustain 65% of calculated damage. | Edelgard | |
Emperor’s Prestige Lv 3 | Causes enemies that are guarding to nonetheless sustain 80% of calculated damage. | Edelgard | |
Perception Lv 1 | Keeps the Stun Gauge visible slightly longer. | Hubert | |
Perception Lv 2 | Keeps the Stun Gauge visible a while longer. | Hubert | |
Perception Lv 3 | Keeps the Stun Gauge visible much longer. | Hubert | |
Songstress Lv 1 | Slightly restores surrounding allies’ HP and Awakening Gauges when the unit completes a Warrior Special. | Dorothea | |
Songstress Lv 2 | Moderately restores surrounding allies’ HP and Awakening Gauges when the unit completes a Warrior Special. | Dorothea | |
Songstress Lv 3 | Greatly restores surrounding allies’ HP and Awakening Gauges when the unit completes a Warrior Special. | Dorothea | |
Name Drop Lv 1 | Slightly restores the Awakening Gauge with each enemy commander defeated. | Ferdinand | |
Name Drop Lv 2 | Moderately restores the Awakening Gauge with each enemy commander defeated. | Ferdinand | |
Name Drop Lv 3 | Greatly restores the Awakening Gauge with each enemy commander defeated. | Ferdinand | |
Persecution Complex Lv 1 | When hit by enemy attacks: grants a very low chance of temporarily increasing damage dealt to foes. | Bernadetta | |
Persecution Complex Lv 2 | When hit by enemy attacks: grants a low chance of temporarily increasing damage dealt to foes. | Bernadetta | |
Persecution Complex Lv 3 | When hit by enemy attacks: grants a moderate chance of temporarily increasing damage dealt to foes. | Bernadetta | |
Fists of Justice Lv 1 | Slightly increases damage to enemy Stun Gauges. | Caspar | |
Fists of Justice Lv 2 | Moderately increases damage to enemy Stun Gauges. | Caspar | |
Fists of Justice Lv 3 | Greatly increases damage to enemy Stun Gauges. | Caspar | |
Hunter’s Boon Lv 1 | Slightly restores the Awakening Gauge with each critical hit. | Petra | |
Hunter’s Boon Lv 2 | Moderately restores the Awakening Gauge with each critical hit. | Petra | |
Hunter’s Boon Lv 3 | Greatly restores the Awakening Gauge with each critical hit. | Petra | |
Catnap Lv 1 | Slightly increases how much HP the unit automatically recovers while inside an allied stronghold. | Linhardt | |
Catnap Lv 2 | Moderately increases how much HP the unit automatically recovers while inside an allied stronghold. | Linhardt | |
Catnap Lv 3 | Greatly increases how much HP the unit automatically recovers while inside an allied stronghold. | Linhardt | |
Shrewd Operator Lv 1 | Slightly increases the damage dealt to enemies afflicted with a status effect. | Monica | |
Shrewd Operator Lv 2 | Moderately increases the damage dealt to enemies afflicted with a status effect. | Monica | |
Shrewd Operator Lv 3 | Greatly increases the damage dealt to enemies afflicted with a status effect. | Monica | |
Murderous Intent Lv 1 | Greatly increases critical hit rate when attacking enemies with full HP. | Jeritza | |
Murderous Intent Lv 2 | Greatly increases critical hit rate when attacking enemies with 90% or more of their HP. | Jeritza | |
Murderous Intent Lv 3 | Greatly increases critical hit rate when attacking enemies with 80% or more of their HP. | Jeritza | |
King’s Might Lv 1 | Slightly increases damage to enemy HP and Stun Gauges when sending them flying. | Dimitri | |
King’s Might Lv 2 | Moderately increases damage to enemy HP and Stun Gauges when sending them flying. | Dimitri | |
King’s Might Lv 3 | Greatly increases damage to enemy HP and Stun Gauges when sending them flying. | Dimitri | |
Staunch Shield Lv 1 | Taking hits while guarding slightly restores the Warrior Gauge. Perfect Guards restore the gauge even more. | Dedue | |
Staunch Shield Lv 2 | Taking hits while guarding moderately restores the Warrior Gauge. Perfect Guards restore the gauge even more. | Dedue | |
Staunch Shield Lv 3 | Taking hits while guarding greatly restores the Warrior Gauge. Perfect Guards restore the gauge even more. | Dedue | |
Lone Wolf Lv 1 | When no battalion is deployed or if battalion endurance is depleted: slightly increases damage dealt to enemies. | Felix | |
Lone Wolf Lv 2 | When no battalion is deployed or if battalion endurance is depleted: moderately increases damage dealt to enemies. | Felix | |
Lone Wolf Lv 3 | When no battalion is deployed or if battalion endurance is depleted: greatly increases damage dealt to enemies. | Felix | |
Live to Serve Lv 1 | When magic is used to restore an ally’s HP, allows the caster to also recover half the amount of the restored HP. | Mercedes | |
Live to Serve Lv 2 | When magic is used to restore an ally’s HP, allows the caster to also recover three-quarters the amount of the restored HP. | Mercedes | |
Live to Serve Lv 3 | When magic is used to restore an ally’s HP, allows the caster to also recover an equal amount to the restored HP. | Mercedes | |
Lockpick Lv 1 | Allows the unit to open chests without a key and unlock special gates. Also grants a very low chance of increasing items dropped by fallen enemy commanders. | Ashe | |
Lockpick Lv 2 | Allows the unit to open chests without a key and unlock special gates. Also grants a low chance of increasing items dropped by fallen enemy commanders. | Ashe | |
Lockpick Lv 3 | Allows the unit to open chests without a key and unlock special gates. Also grants a moderate chance of increasing items dropped by fallen enemy commanders. | Ashe | |
Overachiever Lv 1 | Defeating 30 or more enemies with a single Warrior Special grants a small increase in damage dealt to enemies for a period of time. | Annette | |
Overachiever Lv 2 | Defeating 30 or more enemies with a single Warrior Special grants a moderate increase in damage dealt to enemies for a period of time. | Annette | |
Overachiever Lv 3 | Defeating 30 or more enemies with a single Warrior Special grants a large increase in damage dealt to enemies for a period of time. | Annette | |
Adept Flirt Lv 1 | When an ally of the opposite sex is nearby or is the unit’s adjutant: slightly increases the Awakening Gauge fill rate. | Sylvain | |
Adept Flirt Lv 2 | When an ally of the opposite sex is nearby or is the unit’s adjutant: moderately increases the Awakening Gauge fill rate. | Sylvain | |
Adept Flirt Lv 3 | When an ally of the opposite sex is nearby or is the unit’s adjutant: greatly increases the Awakening Gauge fill rate. | Sylvain | |
Heavensent Lv 1 | Slightly increases the Warrior Gauge fill rate when attacking enemies launched into the air. | Ingrid | |
Heavensent Lv 2 | Moderately increases the Warrior Gauge fill rate when attacking enemies launched into the air. | Ingrid | |
Heavensent Lv 3 | Greatly increases the Warrior Gauge fill rate when attacking enemies launched into the air. | Ingrid | |
Right-Hand Man Lv 1 | When HP is at 25% or below: nullifies critical hits and status effects, and prevents knockback while attacking. | Rodrigue | |
Right-Hand Man Lv 2 | When HP is at 35% or below: nullifies critical hits and status effects, and prevents knockback while attacking. | Rodrigue | |
Right-Hand Man Lv 3 | When HP is at 50% or below: nullifies critical hits and status effects, and prevents knockback while attacking. | Rodrigue | |
Leader’s Acumen Lv 1 | Slightly increases the Awakening Gauge fill rate when attacking enemies launched into the air. | Claude | |
Leader’s Acumen Lv 2 | Moderately increases the Awakening Gauge fill rate when attacking enemies launched into the air. | Claude | |
Leader’s Acumen Lv 3 | Greatly increases the Awakening Gauge fill rate when attacking enemies launched into the air. | Claude | |
Distinguished House Lv 1 | When a battalion is deployed: slightly increases the Awakening Gauge fill rate. | Lorenz | |
Distinguished House Lv 2 | When a battalion is deployed: moderately increases the Awakening Gauge fill rate. | Lorenz | |
Distinguished House Lv 3 | When a battalion is deployed: greatly increases the Awakening Gauge fill rate. | Lorenz | |
Advocate Lv 1 | When the unit’s adjutant is a member of the opposite sex: slightly increases Adjutant Gauge fill rates and slightly increases damage dealt by Adjutant Follow-Ups. | Hilda | |
Advocate Lv 2 | When the unit’s adjutant is a member of the opposite sex: moderately increases Adjutant Gauge fill rates and moderately increases damage dealt by Adjutant Follow-Ups. | Hilda | |
Advocate Lv 3 | When the unit’s adjutant is a member of the opposite sex: greatly increases Adjutant Gauge fill rates and greatly increases damage dealt by Adjutant Follow-Ups. | Hilda | |
Goody Basket Lv 1 | Slightly increases damage dealt to foes for a period of time after collecting recovery items. | Raphael | |
Goody Basket Lv 2 | Moderately increases damage dealt to foes for a period of time after collecting recovery items. | Raphael | |
Goody Basket Lv 3 | Greatly increases damage dealt to foes for a period of time after collecting recovery items. | Raphael | |
Unsought Power Lv 1 | Slightly restores the Awakening and Warrior Gauges when activating Crests. | Lysithea | |
Unsought Power Lv 2 | Moderately restores the Awakening and Warrior Gauges when activating Crests. | Lysithea | |
Unsought Power Lv 3 | Greatly restores the Awakening and Warrior Gauges when activating Crests. | Lysithea | |
Watchful Eye Lv 1 | Slightly increases the critical hit rate of strong attacks. | Ignatz | |
Watchful Eye Lv 2 | Moderately increases the critical hit rate of strong attacks. | Ignatz | |
Watchful Eye Lv 3 | Greatly increases the critical hit rate of strong attacks. | Ignatz | |
Animal Friend Lv 1 | When the unit, their adjutant, or a surrounding ally is mounted: slightly restores HP at regular intervals. | Marianne | |
Animal Friend Lv 2 | When the unit, their adjutant, or a surrounding ally is mounted: moderately restores HP at regular intervals. | Marianne | |
Animal Friend Lv 3 | When the unit, their adjutant, or a surrounding ally is mounted: greatly restores HP at regular intervals. | Marianne | |
Rivalry Lv 1 | When an ally of the opposite sex is nearby or is the unit’s adjutant: slightly increases the Warrior Gauge fill rate. | Leonie | |
Rivalry Lv 2 | When an ally of the opposite sex is nearby or is the unit’s adjutant: moderately increases the Warrior Gauge fill rate. | Leonie | |
Rivalry Lv 3 | When an ally of the opposite sex is nearby or is the unit’s adjutant: greatly increases the Warrior Gauge fill rate. | Leonie | |
Natural Warrior Lv 1 | When HP is at 50% or below: increases damage to enemy Stun Gauges. | Holst | |
Natural Warrior Lv 2 | When HP is at 50% or below: greatly increases damage dealt to enemy Stun Gauges. | Holst | |
Natural Warrior Lv 3 | When HP is at 50% or below: massively increases damage dealt to enemy Stun Gauges. | Holst | |
Schemer Lv 1 | Slightly restores the Awakening Gauge with each successful Perfect Dodge. | Yuri | |
Schemer Lv 2 | Moderately restores the Awakening Gauge with each successful Perfect Dodge. | Yuri | |
Schemer Lv 3 | Greatly restores the Awakening Gauge with each successful Perfect Dodge. | Yuri | |
Emergent Magic Lv 1 | Grants a very low chance when using elemental magic to instead cast a more powerful version of that magic. | Constance | |
Emergent Magic Lv 2 | Grants a low chance when using elemental magic to instead cast a more powerful version of that magic. | Constance | |
Emergent Magic Lv 3 | Grants a moderate chance when using elemental magic to instead cast a more powerful version of that magic. | Constance | |
King of Grappling Lv 1 | When HP is at 25% or below: greatly increases critical hit rate. | Balthus | |
King of Grappling Lv 2 | When HP is at 35% or below: greatly increases critical hit rate. | Balthus | |
King of Grappling Lv 3 | When HP is at 50% or below: greatly increases critical hit rate. | Balthus | |
Monstrous Appeal Lv 1 | Deals a very small amount of damage to one of a monster’s barriers even when the unit does not attack with the correct elemental weakness. | Hapi | |
Monstrous Appeal Lv 2 | Deals a small amount of damage to one of a monster’s barriers even when the unit does not attack with the correct elemental weakness. | Hapi | |
Monstrous Appeal Lv 3 | Deals a moderate amount of damage to one of a monster’s barriers even when the unit does not attack with the correct elemental weakness. | Hapi | |
Infirmary Master Lv 1 | When using a vulnerary, concoction, or elixir, surrounding allies also receive 50% of the medicine’s benefits. | Manuela | |
Infirmary Master Lv 2 | When using a vulnerary, concoction, or elixir, surrounding allies also receive 75% of the medicine’s benefits. | Manuela | |
Infirmary Master Lv 3 | When using a vulnerary, concoction, or elixir, surrounding allies also receive the medicine’s full benefits. | Manuela | |
Guardian Lv 1 | When the unit collects a recovery item, surrounding allies also receive 50% of the item’s benefits. | Seteth | |
Guardian Lv 2 | When the unit collects a recovery item, surrounding allies also receive 75% of the item’s benefits. | Seteth | |
Guardian Lv 3 | When the unit collects a recovery item, surrounding allies also receive the item’s full benefits. | Seteth | |
Lily’s Poise Lv 1 | When the unit recovers HP, their adjutant also recovers half the amount of the restored HP. | Flayn | |
Lily’s Poise Lv 2 | When the unit recovers HP, their adjutant also recovers three-quarters the amount of the restored HP. | Flayn | |
Lily’s Poise Lv 3 | When the unit recovers HP, their adjutant also recovers an equal amount to the restored HP. | Flayn | |
Fighting Spirit Lv 1 | When no battalion is deployed or if battalion endurance is depleted: slightly reduces damage from enemies. | Catherine | |
Fighting Spirit Lv 2 | When no battalion is deployed or if battalion endurance is depleted: moderately reduces damage from enemies. | Catherine | |
Fighting Spirit Lv 3 | When no battalion is deployed or if battalion endurance is depleted: greatly reduces damage from enemies. | Catherine | |
Survival Instinct Lv 1 | Slightly restores the Warrior Gauge when an enemy commander is defeated. | Shamir | |
Survival Instinct Lv 2 | Moderately restores the Warrior Gauge when an enemy commander is defeated. | Shamir | |
Survival Instinct Lv 3 | Greatly restores the Warrior Gauge when an enemy commander is defeated. | Shamir | |
Ashen Demon Lv 1 | Slightly increases damage while Awakened. | Byleth | |
Ashen Demon Lv 2 | Moderately increases damage while Awakened. | Byleth | |
Ashen Demon Lv 3 | Greatly increases damage while Awakened. | Byleth | |
Captain’s Grit Lv 1 | When a battalion is deployed: slightly reduces knockback from enemies the battalion is effective against. | Jeralt | |
Captain’s Grit Lv 2 | When a battalion is deployed: moderately reduces knockback from enemies the battalion is effective against. | Jeralt | |
Captain’s Grit Lv 3 | When a battalion is deployed: completely prevents knockback from enemies the battalion is effective against. | Jeralt | |
Power of the Saints Lv 1 | Restores the Awakening Gauge a very small amount at a time. | Rhea | |
Power of the Saints Lv 2 | Restores the Awakening Gauge a small amount at a time. | Rhea | |
Power of the Saints Lv 3 | Restores the Awakening Gauge a moderate amount at a time. | Rhea | |
Sacrosanct Lv 1 | Temporarily nullifies all attack damage for a short amount of time after performing a Perfect Guard, Perfect Dodge, or air recovery. | Sothis | |
Sacrosanct Lv 2 | Temporarily nullifies all attack damage for a moderate amount of time after performing a Perfect Guard, Perfect Dodge, or air recovery. | Sothis | |
Sacrosanct Lv 3 | Temporarily nullifies all attack damage for a large amount of time after performing a Perfect Guard, Perfect Dodge, or air recovery. | Sothis | |
Agarthan Arcana Lv 1 | When hit by enemy attacks: inflicts a small amount of proportional damage to surrounding foes. | Arval | |
Agarthan Arcana Lv 2 | When hit by enemy attacks: inflicts a moderate amount of proportional damage to surrounding foes. | Arval | |
Agarthan Arcana Lv 3 | When hit by enemy attacks: inflicts a large amount of proportional damage to surrounding foes. | Arval | |
Nothing to Report Lv 1 | Nullifies a percentage of status effects. | Gatekeeper | |
Nothing to Report Lv 2 | Nullifies a high percentage of status effects. | Gatekeeper | |
Nothing to Report Lv 3 | Nullifies all status effects. | Gatekeeper | |
Tactical Abilities¶
Icon | Ability | Description | Character |
---|---|---|---|
Mercenary Creed Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Shez | |
Mercenary Creed Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Shez | |
Mercenary Creed Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Shez | |
Ambition Lv 1 | When ordered to attack: reduces damage received from enemies by 30%. | Edelgard | |
Ambition Lv 2 | When ordered to attack: reduces damage received from enemies by 40%. | Edelgard | |
Ambition Lv 3 | When ordered to attack: reduces damage received from enemies by 50%. | Edelgard | |
Officer’s Duty Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Hubert | |
Officer’s Duty Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Hubert | |
Officer’s Duty Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Hubert | |
Center Stage Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Dorothea | |
Center Stage Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Dorothea | |
Center Stage Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Dorothea | |
Noble Pride Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Ferdinand | |
Noble Pride Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Ferdinand | |
Noble Pride Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Ferdinand | |
Master of Concealment Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Bernadetta | |
Master of Concealment Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Bernadetta | |
Master of Concealment Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Bernadetta | |
Born Fighter Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Caspar | |
Born Fighter Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Caspar | |
Born Fighter Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Caspar | |
Outland Technique Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Petra | |
Outland Technique Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Petra | |
Outland Technique Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Petra | |
Logician Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Linhardt | |
Logician Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Linhardt | |
Logician Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Linhardt | |
Perfect Memory Lv 1 | When ordered to guard: increases damage dealt to enemies by 30%. | Monica | |
Perfect Memory Lv 2 | When ordered to guard: increases damage dealt to enemies by 40%. | Monica | |
Perfect Memory Lv 3 | When ordered to guard: increases damage dealt to enemies by 50%. | Monica | |
Obliteration Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Jeritza | |
Obliteration Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Jeritza | |
Obliteration Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Jeritza | |
Reign Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Dimitri | |
Reign Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Dimitri | |
Reign Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Dimitri | |
Life and Limb Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Dedue | |
Life and Limb Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Dedue | |
Life and Limb Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Dedue | |
Eager Blade Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Felix | |
Eager Blade Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Felix | |
Eager Blade Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Felix | |
Devotion Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Mercedes | |
Devotion Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Mercedes | |
Devotion Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Mercedes | |
Knight’s Oath Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Ashe | |
Knight’s Oath Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Ashe | |
Knight’s Oath Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Ashe | |
Ray of Sunshine Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Annette | |
Ray of Sunshine Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Annette | |
Ray of Sunshine Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Annette | |
Valiant Bloodline Lv 1 | When ordered to attack: reduces damage received from enemies by 30%. | Sylvain | |
Valiant Bloodline Lv 2 | When ordered to attack: reduces damage received from enemies by 40%. | Sylvain | |
Valiant Bloodline Lv 3 | When ordered to attack: reduces damage received from enemies by 50%. | Sylvain | |
Sworn Lance Lv 1 | When ordered to guard: increases damage dealt to enemies by 30%. | Ingrid | |
Sworn Lance Lv 2 | When ordered to guard: increases damage dealt to enemies by 40%. | Ingrid | |
Sworn Lance Lv 3 | When ordered to guard: increases damage dealt to enemies by 50%. | Ingrid | |
King’s Lance Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Rodrigue | |
King’s Lance Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Rodrigue | |
King’s Lance Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Rodrigue | |
Foresight Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Claude | |
Foresight Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Claude | |
Foresight Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Claude | |
Noble Duty Lv 1 | When ordered to guard: increases damage dealt to enemies by 30%. | Lorenz | |
Noble Duty Lv 2 | When ordered to guard: increases damage dealt to enemies by 40%. | Lorenz | |
Noble Duty Lv 3 | When ordered to guard: increases damage dealt to enemies by 50%. | Lorenz | |
Delicate Flower Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Hilda | |
Delicate Flower Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Hilda | |
Delicate Flower Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Hilda | |
Unbending Spirit Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Raphael | |
Unbending Spirit Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Raphael | |
Unbending Spirit Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Raphael | |
Virtuoso Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Lysithea | |
Virtuoso Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Lysithea | |
Virtuoso Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Lysithea | |
Heart’s Desire Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Ignatz | |
Heart’s Desire Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Ignatz | |
Heart’s Desire Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Ignatz | |
Reverence Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Marianne | |
Reverence Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Marianne | |
Reverence Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Marianne | |
Makings of a Merc Lv 1 | When ordered to attack: reduces damage received from enemies by 30%. | Leonie | |
Makings of a Merc Lv 2 | When ordered to attack: reduces damage received from enemies by 40%. | Leonie | |
Makings of a Merc Lv 3 | When ordered to attack: reduces damage received from enemies by 50%. | Leonie | |
True Champion Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Holst | |
True Champion Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Holst | |
True Champion Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Holst | |
Honorable Spirit Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Yuri | |
Honorable Spirit Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Yuri | |
Honorable Spirit Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Yuri | |
Resolute Path Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Constance | |
Resolute Path Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Constance | |
Resolute Path Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Constance | |
Raging Tempest Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Balthus | |
Raging Tempest Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Balthus | |
Raging Tempest Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Balthus | |
Power of Night Lv 1 | When ordered to guard: increases damage dealt to enemies by 30%. | Hapi | |
Power of Night Lv 2 | When ordered to guard: increases damage dealt to enemies by 40%. | Hapi | |
Power of Night Lv 3 | When ordered to guard: increases damage dealt to enemies by 50%. | Hapi | |
Polymath Lv 1 | When ordered to attack: reduces damage received from enemies by 30%. | Manuela | |
Polymath Lv 2 | When ordered to attack: reduces damage received from enemies by 40%. | Manuela | |
Polymath Lv 3 | When ordered to attack: reduces damage received from enemies by 50%. | Manuela | |
Second-in-Command Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Seteth | |
Second-in-Command Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Seteth | |
Second-in-Command Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Seteth | |
Healthy Curiosity Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Flayn | |
Healthy Curiosity Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Flayn | |
Healthy Curiosity Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Flayn | |
Nature’s Wrath Lv 1 | When ordered to seize: increases damage dealt to enemies by 30%. | Catherine | |
Nature’s Wrath Lv 2 | When ordered to seize: increases damage dealt to enemies by 40%. | Catherine | |
Nature’s Wrath Lv 3 | When ordered to seize: increases damage dealt to enemies by 50%. | Catherine | |
Deadly Aim Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Shamir | |
Deadly Aim Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Shamir | |
Deadly Aim Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Shamir | |
Unfeeling Blade Lv 1 | When ordered to attack: increases damage dealt to enemies by 30%. | Byleth | |
Unfeeling Blade Lv 2 | When ordered to attack: increases damage dealt to enemies by 40%. | Byleth | |
Unfeeling Blade Lv 3 | When ordered to attack: increases damage dealt to enemies by 50%. | Byleth | |
Veteran Commander Lv 1 | When ordered to seize: reduces damage received from enemies by 30%. | Jeralt | |
Veteran Commander Lv 2 | When ordered to seize: reduces damage received from enemies by 40%. | Jeralt | |
Veteran Commander Lv 3 | When ordered to seize: reduces damage received from enemies by 50%. | Jeralt | |
Merciful Auspices Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Rhea | |
Merciful Auspices Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Rhea | |
Merciful Auspices Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Rhea | |
Hand of Time Lv 1 | When ordered to guard: reduces damage received from enemies by 30%. | Sothis | |
Hand of Time Lv 2 | When ordered to guard: reduces damage received from enemies by 40%. | Sothis | |
Hand of Time Lv 3 | When ordered to guard: reduces damage received from enemies by 50%. | Sothis | |
Vigilant Gaze Lv 1 | When ordered to defend: increases damage dealt to enemies by 30%. | Arval | |
Vigilant Gaze Lv 2 | When ordered to defend: increases damage dealt to enemies by 40%. | Arval | |
Vigilant Gaze Lv 3 | When ordered to defend: increases damage dealt to enemies by 50%. | Arval | |
Soldier’s Honor Lv 1 | When ordered to defend: reduces damage received from enemies by 30%. | Gatekeeper | |
Soldier’s Honor Lv 2 | When ordered to defend: reduces damage received from enemies by 40%. | Gatekeeper | |
Soldier’s Honor Lv 3 | When ordered to defend: reduces damage received from enemies by 50%. | Gatekeeper | |
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